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Animation
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Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
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2012-03-23 01:08:13 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions.
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2012-02-16 02:58:00 +00:00 |
Tests
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Add regression test TestSameRegionTeleport()
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2012-04-25 01:51:40 +01:00 |
Types
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remove unused BasicQuadTreeNode
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2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
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minor: remove mono compiler warning
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2011-07-11 02:11:37 +01:00 |
AsyncSceneObjectGroupDeleter.cs
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Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory.
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2012-02-10 19:58:34 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
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2011-11-16 23:01:59 +00:00 |
EntityManager.cs
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Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup
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2011-11-16 02:33:56 -08:00 |
EventManager.cs
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Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway.
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2012-04-06 20:34:31 -07:00 |
Prioritizer.cs
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Remove pointless cluttering SOP.ParentGroup != null checks.
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2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
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Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse.
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2011-12-05 20:44:20 +00:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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If an AddItem fails, try adding it to the right folder type.
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2012-04-06 11:52:05 -07:00 |
Scene.PacketHandlers.cs
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Mantis 5977 Corrections to llRegionSayTo
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2012-04-23 07:16:33 -04:00 |
Scene.Permissions.cs
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Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch."
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2012-03-22 20:10:38 +00:00 |
Scene.cs
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Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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2012-04-22 19:51:51 +01:00 |
SceneBase.cs
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Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy.
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2012-03-20 23:12:21 +00:00 |
SceneCommunicationService.cs
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Addresses mantis #5846
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2012-04-08 17:54:59 -07:00 |
SceneGraph.cs
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minor: Add some method doc. Add warnings since calling SOG link/delink methods directly rather than through Scene may allow race conditions.
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2012-04-17 23:54:51 +01:00 |
SceneManager.cs
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Remove unused SceneManager.TryGetAvatarsScene()
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2011-12-07 21:17:13 +00:00 |
SceneObjectGroup.Inventory.cs
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refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part.
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2012-03-31 01:52:06 +01:00 |
SceneObjectGroup.cs
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Fix a bug where linking a non-physical prim with a physical prim as root would make the non-physical prim phantom rather than part of the physics object.
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2012-04-21 01:43:09 +01:00 |
SceneObjectPart.cs
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Fix bug where setting phantom on a prim would result in a server log message rather than setting phantom.
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2012-04-22 19:51:51 +01:00 |
SceneObjectPartInventory.cs
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Mantis 55025 Implement script time.
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2012-04-12 18:44:00 -07:00 |
ScenePresence.cs
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Commit the avination Teleport() methods (adaptedto justincc's changes)
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2012-04-25 04:00:01 +01:00 |
SimStatsReporter.cs
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Remove unnecessary explicit ElapsedEventHandler in SimReporter
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2012-03-06 22:31:25 +00:00 |
TerrainChannel.cs
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Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning.
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2012-03-16 13:08:05 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
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2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
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Comment out the uuid gatherer lines that I accidentally left in.
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2011-10-23 03:14:32 +01:00 |