OpenSimMirror/OpenSim/Region/Framework/Scenes
teravus 4fa088bafb Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
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Animation Allow default animation to be stopped to be replaced with another one. 2012-10-04 15:20:04 +02:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization A few more changes to keyframes 2012-08-29 03:19:47 +01:00
Tests Add TestCreateDuplicateRootScenePresence() regression test. 2012-07-19 21:54:50 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene. 2012-05-23 01:58:10 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
CollisionSounds.cs remove forgotten line... 2012-07-14 20:13:40 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
KeyframeMotion.cs normalize quaternion.Slerp outputs 2012-10-10 01:37:59 +01:00
Prioritizer.cs Reverse a senseless change in the prioritizer. Why I would want avatars to render according to their camera position is beyond me. 2012-07-31 23:38:01 +02:00
RegionStatsHandler.cs Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring. 2012-07-25 23:11:50 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
SOPMaterial.cs initial suport for ExtraPhysical parts parameters. Reading from llclientView to SOP including SOPserialization (not to databases). No action on physics still. No send to viewer, etc 2012-03-13 17:56:32 +00:00
SOPVehicle.cs missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
Scene.Inventory.cs Set the script state to new rez when a scriptis saved, rather than region start. 2012-10-28 19:09:14 +01:00
Scene.PacketHandlers.cs Sequence inventory descendents requests to reduce inventory server load and 2012-08-30 00:34:12 +02:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Merge branch 'ubitwork' into avination 2012-11-01 22:25:29 +01:00
SceneBase.cs Merge branch 'master' into careminster 2012-07-28 00:39:36 +01:00
SceneCommunicationService.cs Fix an exception while outputting a log message 2012-07-29 15:12:03 +02:00
SceneGraph.cs Fix perms when linking an object. Set root part perms to the perms 2012-10-14 17:32:46 +02:00
SceneManager.cs Fix some merge issues and a functional issue in the scene manager 2012-07-28 01:06:28 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster 2012-07-11 03:56:50 +01:00
SceneObjectGroup.cs Add a property to determine if a link set is stored in the database. Also, fix 2012-10-28 18:34:57 +01:00
SceneObjectPart.cs Make sure we're not accessing a physics scene if we're not in one yet. 2012-10-30 21:19:00 +01:00
SceneObjectPartInventory.cs Fix merge artefacts 2012-07-17 01:42:42 +02:00
ScenePresence.cs Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule. 2012-11-04 22:57:24 -05:00
SimStatsReporter.cs Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are 2012-09-03 13:25:31 +02:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
UuidGatherer.cs Merge commit 'b868328d519cfb3db597f684fd1f947912fc2222' into bigmerge 2011-10-25 03:19:55 +01:00