OpenSimMirror/OpenSim.RegionServer/world
MW 274ce6987e Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) 2007-05-19 18:32:01 +00:00
..
scripting * sing loud, sing proud, sing from the heart 2007-05-16 20:36:35 +00:00
Avatar.Client.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
Avatar.Update.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
Avatar.cs
AvatarAnimations.cs
Entity.cs
Primitive.cs
Primitive2.cs
SceneObject.cs Attempt to fix trunk which someone broke <looks innocent> 2007-05-17 13:23:53 +00:00
World.PacketHandlers.cs More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from) 2007-05-17 10:24:10 +00:00
World.Scripting.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
World.cs Border crossing back to mostly working, still seems a problem in that you need to stop walking just after you cross the border for it to work properly (else you will continue moving into a negative position in the first sim) 2007-05-19 18:32:01 +00:00
WorldBase.cs More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from) 2007-05-17 10:24:10 +00:00