teravus
4fa088bafb
Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
2012-11-04 22:57:24 -05:00
Melanie
cbe43c15ec
Merge branch 'ubitwork' into avination
2012-11-01 22:25:29 +01:00
Melanie
5328808b18
Make sure we're not accessing a physics scene if we're not in one yet.
2012-10-30 21:19:00 +01:00
Melanie
dc2c198e5d
Set the script state to new rez when a scriptis saved, rather than region start.
...
Prevents CHANGED_REGION_RESTART being sent to scripts when saving.
2012-10-28 19:09:14 +01:00
Melanie
1a34f42426
Add a property to determine if a link set is stored in the database. Also, fix
...
a bug where "Force object permissive" god action would fail to reset child prim
permissions.
2012-10-28 18:34:57 +01:00
Melanie
0d00b97aec
Deep copy the collection of at_target objects so it can't be modified while
...
it's being iterated
2012-10-28 18:45:16 +00:00
UbitUmarov
ad7f273d95
more debug
2012-10-28 10:25:58 +00:00
UbitUmarov
e297e90bda
remove pre physics build testing
2012-10-28 09:57:41 +00:00
UbitUmarov
aa97014ee4
Add some extra debug on scene close
2012-10-28 09:51:27 +00:00
Melanie
8ce7ab721d
Merge branch 'ubitwork' into avination
2012-10-19 00:12:30 +02:00
UbitUmarov
7228ad7a51
extend coment to include all unused SOG CheckSculptAndLoad()
2012-10-18 15:30:42 +01:00
Melanie
0ca9666932
Merge branch 'ubitwork' into avination
2012-10-17 20:46:38 +02:00
Melanie
aba078c93f
Fix perms when linking an object. Set root part perms to the perms
...
of the link set to make the build floater behave consistently.
Fixes permissions exploit introduced on 23 August.
2012-10-14 17:32:46 +02:00
UbitUmarov
d554c0d574
normalize quaternion.Slerp outputs
2012-10-10 01:37:59 +01:00
Melanie
8894f4ad77
Change permissions on child prim inventory items when god mode "force
...
permissive" is used.
2012-10-08 01:34:32 +02:00
UbitUmarov
48d8fbc9ae
bug fix + make costs visible for testing
2012-10-07 08:53:55 +01:00
UbitUmarov
78ce7a0a04
[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
...
now
2012-10-07 01:20:52 +01:00
UbitUmarov
5254c0de8f
Merge branch 'avination' into ubitwork
2012-10-05 06:00:45 +01:00
Melanie
efb9b7014e
Allow default animation to be stopped to be replaced with another one.
...
Fixes Mantis #6327
2012-10-04 15:20:04 +02:00
UbitUmarov
9988558ec1
meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabled
...
for all physics engines)
2012-10-03 23:14:56 +01:00
UbitUmarov
ca67ee60ac
add missing transactionID in SendInventoryItemCreateUpdate. and make use
...
of it on inventoryAccessModule, etc. Most likelly it's needs where there
is a transactionID not zero
2012-09-24 21:22:08 +01:00
Melanie
a5d969d92f
Comment out asset error for sculpts/meshes. If an asset is missing it's missing.
...
We can't put it back so we don't need to know.
2012-09-23 20:57:36 +02:00
Melanie
7d5942d154
Make IncomingCloseChildAgent not send a stop packet. This may prevent
...
a viewer from being logged out after an otherwise successful teleport.
2012-09-16 22:51:04 +02:00
Melanie
e1e9855ede
Wait a bit longer for new scene presences to aid tps into laggy regions
2012-09-14 00:12:41 +02:00
Melanie
bd1d9a214b
Add the option to have variable costing for uploads
2012-09-11 17:28:13 +02:00
UbitUmarov
71d2d327d0
One more redundante ParcelProprieties on login
2012-09-07 12:50:38 +01:00
UbitUmarov
23be1cf1cd
remove fireandforget call to EnableChildAgents at end on CompleteMovement,
...
since this is already on own thread and its at the end of it.
2012-09-07 09:40:28 +01:00
Melanie
9ae293881a
Make friend notifies and closing child agents async because both can
...
block the heartbeat thread if the sim being contacted is unresponsive
2012-09-04 22:53:52 +02:00
Melanie
8a537f8f66
Merge branch 'ubitwork' into avination
2012-09-04 13:02:33 +02:00
UbitUmarov
d4fad2ba42
a forgotten file plus minor changes. Imp and SL viewer seem to preserve
...
flight. FS 4.2.2 does not.
2012-09-04 07:32:03 +01:00
Melanie
056e66b3de
Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
...
it's own sub-method
2012-09-04 03:14:39 +02:00
Melanie
7cfcca87c6
Prevent a nullref if SimStatsReporter tries to report on a sim where psysics are
...
not yet initialized
2012-09-03 13:25:31 +02:00
UbitUmarov
39f5fd0f58
Merge branch 'avination' into ubitwork
2012-08-31 22:30:33 +01:00
UbitUmarov
a7281003d8
move keyframemotion.copy from sop.copy to sog.copy, where there is
...
newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov
1eb7d963cf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-30 00:31:03 +01:00
UbitUmarov
c821153a4f
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
...
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
Melanie
927cbc6762
Merge branch 'ubitwork' into avination
2012-08-30 00:36:37 +02:00
Melanie
211f4fb411
Sequence inventory descendents requests to reduce inventory server load and
...
movement lag.
2012-08-30 00:34:12 +02:00
Melanie
f671e446bf
Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
2012-08-29 11:18:32 +02:00
UbitUmarov
2e54c3cc8f
A few more changes to keyframes
2012-08-29 03:19:47 +01:00
UbitUmarov
72ac0665b2
[Potentially broken] keyframes changes.. since it's there, use timer for
...
crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
Melanie
5284e514d5
Fix a nullref while object is being created
2012-08-28 22:16:01 +02:00
UbitUmarov
ef6e007a4c
[possible still very broken] mess around keyframes. timer events
...
threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov
b1d0fab954
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
...
DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie
c1a0c7fad1
Fix bad child prim permissions that can make objects change perms after rezzing
2012-08-23 23:09:32 +02:00
Melanie
450207d4d8
Make terrain save every 1000 frames instead of every 50. Database load is a sim killer.
2012-08-22 00:27:54 +02:00
Melanie
526445c394
Fix group return stuff
2012-08-21 23:28:00 +02:00
Melanie
26224704de
Cause a persistence save if prim flags change
2012-08-21 19:24:41 +02:00
Melanie
f2ac1b9e8a
Add Camera Offsets to serialization
2012-08-21 16:41:08 +02:00
Melanie
bbac8f76fa
Remove AreUpdatesSuspended flag because it does nothing
2012-08-16 01:18:32 +02:00