OpenSimMirror/OpenSim/Region/Framework/Scenes
Justin Clark-Casey (justincc) 51043746f3 refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock
the separate mock package was not useful and was just another using line to always add
2014-10-08 21:09:25 +01:00
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Animation Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Ignore whitespace when reading serialized XML objects. 2014-08-29 19:08:23 +01:00
Tests refactor: consistently put all test classes in the OpenSim.Tests.Common package rather than some in OpenSim.Tests.Common.Mock 2014-10-08 21:09:25 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked 2014-02-20 00:18:28 -08:00
KeyframeMotion.cs Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Ignore whitespace when reading serialized XML objects. 2014-08-29 19:08:23 +01:00
Scene.PacketHandlers.cs After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 2013-10-17 23:10:16 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Move expired objects cleaning trigger to the maintenance thread of a region rather than it's main scene loop. 2014-09-27 00:30:42 +01:00
SceneBase.cs Implement experimental non-default mechanism to update scene via a timer rather than a persistent thread with sleep. 2014-08-26 18:13:38 +01:00
SceneCommunicationService.cs Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly. 2014-07-29 00:13:29 +01:00
SceneGraph.cs Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct effect of STATUS_BLOCK_GRAB 2014-08-29 23:40:21 +01:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs Do not add attachments to the region scene object backup list. 2014-09-27 01:02:27 +01:00
SceneObjectPart.cs Fix issues where setting llSetTextureAnim(FALSE... did not work properly). 2014-09-23 17:27:18 +01:00
SceneObjectPartInventory.cs Call RemoveScriptInstance when removing from inventory 2014-07-14 18:06:24 +01:00
ScenePresence.cs Fix regression from recent a02dae5 where stand positions are no longer correct when a sit target is specified. 2014-09-23 17:27:13 +01:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs Improve frame time stability by taking a few unnecessary repeated calculations out of the main scene loop. 2014-09-26 20:05:22 +01:00
TerrainChannel.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TerrainCompressor.cs Send multiple terrain patches per terrain update packet if terrain 2014-06-01 19:23:49 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Close streams immediately when we finish using them 2014-07-21 08:30:03 +01:00