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Animation
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
Hypergrid
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Remove the old (Remoting) region crossing code. Fix the new code to
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2009-11-26 17:03:09 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
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2010-02-08 19:02:20 +00:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Plug a small hole
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2010-02-14 23:58:54 +00:00 |
Scene.PacketHandlers.cs
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Apply http://opensimulator.org/mantis/view.php?id=3334
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2010-01-29 23:12:08 +00:00 |
Scene.Permissions.cs
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* Commented out two noisy debug lines in the LLUDP server
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2009-10-29 15:24:31 -07:00 |
Scene.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
SceneBase.cs
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Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
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2009-10-27 16:24:43 -07:00 |
SceneCommunicationService.cs
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Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
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2010-02-08 19:02:20 +00:00 |
SceneGraph.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
SceneManager.cs
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pass all command parameters to load/save oar, not just the filename
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2009-11-24 17:28:38 +00:00 |
SceneObjectGroup.Inventory.cs
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Fix a problem where llDie() calls were sometimes leaving dead objects behind.
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2010-01-25 21:51:58 +00:00 |
SceneObjectGroup.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
SceneObjectPart.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
SceneObjectPartInventory.cs
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minor: remove a couple of mono warnings
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2010-02-03 15:40:59 +00:00 |
ScenePresence.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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Formatting cleanup. Add copyright headers.
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2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Revolution is on the roll again! :)
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2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
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Fixes the broken build of the previous commit.
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2009-12-23 17:10:37 -08:00 |