OpenSimMirror/OpenSim/Region/Framework/Scenes
Teravus Ovares (Dan Olivares) 9a06056c9a * Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes. 2009-09-08 04:43:00 -04:00
..
Hypergrid Fixed some long-standing issues with appearance in HG1. 2009-09-04 22:30:30 -07:00
Scripting This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. 2009-08-07 20:31:48 -04:00
Serialization * refactor: split out part xml writing in SceneObjectSerializer 2009-06-05 18:44:44 +00:00
Tests Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
Types Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AnimationSet.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
AsyncSceneObjectGroupDeleter.cs Add plumbing for the SceneObjectDeleter to wait for the script engine to 2009-08-04 03:17:13 +01:00
AvatarAnimations.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
BinBVHAnimation.cs * Commit some BinBVH rotation convenience. Calculates the W element of the joint rotation quaternion and provides a property so consumer doesn't have to. 2009-07-10 00:13:42 +00:00
Border.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
EntityManager.cs * optimized usings. 2009-02-12 09:53:12 +00:00
EventManager.cs Misc cleanup. 2009-08-16 17:14:21 +09:00
RegionStatsHandler.cs Formatting cleanup. 2009-06-10 04:28:56 +00:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs * Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes. 2009-09-08 04:43:00 -04:00
Scene.PacketHandlers.cs Fixes seven leaky .BeginInvoke() calls 2009-09-03 12:36:51 -07:00
Scene.Permissions.cs Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of objects, with changes: 2009-06-14 21:44:34 +00:00
Scene.cs * Fixes a 'take object from mega region' and rez it in a regular region.. and have it appear 5 regions over bug by limiting the stored position in the asset to Constants.RegionSize. The stored position in the asset gets overwritten anyway by the rezzing routine, but at least this way, there's no chance of the objects border crossing before the rezzing routine finishes. 2009-09-08 04:43:00 -04:00
SceneBase.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneCommunicationService.cs * Enables Child Agents for all virtual regions in the region and their neighbors. There still may be issues with crossing into the mentioned neighbors of the virtual regions. This makes regions larger then 512x512 (3 virtual regions) display fully to clients. 2009-09-07 12:57:30 -04:00
SceneGraph.cs Thank you, dslake, for a set of patches to improve OpenSim startup 2009-09-02 03:33:31 +01:00
SceneManager.cs Formatting cleanup. 2009-06-10 04:28:56 +00:00
SceneObjectGroup.Inventory.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneObjectGroup.cs * One last attempt to get the bordercrossing/primcrossing/attachmentcrossing right in the new border framework. 2009-09-02 04:39:00 -04:00
SceneObjectPart.cs * Fix the reason why physical vehicles have a problem in virtual regions. 2009-08-29 21:47:28 -04:00
SceneObjectPartInventory.cs Formatting cleanup. 2009-08-09 00:43:13 +09:00
ScenePresence.cs * Moves ScenePresence SendCourseLocations to a delegate and provide a method to replace the delegate 2009-09-05 02:58:35 -04:00
SceneViewer.cs Update svn properties. 2009-06-27 04:31:49 +00:00
SimStatsReporter.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
TerrainChannel.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs * Updates libOMV to version 0.7.0 2009-07-25 15:49:10 +00:00