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Author | SHA1 | Date |
---|---|---|
Justin Clark-Casey (justincc) | 50254bf3d6 | |
Justin Clark-Casey (justincc) | f7104dda44 | |
Justin Clark-Casey (justincc) | a1aed3a443 | |
Justin Clark-Casey (justincc) | 45f658890b | |
Justin Clark-Casey (justincc) | 298cf1ae67 | |
Justin Clark-Casey (justincc) | 6626834c6b | |
Justin Clark-Casey (justincc) | d075b1e52f |
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@ -82,6 +82,11 @@ namespace OpenSim.Framework
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public static readonly UUID DEFAULT_PANTS_ITEM = new UUID("77c41e39-38f9-f75a-0000-5859892f1111");
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public static readonly UUID DEFAULT_PANTS_ASSET = new UUID("00000000-38f9-1111-024e-222222111120");
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// No obvious external default appears for eyes, so these are specific to OpenSim!
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// Does this matter?
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public static readonly UUID DEFAULT_EYES_ITEM = new UUID("3a8d1e5c-998a-4c81-bdfb-89cd301e795e");
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public static readonly UUID DEFAULT_EYES_ASSET = new UUID("6522e74d-1660-4e7f-b601-6f48c1659a77");
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// public static readonly UUID DEFAULT_ALPHA_ITEM = new UUID("bfb9923c-4838-4d2d-bf07-608c5b1165c8");
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// public static readonly UUID DEFAULT_ALPHA_ASSET = new UUID("1578a2b1-5179-4b53-b618-fe00ca5a5594");
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@ -240,6 +245,9 @@ namespace OpenSim.Framework
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// Pants
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defaultWearables[PANTS].Add(DEFAULT_PANTS_ITEM, DEFAULT_PANTS_ASSET);
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// Eyes
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defaultWearables[EYES].Add(DEFAULT_EYES_ITEM, DEFAULT_EYES_ASSET);
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// // Alpha
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// defaultWearables[ALPHA].Add(DEFAULT_ALPHA_ITEM, DEFAULT_ALPHA_ASSET);
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@ -140,6 +140,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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#region IUserAccountService
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public UserAccount CreateUserAccount(UserAccount account, string password)
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{
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account = m_UserService.CreateUserAccount(account, password);
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m_Cache.Cache(account.PrincipalID, account);
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return account;
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}
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public UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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bool inCache = false;
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@ -117,6 +117,12 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
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#region Overwritten methods from IUserAccountService
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public override UserAccount CreateUserAccount(UserAccount account, string password)
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{
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// This remote connector refuses to serve this method
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return null;
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}
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public override UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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bool inCache = false;
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@ -1082,11 +1082,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_capsModule = RequestModuleInterface<ICapabilitiesModule>();
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m_teleportModule = RequestModuleInterface<IEntityTransferModule>();
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// Shoving this in here for now, because we have the needed
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// interfaces at this point
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//
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// TODO: Find a better place for this
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//
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while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
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{
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MainConsole.Instance.Output("The current estate has no owner set.");
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@ -1109,59 +1104,16 @@ namespace OpenSim.Region.Framework.Scenes
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account.ServiceURLs["AssetServerURI"] = string.Empty;
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}
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if (UserAccountService.StoreUserAccount(account))
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{
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string password = MainConsole.Instance.PasswdPrompt("Password");
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string email = MainConsole.Instance.CmdPrompt("Email", "");
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account.Email = email;
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UserAccountService.StoreUserAccount(account);
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bool success = false;
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success = AuthenticationService.SetPassword(account.PrincipalID, password);
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if (!success)
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set password for account {0} {1}.",
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first, last);
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GridRegion home = null;
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if (GridService != null)
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{
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List<GridRegion> defaultRegions = GridService.GetDefaultRegions(UUID.Zero);
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if (defaultRegions != null && defaultRegions.Count >= 1)
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home = defaultRegions[0];
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if (GridUserService != null && home != null)
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GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
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else
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to set home for account {0} {1}.",
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first, last);
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UserAccountService.CreateUserAccount(account, password);
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}
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else
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
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first, last);
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if (InventoryService != null)
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success = InventoryService.CreateUserInventory(account.PrincipalID);
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if (!success)
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m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
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first, last);
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m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", first, last);
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m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
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m_regInfo.EstateSettings.Save();
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}
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else
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m_log.ErrorFormat("[SCENE]: Unable to store account. If this simulator is connected to a grid, you must create the estate owner account first.");
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}
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else
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{
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m_regInfo.EstateSettings.EstateOwner = account.PrincipalID;
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m_regInfo.EstateSettings.Save();
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}
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}
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}
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#endregion
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@ -191,6 +191,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
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return accounts;
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}
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public UserAccount CreateUserAccount(UserAccount data, string password)
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{
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return null;
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}
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public bool StoreUserAccount(UserAccount data)
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{
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// m_log.InfoFormat("[SIMIAN ACCOUNT CONNECTOR]: Storing user account for " + data.Name);
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@ -187,6 +187,11 @@ namespace OpenSim.Services.Connectors
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return accounts;
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}
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public virtual UserAccount CreateUserAccount(UserAccount data, string password)
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{
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return null;
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}
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public virtual bool StoreUserAccount(UserAccount data)
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{
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Dictionary<string, object> sendData = new Dictionary<string, object>();
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@ -74,6 +74,11 @@ namespace OpenSim.Services.HypergridService
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return account;
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}
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public UserAccount CreateUserAccount(UserAccount data, string password)
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{
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return null;
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}
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#region IUserAccountService
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public UserAccount GetUserAccount(UUID scopeID, UUID userID)
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{
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@ -139,6 +139,14 @@ namespace OpenSim.Services.Interfaces
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public interface IUserAccountService
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{
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/// <summary>
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/// Temporarily punch a hole through to account creation so that the scene can create a user account for an
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/// estate manager.
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/// </summary>
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/// <param name="account"></param>
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/// <returns></returns>
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UserAccount CreateUserAccount(UserAccount account, string password);
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UserAccount GetUserAccount(UUID scopeID, UUID userID);
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UserAccount GetUserAccount(UUID scopeID, string FirstName, string LastName);
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UserAccount GetUserAccount(UUID scopeID, string Email);
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@ -122,17 +122,13 @@ namespace OpenSim.Services.InventoryService
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"[INVENTORY SERVICE]: Did not create a new inventory for user {0} since they already have "
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+ "a root inventory folder with id {1}",
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user, existingRootFolder.ID);
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return false;
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}
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else
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{
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UsersInventory inven = new UsersInventory();
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inven.CreateNewInventorySet(user);
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AddNewInventorySet(inven);
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return true;
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}
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return false;
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}
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// See IInventoryServices
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@ -503,14 +499,6 @@ namespace OpenSim.Services.InventoryService
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return true;
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}
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private void AddNewInventorySet(UsersInventory inventory)
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{
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foreach (InventoryFolderBase folder in inventory.Folders.Values)
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{
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AddFolder(folder);
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}
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}
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public InventoryItemBase GetInventoryItem(UUID itemID)
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{
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InventoryItemBase item = m_Database.getInventoryItem(itemID);
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@ -542,155 +530,5 @@ namespace OpenSim.Services.InventoryService
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return perms;
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}
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/// <summary>
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/// Used to create a new user inventory.
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/// </summary>
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private class UsersInventory
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{
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public Dictionary<UUID, InventoryFolderBase> Folders = new Dictionary<UUID, InventoryFolderBase>();
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public Dictionary<UUID, InventoryItemBase> Items = new Dictionary<UUID, InventoryItemBase>();
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public virtual void CreateNewInventorySet(UUID user)
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{
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InventoryFolderBase folder = new InventoryFolderBase();
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folder.ParentID = UUID.Zero;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "My Inventory";
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folder.Type = (short)AssetType.Folder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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UUID rootFolder = folder.ID;
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Animations";
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folder.Type = (short)AssetType.Animation;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Body Parts";
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folder.Type = (short)AssetType.Bodypart;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Calling Cards";
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folder.Type = (short)AssetType.CallingCard;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Clothing";
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folder.Type = (short)AssetType.Clothing;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Gestures";
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folder.Type = (short)AssetType.Gesture;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Landmarks";
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folder.Type = (short)AssetType.Landmark;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Lost And Found";
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folder.Type = (short)AssetType.LostAndFoundFolder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Notecards";
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folder.Type = (short)AssetType.Notecard;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Objects";
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folder.Type = (short)AssetType.Object;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Photo Album";
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folder.Type = (short)AssetType.SnapshotFolder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Scripts";
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folder.Type = (short)AssetType.LSLText;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Sounds";
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folder.Type = (short)AssetType.Sound;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Textures";
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folder.Type = (short)AssetType.Texture;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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folder = new InventoryFolderBase();
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folder.ParentID = rootFolder;
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folder.Owner = user;
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folder.ID = UUID.Random();
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folder.Name = "Trash";
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folder.Type = (short)AssetType.TrashFolder;
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folder.Version = 1;
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Folders.Add(folder.ID, folder);
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}
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}
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}
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}
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@ -56,7 +56,11 @@ namespace OpenSim.Services.InventoryService
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get { return m_LibraryRootFolder; }
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}
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private UUID libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
|
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public static UUID LibOwner
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{
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get { return s_libOwner; }
|
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}
|
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protected static UUID s_libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
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/// <summary>
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/// Holds the root library folder and all its descendents. This is really only used during inventory
|
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@ -81,7 +85,7 @@ namespace OpenSim.Services.InventoryService
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m_log.Debug("[LIBRARY]: Starting library service...");
|
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|
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m_LibraryRootFolder = new InventoryFolderImpl();
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m_LibraryRootFolder.Owner = libOwner;
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m_LibraryRootFolder.Owner = LibOwner;
|
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m_LibraryRootFolder.ID = new UUID("00000112-000f-0000-0000-000100bba000");
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m_LibraryRootFolder.Name = pLibName;
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m_LibraryRootFolder.ParentID = UUID.Zero;
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@ -97,8 +101,8 @@ namespace OpenSim.Services.InventoryService
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int assetType, int invType, UUID parentFolderID)
|
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{
|
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InventoryItemBase item = new InventoryItemBase();
|
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item.Owner = libOwner;
|
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item.CreatorId = libOwner.ToString();
|
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item.Owner = LibOwner;
|
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item.CreatorId = LibOwner.ToString();
|
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item.ID = inventoryID;
|
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item.AssetID = assetID;
|
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item.Description = description;
|
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|
@ -157,7 +161,7 @@ namespace OpenSim.Services.InventoryService
|
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folderInfo.ParentID = new UUID(config.GetString("parentFolderID", m_LibraryRootFolder.ID.ToString()));
|
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folderInfo.Type = (short)config.GetInt("type", 8);
|
||||
|
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folderInfo.Owner = libOwner;
|
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folderInfo.Owner = LibOwner;
|
||||
folderInfo.Version = 1;
|
||||
|
||||
if (libraryFolders.ContainsKey(folderInfo.ParentID))
|
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|
@ -184,8 +188,8 @@ namespace OpenSim.Services.InventoryService
|
|||
private void ReadItemFromConfig(IConfig config, string path)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = libOwner;
|
||||
item.CreatorId = libOwner.ToString();
|
||||
item.Owner = LibOwner;
|
||||
item.CreatorId = LibOwner.ToString();
|
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item.ID = new UUID(config.GetString("inventoryID", m_LibraryRootFolder.ID.ToString()));
|
||||
item.AssetID = new UUID(config.GetString("assetID", item.ID.ToString()));
|
||||
item.Folder = new UUID(config.GetString("folderID", m_LibraryRootFolder.ID.ToString()));
|
||||
|
|
|
@ -105,37 +105,6 @@ namespace OpenSim.Services.InventoryService
|
|||
result = true;
|
||||
}
|
||||
|
||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
|
||||
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
|
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CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
|
||||
if (!Array.Exists(sysFolders, delegate (XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -30,8 +30,9 @@ using System.Collections.Generic;
|
|||
using System.Reflection;
|
||||
using Nini.Config;
|
||||
using OpenSim.Data;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
@ -49,6 +50,8 @@ namespace OpenSim.Services.UserAccountService
|
|||
protected IGridUserService m_GridUserService;
|
||||
protected IInventoryService m_InventoryService;
|
||||
|
||||
protected static UUID s_libOwner = new UUID("11111111-1111-0000-0000-000100bba000");
|
||||
|
||||
public UserAccountService(IConfigSource config)
|
||||
: base(config)
|
||||
{
|
||||
|
@ -87,9 +90,7 @@ namespace OpenSim.Services.UserAccountService
|
|||
"reset user password [<first> [<last> [<password>]]]",
|
||||
"Reset a user password", HandleResetUserPassword);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
#region IUserAccountService
|
||||
|
@ -352,6 +353,12 @@ namespace OpenSim.Services.UserAccountService
|
|||
|
||||
#endregion
|
||||
|
||||
public UserAccount CreateUserAccount(UserAccount data, string password)
|
||||
{
|
||||
CreateUser(data.FirstName, data.LastName, password, data.Email);
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create a user
|
||||
/// </summary>
|
||||
|
@ -399,19 +406,34 @@ namespace OpenSim.Services.UserAccountService
|
|||
firstName, lastName);
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
|
||||
if (m_InventoryService != null)
|
||||
{
|
||||
success = m_InventoryService.CreateUserInventory(account.PrincipalID);
|
||||
if (!success)
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to retrieve home region for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
}
|
||||
|
||||
Console.WriteLine("here");
|
||||
if (m_InventoryService != null)
|
||||
{
|
||||
Console.WriteLine("here2");
|
||||
if (m_InventoryService.CreateUserInventory(account.PrincipalID))
|
||||
{
|
||||
Console.WriteLine("here3");
|
||||
CreateDefaultInventory(account.PrincipalID);
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("here4");
|
||||
m_log.WarnFormat("[USER ACCOUNT SERVICE]: Unable to create inventory for account {0} {1}.",
|
||||
firstName, lastName);
|
||||
}
|
||||
Console.WriteLine("here5");
|
||||
}
|
||||
|
||||
Console.WriteLine("here6");
|
||||
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Account {0} {1} created successfully", firstName, lastName);
|
||||
} else {
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: Account creation failed for account {0} {1}", firstName, lastName);
|
||||
}
|
||||
}
|
||||
|
@ -420,5 +442,144 @@ namespace OpenSim.Services.UserAccountService
|
|||
m_log.ErrorFormat("[USER ACCOUNT SERVICE]: A user with the name {0} {1} already exists!", firstName, lastName);
|
||||
}
|
||||
}
|
||||
|
||||
protected void CreateDefaultInventory(UUID principalID)
|
||||
{
|
||||
m_log.InfoFormat("[USER ACCOUNT SERVICE]: Creating default inventory for {0}", principalID);
|
||||
|
||||
InventoryFolderBase rootFolder = m_InventoryService.GetRootFolder(principalID);
|
||||
|
||||
// XInventoryFolder[] sysFolders = GetSystemFolders(principalID);
|
||||
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Animation, "Animations");
|
||||
InventoryFolderBase bodypartFolder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.Bodypart, "Body Parts");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.CallingCard, "Calling Cards");
|
||||
InventoryFolderBase clothingFolder = CreateFolder(principalID, rootFolder.ID, (int)AssetType.Clothing, "Clothing");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Gesture, "Gestures");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Landmark, "Landmarks");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Notecard, "Notecards");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Object, "Objects");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.SnapshotFolder, "Photo Album");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.LSLText, "Scripts");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Sound, "Sounds");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.Texture, "Textures");
|
||||
CreateFolder(principalID, rootFolder.ID, (int)AssetType.TrashFolder, "Trash");
|
||||
|
||||
// Default minimum body parts for viewer 2 appearance
|
||||
InventoryItemBase defaultShape = new InventoryItemBase();
|
||||
defaultShape.Name = "Default shape";
|
||||
defaultShape.Description = "Default shape description";
|
||||
defaultShape.AssetType = (int)AssetType.Bodypart;
|
||||
defaultShape.InvType = (int)InventoryType.Wearable;
|
||||
defaultShape.Flags = (uint)WearableType.Shape;
|
||||
defaultShape.ID = AvatarWearable.DEFAULT_BODY_ITEM;
|
||||
defaultShape.AssetID = AvatarWearable.DEFAULT_BODY_ASSET;
|
||||
defaultShape.Folder = bodypartFolder.ID;
|
||||
defaultShape.CreatorId = s_libOwner.ToString();
|
||||
defaultShape.Owner = principalID;
|
||||
defaultShape.BasePermissions = (uint)PermissionMask.All;
|
||||
defaultShape.CurrentPermissions = (uint)PermissionMask.All;
|
||||
defaultShape.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
defaultShape.NextPermissions = (uint)PermissionMask.All;
|
||||
m_InventoryService.AddItem(defaultShape);
|
||||
|
||||
InventoryItemBase defaultSkin = new InventoryItemBase();
|
||||
defaultSkin.Name = "Default skin";
|
||||
defaultSkin.Description = "Default skin description";
|
||||
defaultSkin.AssetType = (int)AssetType.Bodypart;
|
||||
defaultSkin.InvType = (int)InventoryType.Wearable;
|
||||
defaultSkin.Flags = (uint)WearableType.Skin;
|
||||
defaultSkin.ID = AvatarWearable.DEFAULT_SKIN_ITEM;
|
||||
defaultSkin.AssetID = AvatarWearable.DEFAULT_SKIN_ASSET;
|
||||
defaultSkin.Folder = bodypartFolder.ID;
|
||||
defaultSkin.CreatorId = s_libOwner.ToString();
|
||||
defaultSkin.Owner = principalID;
|
||||
defaultSkin.BasePermissions = (uint)PermissionMask.All;
|
||||
defaultSkin.CurrentPermissions = (uint)PermissionMask.All;
|
||||
defaultSkin.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
defaultSkin.NextPermissions = (uint)PermissionMask.All;
|
||||
m_InventoryService.AddItem(defaultSkin);
|
||||
|
||||
InventoryItemBase defaultHair = new InventoryItemBase();
|
||||
defaultHair.Name = "Default hair";
|
||||
defaultHair.Description = "Default hair description";
|
||||
defaultHair.AssetType = (int)AssetType.Bodypart;
|
||||
defaultHair.InvType = (int)InventoryType.Wearable;
|
||||
defaultHair.Flags = (uint)WearableType.Hair;
|
||||
defaultHair.ID = AvatarWearable.DEFAULT_HAIR_ITEM;
|
||||
defaultHair.AssetID = AvatarWearable.DEFAULT_HAIR_ASSET;
|
||||
defaultHair.Folder = bodypartFolder.ID;
|
||||
defaultHair.CreatorId = s_libOwner.ToString();
|
||||
defaultHair.Owner = principalID;
|
||||
defaultHair.BasePermissions = (uint)PermissionMask.All;
|
||||
defaultHair.CurrentPermissions = (uint)PermissionMask.All;
|
||||
defaultHair.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
defaultHair.NextPermissions = (uint)PermissionMask.All;
|
||||
m_InventoryService.AddItem(defaultHair);
|
||||
|
||||
InventoryItemBase defaultEyes = new InventoryItemBase();
|
||||
defaultEyes.Name = "Default eyes";
|
||||
defaultEyes.Description = "Default eyes description";
|
||||
defaultEyes.AssetType = (int)AssetType.Bodypart;
|
||||
defaultEyes.InvType = (int)InventoryType.Wearable;
|
||||
defaultEyes.Flags = (uint)WearableType.Eyes;
|
||||
defaultEyes.ID = AvatarWearable.DEFAULT_EYES_ITEM;
|
||||
defaultEyes.AssetID = AvatarWearable.DEFAULT_EYES_ASSET;
|
||||
defaultEyes.Folder = bodypartFolder.ID;
|
||||
defaultEyes.CreatorId = s_libOwner.ToString();
|
||||
defaultEyes.Owner = principalID;
|
||||
defaultEyes.BasePermissions = (uint)PermissionMask.All;
|
||||
defaultEyes.CurrentPermissions = (uint)PermissionMask.All;
|
||||
defaultEyes.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
defaultEyes.NextPermissions = (uint)PermissionMask.All;
|
||||
m_InventoryService.AddItem(defaultEyes);
|
||||
|
||||
// Default minimum clothes for viewer 2 non-naked appearance
|
||||
InventoryItemBase defaultShirt = new InventoryItemBase();
|
||||
defaultShirt.Name = "Default shirt";
|
||||
defaultShirt.Description = "Default shirt description";
|
||||
defaultShirt.AssetType = (int)AssetType.Clothing;
|
||||
defaultShirt.InvType = (int)InventoryType.Wearable;
|
||||
defaultShirt.Flags = (uint)WearableType.Shirt;
|
||||
defaultShirt.ID = AvatarWearable.DEFAULT_SHIRT_ITEM;
|
||||
defaultShirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET;
|
||||
defaultShirt.Folder = clothingFolder.ID;
|
||||
defaultShirt.CreatorId = s_libOwner.ToString();
|
||||
defaultShirt.Owner = principalID;
|
||||
defaultShirt.BasePermissions = (uint)PermissionMask.All;
|
||||
defaultShirt.CurrentPermissions = (uint)PermissionMask.All;
|
||||
defaultShirt.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
defaultShirt.NextPermissions = (uint)PermissionMask.All;
|
||||
m_InventoryService.AddItem(defaultShirt);
|
||||
|
||||
InventoryItemBase defaultPants = new InventoryItemBase();
|
||||
defaultPants.Name = "Default pants";
|
||||
defaultPants.Description = "Default pants description";
|
||||
defaultPants.AssetType = (int)AssetType.Clothing;
|
||||
defaultPants.InvType = (int)InventoryType.Wearable;
|
||||
defaultPants.Flags = (uint)WearableType.Pants;
|
||||
defaultPants.ID = AvatarWearable.DEFAULT_PANTS_ITEM;
|
||||
defaultPants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET;
|
||||
defaultPants.Folder = clothingFolder.ID;
|
||||
defaultPants.CreatorId = s_libOwner.ToString();
|
||||
defaultPants.Owner = principalID;
|
||||
defaultPants.BasePermissions = (uint)PermissionMask.All;
|
||||
defaultPants.CurrentPermissions = (uint)PermissionMask.All;
|
||||
defaultPants.EveryOnePermissions = (uint)PermissionMask.None;
|
||||
defaultPants.NextPermissions = (uint)PermissionMask.All;
|
||||
m_InventoryService.AddItem(defaultPants);
|
||||
}
|
||||
|
||||
protected InventoryFolderBase CreateFolder(UUID principalID, UUID parentID, int type, string name)
|
||||
{
|
||||
InventoryFolderBase folder
|
||||
= new InventoryFolderBase(UUID.Random(), name, principalID, (short)type, parentID, 1);
|
||||
|
||||
if (m_InventoryService.AddFolder(folder))
|
||||
return folder;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,6 +34,14 @@
|
|||
<Key Name="assetType" Value="13" />
|
||||
<Key Name="fileName" Value="base_shape.dat"/>
|
||||
</Section>
|
||||
|
||||
<Section Name="Eyes">
|
||||
<Key Name="assetID" Value="6522e74d-1660-4e7f-b601-6f48c1659a77"/>
|
||||
<Key Name="name" Value="Eyes"/>
|
||||
<Key Name="assetType" Value="13"/>
|
||||
<Key Name="fileName" Value="base_eyes.dat"/>
|
||||
</Section>
|
||||
|
||||
<!--
|
||||
<Section Name="Jim Shape">
|
||||
<Key Name="assetID" Value="66c41e39-38f9-f75a-024e-585989bfab74"/>
|
||||
|
|
|
@ -0,0 +1,26 @@
|
|||
LLWearable version 22
|
||||
New Eyes
|
||||
|
||||
permissions 0
|
||||
{
|
||||
base_mask 7fffffff
|
||||
owner_mask 7fffffff
|
||||
group_mask 00000000
|
||||
everyone_mask 00000000
|
||||
next_owner_mask 00082000
|
||||
creator_id 138e881b-35af-4190-b0cf-55f8301e0095
|
||||
owner_id 138e881b-35af-4190-b0cf-55f8301e0095
|
||||
last_owner_id 00000000-0000-0000-0000-000000000000
|
||||
group_id 00000000-0000-0000-0000-000000000000
|
||||
}
|
||||
sale_info 0
|
||||
{
|
||||
sale_type not
|
||||
sale_price 10
|
||||
}
|
||||
type 3
|
||||
parameters 2
|
||||
98 0
|
||||
99 0
|
||||
textures 1
|
||||
3 6522e74d-1660-4e7f-b601-6f48c1659a77
|
Loading…
Reference in New Issue