OpenSimMirror/OpenSim/Region/Environment
Sean Dague 4ea52b2105 Change SceneObjectPart.LocalID to .LocalId to be case matching
with SceneObjectGroup.LocalId (and hence reduce confusion).
2008-03-05 18:57:13 +00:00
..
Interfaces * New Terrain Module (disabled, search for 'usingTerrainModule = false' to reenable) 2008-03-05 00:52:35 +00:00
LandManagement * Added a way for the friends module to definitively know if an avatar's root agent is on the instance and if so, which region the avatar's root agent is in. 2008-02-28 05:20:23 +00:00
Modules Change SceneObjectPart.LocalID to .LocalId to be case matching 2008-03-05 18:57:13 +00:00
Scenes Change SceneObjectPart.LocalID to .LocalId to be case matching 2008-03-05 18:57:13 +00:00
Types Merged 3Di code that provides scene and avatar serialization, and plugin support for region move/split/merge. See ThirdParty/3Di/README.txt. Unless the new modules are used there should be no noticeable changes when running OpenSim. 2008-03-04 05:31:54 +00:00
EstateManager.cs * Added the ability to start and stop all scripts in the simulator using the debug tab on the estate tools. This along with the disable physics via the debug tab are persistant across reboots. That means that if it's disabled when you shut down the simulator, the simulator will come up again when you start it up without loading the scripts. Turning them back on is as simple as unchecking 'disable scripts' in the debug tab of the estate tools. 2008-02-06 09:38:14 +00:00
InstantMessageReceiver.cs Added copyright statements. 2008-02-05 03:20:51 +00:00
ModuleLoader.cs Minor cleanup. 2008-02-20 18:38:20 +00:00
PermissionManager.cs Minor cleanup. 2008-02-20 18:38:20 +00:00
StorageManager.cs Minor cleanup. 2008-02-20 18:38:20 +00:00