OpenSimMirror/OpenSim/Region/Framework/Scenes
Teravus Ovares (Dan Olivares) 16a64c400b * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
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Animation * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
Hypergrid Change teleports so the TeleportFlags are sent to the destination sim. It 2009-12-29 18:35:06 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Change teleports so the TeleportFlags are sent to the destination sim. It 2009-12-29 18:35:06 +00:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
RegionStatsHandler.cs Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Add a data path for error messages 2009-12-22 04:55:43 +00:00
Scene.PacketHandlers.cs Backport the fixes to WebFetchInventoryDescendents to the UDP 2009-11-04 01:56:19 +00:00
Scene.Permissions.cs * Commented out two noisy debug lines in the LLUDP server 2009-10-29 15:24:31 -07:00
Scene.cs Change teleports so the TeleportFlags are sent to the destination sim. It 2009-12-29 18:35:06 +00:00
SceneBase.cs Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
SceneCommunicationService.cs Change teleports so the TeleportFlags are sent to the destination sim. It 2009-12-29 18:35:06 +00:00
SceneGraph.cs Experimental: Remove explicit property sends 2009-12-06 02:54:19 +00:00
SceneManager.cs pass all command parameters to load/save oar, not just the filename 2009-11-24 17:28:38 +00:00
SceneObjectGroup.Inventory.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
SceneObjectGroup.cs Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
SceneObjectPart.cs Glue code for a couple of new LSL function implementations 2009-12-22 00:26:12 +00:00
SceneObjectPartInventory.cs Add a data path for error messages 2009-12-22 04:55:43 +00:00
ScenePresence.cs * Makes forward and backward key reactions faster by responding to the NUDGE type movements. 2009-12-30 15:01:14 -05:00
SceneViewer.cs Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
SimStatsReporter.cs * Test Autoconvert line ending on my repo.. 2009-12-01 11:35:32 -05:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs Fixes the broken build of the previous commit. 2009-12-23 17:10:37 -08:00