Commit Graph

14526 Commits (fe623f09003d658cdef6620300988afce57539b7)

Author SHA1 Message Date
Dan Lake fe623f0900 Updated dev code to work with latest changes in opensim master 2011-03-29 16:29:00 -07:00
Dan Lake f89ae8700d Merge branch 'master' into dev 2011-03-29 16:04:55 -07:00
Dan Lake 8e6425dad7 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-03-29 16:04:06 -07:00
Justin Clark-Casey (justincc) f754dedbef Merge branch 'primcounts' 2011-03-29 23:08:44 +01:00
Justin Clark-Casey (justincc) fe258753a0 disable prim count debug logging temporarily 2011-03-29 23:07:01 +01:00
Dan Lake 396ea3ba65 Merge branch 'master' of git://opensimulator.org/git/opensim 2011-03-29 14:58:23 -07:00
Dan Lake 13057c3751 Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-03-29 14:16:29 -07:00
Dan Lake 0445e6e251 Merge branch 'master' of git://opensimulator.org/git/opensim into dev 2011-03-29 13:42:01 -07:00
Diva Canto 309eb712a3 Improvement over 2 commits ago: make the hyperlink check understand port 80. 2011-03-28 19:34:55 -07:00
Huaiyu (Kitty) Liu eed53e8a56 Fixed terrain synchroniztion to work properly when clients edit the terrain via viewer. 2011-03-28 17:22:24 -07:00
Diva Canto d3771e5366 Added code to load a terrain tile of tiff/jpg format. Previously it only worked for one single region. 2011-03-28 16:48:12 -07:00
Diva Canto 2d209d3844 Fix mantis #5413. WARNING: new config variable in section [GridService] of the simulators called Gatekeeper -- intended to have the URL of the grid's Gatekeeper service (so that it can be checked against). See ini.examples. 2011-03-28 16:46:04 -07:00
Marck 5a61c76455 The actual change to README.txt about running on Linux. 2011-03-28 13:35:31 +02:00
Marck dd72a69ea5 More touchup for SQLite.
Apply the same change to both the 32-bit and 64-bit DLL target paths. This makes the previous addition to the instructions in the README for running on Linux unnecessary.
2011-03-28 13:13:21 +02:00
BlueWall fe6900b305 Touchup for SQLite 2011-03-27 19:38:40 -04:00
Melanie f25749f025 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2011-03-27 21:22:31 +01:00
Justin Clark-Casey (justincc) 435d72f106 Add SignpostMarv to contributors 2011-03-26 02:46:00 +00:00
Justin Clark-Casey (justincc) 797128a6ad Rename some member fields to standard m_ OpenSim code convention 2011-03-26 02:44:46 +00:00
Justin Clark-Casey (justincc) 83f48c26d6 add header file 2011-03-26 02:43:41 +00:00
Justin Clark-Casey (justincc) de0730a54c Add OpenSim.Server.Base reference in prebuild.xml. Initialize svc_checks dictionary in WebkeyOrPasswordAuthenticationService, which was what was causing the load failure. 2011-03-26 02:42:50 +00:00
SignpostMarv Martin 361b3e7ab8 Removing hard-coded plugin loading in favour of direct class instantiation 2011-03-26 02:39:30 +00:00
SignpostMarv Martin 3f4be42a87 Altering log feedback 2011-03-26 02:28:11 +00:00
SignpostMarv Martin e93531e124 Fixing bug that occurs when using web login- the result was not checked 2011-03-26 02:28:11 +00:00
SignpostMarv Martin 3bc859a834 Making combined auth service re-use the existing auth services instead of duplicating code
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin 0e808950fb InfoFormat > DebugFormat
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin 6153c45973 LLLoginHandlers now supports both password & web login
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin af3956348f Adding a combined auth service, allowing users to login with either web login or password
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
SignpostMarv Martin 482686daab WebkeyAuthenticationService is now no longer a stub!
Signed-off-by: SignpostMarv Martin <me@signpostmarv.name>
2011-03-26 02:28:11 +00:00
Justin Clark-Casey (justincc) f2d2470c25 When an object is duplicated, add it to the full/local id SOG indexes as well as Entities 2011-03-26 02:24:32 +00:00
Justin Clark-Casey (justincc) b11e3d33f1 add save of LLClientView I forgot from last commit 2011-03-26 02:20:16 +00:00
Justin Clark-Casey (justincc) 541cd3e8c8 move total parcel prim calculations into IPrimCounts instead of doing this in LLClientView
need to move selected prim counts from LandData/LMM still
2011-03-26 02:19:28 +00:00
Justin Clark-Casey (justincc) bfd9cc44b4 When an object is duplicated, add the dupe to the uuid/local id indexes as well as the basic entities list.
Added a prim counts test to reinforce this - shift-copy was no incrementing prim count.  This will sometime become a basic scene test.
New code needs to be refactored so we just call SceneGraph.AddSceneObject().  This will happen in the near future.
With this, basic owner prim counts on a single parcel appear to be working fine (with the same previous existing taint calls as used by the land management module).
More work to do.
2011-03-26 02:05:53 +00:00
Justin Clark-Casey (justincc) 3d0e072d50 Merge branch 'master' into primcounts 2011-03-26 00:57:52 +00:00
Justin Clark-Casey (justincc) 26d16567e1 Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each prim (e.g. a SOG with 3 prims would have the action executed three times).
To do this, a new SceneObjectGroupsByFullID index in SceneGraph which just index's prims by their root part UUID, in order to avoid the inefficiency of filtering existing lists.
Existing callers to SceneGraph.ForEachSOG() did not fail due to the multiple per SOG action executions - they were probably just much less efficient.
Code suggests that no callers expected ForEachSOG() to execute actions on sog multiple times
2011-03-26 00:53:19 +00:00
Justin Clark-Casey (justincc) f30bf429c2 refactor: rename SOG collections in SceneGraph to make it clearer that they are indexing each part's UUID, not just the root part. 2011-03-26 00:42:48 +00:00
Justin Clark-Casey (justincc) cc8897fceb Add test for PCM taint. This currently fails due to unexpected behaviour of SceneGraph.ForEachSOG(). This will be corrected soon.
Also adds lots of temproarily debug logging
2011-03-26 00:34:49 +00:00
Justin Clark-Casey (justincc) d8e1c380e6 minor: make it clearer in the log where we're loading region config files and not the regions themselves 2011-03-25 23:36:58 +00:00
Justin Clark-Casey (justincc) 3a55d59b45 in region web loader, print out url that config is being loaded from (this wasn't being done anywhere). 2011-03-25 23:29:06 +00:00
Justin Clark-Casey (justincc) ea72745d43 Log the xml/ini regions config files that opensim loads from, and the regions that it loaded from them
This will show up with the lines [REGION LOADER FILE SYSTEM]: Loading config files from ./Regions, etc.
2011-03-25 23:18:47 +00:00
Justin Clark-Casey (justincc) 6ae04448f7 Start using IPrimCounts populated by PrimCountModule instead of LandData counts populated by LandManagementModule.
In order to pass ILandObject into IClientAPI.SendLandProperties(), had to push ILandObject and IPrimCounts into OpenSim.Framework from OpenSim.Region.Framework.Interfaces, in order to avoid ci
Counts are showing odd behaviour at the moment, this will be addressed shortly.
2011-03-25 23:05:51 +00:00
Justin Clark-Casey (justincc) 7f5019b0f2 Add ILandObject.IPrimCounts for the new prim count module.
Not functional yet, but tests now act against this object rather than interrogating the module directly
2011-03-25 21:47:54 +00:00
Justin Clark-Casey (justincc) eaa37d15f2 factor out common test setup code in PCM tests 2011-03-23 23:28:23 +00:00
Justin Clark-Casey (justincc) f001aab8aa extend TestAddOwnerObject() to add a second object 2011-03-23 23:19:15 +00:00
Justin Clark-Casey (justincc) ebbe3afaf1 Add PrimCountModuleTests.TestRemoveOwnerObject().
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs
2011-03-23 23:14:55 +00:00
Justin Clark-Casey (justincc) d5c7ae5c6b refactor common sop setup parts into a single method 2011-03-23 22:40:23 +00:00
Justin Clark-Casey (justincc) de88227bc4 refactor: simplify part of AddSceneObject() test setup by moving sog construction into SceneSetupHelpers.CreateSceneObject() 2011-03-23 22:29:27 +00:00
Justin Clark-Casey (justincc) 88673c86a4 use a 3 part object for the pcm test rather than a 1 part, for improved test coverage 2011-03-23 22:17:47 +00:00
Justin Clark-Casey (justincc) f1f4985ab6 user a non UUID.Zero user in pcm test to avoid any special treatment of UUID.Zero 2011-03-23 22:14:04 +00:00
Justin Clark-Casey (justincc) 654aa7abeb Extend simple PCM add object test to check all counts 2011-03-23 22:12:20 +00:00
Justin Clark-Casey (justincc) 08c3cd6b36 Add method doc to the Get*() methods on PrimCountModule 2011-03-23 22:04:14 +00:00