OpenSimMirror/OpenSim/Region/Framework/Scenes
John Hurliman 1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
..
Hypergrid * Fixes http://opensimulator.org/mantis/view.php?id=4225 2009-10-12 17:00:01 -07:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Merge branch 'master' into vehicles 2009-10-15 21:14:13 +01:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AnimationSet.cs Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0 2009-10-25 01:10:02 -07:00
AsyncSceneObjectGroupDeleter.cs Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed." 2009-10-07 01:45:49 +01:00
AvatarAnimations.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
BinBVHAnimation.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity" 2009-10-02 00:47:01 +01:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
RegionStatsHandler.cs Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into vehicles 2009-10-22 07:12:10 +01:00
Scene.PacketHandlers.cs * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode 2009-10-27 00:26:56 -07:00
Scene.Permissions.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
Scene.cs Limit physics time dilation to 1.0 2009-10-28 14:44:05 -07:00
SceneBase.cs Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
SceneCommunicationService.cs Neighbours cache working. 2009-09-27 13:43:57 -07:00
SceneGraph.cs Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
SceneManager.cs Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed 2009-10-23 01:02:36 -07:00
SceneObjectGroup.Inventory.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SceneObjectGroup.cs Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
SceneObjectPart.cs Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
SceneObjectPartInventory.cs * Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled 2009-10-20 18:19:17 -07:00
ScenePresence.cs * Standalone logins will now go through the sequence of "requested region, default region, any region" before giving up 2009-10-28 14:13:17 -07:00
SceneViewer.cs Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
SimStatsReporter.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00