8d989c94d2Removed the AssemblyInfo.cs files from the Vs2005 projects
MW
2007-03-19 09:47:24 +0000
e0e13bcb35* if you specify revision, you cannot use * for build
lbsa71
2007-03-18 20:44:15 +0000
99c56acf74Added some sanity
gareth
2007-03-18 20:18:52 +0000
8e28076758Added neighbourinfo class
gareth
2007-03-18 19:43:57 +0000
0652087049Added child_agent flag
gareth
2007-03-18 19:25:32 +0000
aad66ce2e7fixed build in nant
gareth
2007-03-18 16:49:39 +0000
77638d3023Fixed the project files for a couple of the dlls so they are placed in \bin\ when built.
MW
2007-03-18 16:25:17 +0000
d363a96e8dMore refactoring, Removed the static variables from OpenSim_Main, and now just have that a singleton of that class. Moved the abstract SimConfig class to the framework as well as HeightmapGenHills.cs. Added IUserServer.cs for the interface through which the sim will contact the user server for things like inventory details.
MW
2007-03-18 16:18:53 +0000
defa10062a* Removed private memeber _login, replaced with local var. * Removed Random Class, replaced with LLUUID.Random
lbsa71
2007-03-16 21:06:45 +0000
423c51ac7fRefactored to put common classes in lbdsa71's Framework library (OpenSim.FrameWork), this is used by both OpenSim and the OGS servers
MW
2007-03-16 19:24:16 +0000
d98ab16120Refactored to put common classes in lbdsa71's Framework library (OpenSim.FrameWork), this is used by both OpenSim and the OGS servers
MW
2007-03-16 19:22:49 +0000
053a588da0* just ignored non-versioned Physics folder
lbsa71
2007-03-14 14:58:38 +0000
fd880bcbb6* /bin for Release as well
lbsa71
2007-03-14 14:25:18 +0000
a9ee8f9382* Made sure physics dlls end up in /bin/Physics * Re-fixed the timer bug. * Added a README note explaining the fast track to building and running sandbox on Windows/VS 2005
lbsa71
2007-03-14 14:04:02 +0000
51804d4cc5Fixed problem with link to CAPS\SimHttp.cs in second-server project
MW
2007-03-14 13:03:46 +0000
4641be50f5Added the physics plugin projects to the VS solution. Added SimHttp.cs to the Second-server project Renamed the old PhysXplugin to BasicPhysicsplugin Deleted the excess solutions
MW
2007-03-14 12:36:00 +0000
7ec6837822Replaced VS2005 compatible versions of AssemblyInfo.cs
MW
2007-03-14 10:16:42 +0000
4bc9f3f906Imported libsl (yes, messy - need to make this truly common)
gareth
2007-03-14 04:14:30 +0000
342caceac9Missed a few
gareth
2007-03-14 03:38:10 +0000
6857bed981Cleaned up PHP
gareth
2007-03-14 03:37:26 +0000
7a54467bedmerged new OpenSim from branches/ogs-cs
gareth
2007-03-14 03:34:49 +0000
5d2cadf6deMerged ogs-cs into trunk
gareth
2007-03-14 03:32:02 +0000
2afbb98709You put your login in, you make your client log out, login, logout, it all works Do the ogs-cs and turn around That's what it's all about
ogs-cs
gareth
2007-03-14 03:22:48 +0000
5c027bc512login on the grid side fuxored
gareth
2007-03-14 02:03:39 +0000
e631aafb63Attempted to get logout working
gareth
2007-03-14 02:03:14 +0000
edbc3a46b2Fixed up OpenSim CAPS Added real grid auth Implemented sending user name to sim Drank approx 750ml red bull
gareth
2007-03-13 22:49:15 +0000
0b99f56f2bAttempt to fix nant build files
MW
2007-03-13 19:19:43 +0000
a84b9a318bCan now switch physics on and off on each prim (currently only works when using PhysX plugin and still needs more testing) Users can now have a inventory and in sandbox mode each user is given a couple of test textures (note: should change the actual textures to better ones soon) Can now change the texture on the prims. Added a Local Asset server (a DB4o database) (although currently new created assets aren't backed up into it)
MW
2007-03-13 17:25:21 +0000
04d4ba297aStripped out PHP and done a quick test build
gareth
2007-03-13 16:56:34 +0000
04ff29341aCopied main OpenSim code in order to integrate CAPS and ogs-cs auth
gareth
2007-03-13 16:55:30 +0000
8a2bda947aHouston, we have an inventory folder
gareth
2007-03-13 13:38:36 +0000
82e18112f2added movement etc from r191
gareth
2007-03-13 11:28:04 +0000
f9ea1513d2Rolled back all but the VS solution
gareth
2007-03-13 09:43:24 +0000
0587158f92-- Trying to get trunk to run from first build
lbsa71
2007-03-13 08:55:47 +0000
5d6d163696Implemented more of the grid<->user server XML-RPC protocol Went to sleep
gareth
2007-03-11 00:58:28 +0000
76569ff4fbA PhysX physics plugin (that actually uses physX now but currently only works on windows) Can now change direction when walking without stopping Flying works when using the Physx dll
MW
2007-03-10 20:30:25 +0000
e7daed9ec2beware the typo monster
gareth
2007-03-10 19:08:28 +0000
da85e84bafFilled out the login response data more Circuits tracking ready to implement sim authentication Sending CAPS
gareth
2007-03-10 18:58:55 +0000
aa4916988cAnother attempt to fix the project files
MW
2007-03-10 10:31:41 +0000
03db131a84No, it doesn't work yet Stripped out old PHP code Imported Util.cs Defined sim and user profiles Implemented XML parser and start of login responder Defined inventory types Added setup for keys and misc data to user server and grid server Added the user server Fixed issue with threading in HTTP server Moved both grid&user to seperate ports Drank lots of red bull Didn't sleep
gareth
2007-03-10 08:30:29 +0000
ecd85fea01When a user logs off , the server now tells the other clients to kill that avatar. (So no more half dead avatars messing up the landscape.)
MW
2007-03-08 18:22:20 +0000
aa120266d7Primitive's shape and scale are now saved into database and reloaded. New ServerConsole command: regenerate - will regenerate the terrain of the whole sim.
MW
2007-03-08 18:07:53 +0000
8b9fcf064aChanged water height to default of 20
gareth
2007-03-08 15:54:05 +0000
3a5882f879Added nant for LocalStorage.dll
gareth
2007-03-08 15:50:08 +0000
f60bc970ebAnother attemp to fix the Session Logout bug World map data is now saved in database and recovered on startup. Primitives are now backed up to a local database and reloaded on startup.
MW
2007-03-08 13:21:24 +0000