OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 07c6630c1c Fix recent minor regression where the default frame time wasn't being set if there was no startup config section.
Caused some regression tests to fail.
2014-09-26 21:22:41 +01:00
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Animation Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Ignore whitespace when reading serialized XML objects. 2014-08-29 19:08:23 +01:00
Tests Temporarily disable new regression test TestLifecycle() until I have a chance to fix it 2014-07-03 00:30:42 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked 2014-02-20 00:18:28 -08:00
KeyframeMotion.cs Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Ignore whitespace when reading serialized XML objects. 2014-08-29 19:08:23 +01:00
Scene.PacketHandlers.cs After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 2013-10-17 23:10:16 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Fix recent minor regression where the default frame time wasn't being set if there was no startup config section. 2014-09-26 21:22:41 +01:00
SceneBase.cs Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 2014-08-26 18:13:38 +01:00
SceneCommunicationService.cs Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly. 2014-07-29 00:13:29 +01:00
SceneGraph.cs Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 2014-08-29 23:40:21 +01:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 2014-08-29 23:40:21 +01:00
SceneObjectPart.cs Fix issues where setting llSetTextureAnim(FALSE... did not work properly). 2014-09-23 17:27:18 +01:00
SceneObjectPartInventory.cs Call RemoveScriptInstance when removing from inventory 2014-07-14 18:06:24 +01:00
ScenePresence.cs Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified. 2014-09-23 17:27:13 +01:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. 2014-09-26 20:05:22 +01:00
TerrainChannel.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TerrainCompressor.cs Send multiple terrain patches per terrain update packet if terrain 2014-06-01 19:23:49 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00