OpenSimMirror/OpenSim/Framework
UbitUmarov c7b963df8f replace GetNearestPoint... funtions 2015-12-15 17:13:32 +00:00
..
AssetLoader/Filesystem On to 0.8.3! 2015-10-18 21:51:49 -07:00
Client Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
Console change console main help to match master 2015-09-24 02:07:30 +01:00
Monitoring revert last change to watchdog timeouts, that should not be needed 2015-11-27 13:32:49 +00:00
Serialization On to 0.8.3! 2015-10-18 21:51:49 -07:00
Servers minor cleanup 2015-12-09 17:20:51 +00:00
ServiceAuth Don't log http auth details by default. 2015-03-16 23:48:16 +00:00
Tests work around some 'tests' error: normalization of <0,0,0> no longer causes argument exception, missed a few more 2015-11-16 19:00:53 +00:00
AgentCircuitData.cs More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
Animation.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
AnimationSet.cs Merge branch 'ubitworkmaster' 2014-10-03 18:27:27 +02:00
AssemblyInfo.cs Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*") 2015-04-29 18:47:17 -07:00
AssetBase.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs Fix a merge conflict 2015-11-16 15:30:39 +01:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs add default eyes to default wearables, and revert previus bad commit 2015-12-04 18:29:31 +00:00
AvatarWearingArgs.cs
BasicDOSProtector.cs * Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service. 2013-10-09 22:21:25 -05:00
BlockingQueue.cs bad merge? 2015-09-01 14:54:35 +01:00
Cache.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs More EntityTransferContext plumbing 2015-11-01 19:37:14 +01:00
CircularBuffer.cs * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler 2013-10-07 21:35:55 -05:00
ClientInfo.cs Fix an issue where specifying both max client and server outgoing UDP throttles would cause client throttles to be lower than expected when total requests exceeded the scene limit. 2014-11-25 23:21:38 +00:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs missing file 2015-09-03 18:50:51 +01:00
ConfigurationOption.cs
Constants.cs Add routines in Util.cs for conversion of region handles to region 2014-01-04 19:01:03 -08:00
Culture.cs
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
DOMap.cs Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EntityTransferContext.cs Add forgotten file 2015-11-02 01:21:28 +01:00
EstateBan.cs Fixed a few things pertaining to interfacing with the estate service. Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. 2014-06-01 10:06:26 -07:00
EstateSettings.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
GroupData.cs
IAssetLoader.cs
IClientAPI.cs add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough. 2015-10-26 21:56:02 +00:00
ICnmCache.cs
ICommandConsole.cs minor: add method doc to ICommands.HasCommand() 2014-07-18 22:31:04 +01:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs minor: Add method doc to IImproveAssetCache 2014-01-18 00:15:38 +00:00
ILandChannel.cs MESS: changes in MakeRootAgent and CompleteMovement reordering things. 2014-07-31 03:10:50 +01:00
ILandObject.cs replace GetNearestPoint... funtions 2015-12-15 17:13:32 +00:00
IMoneyModule.cs Add a result param to te money module interface 2013-06-13 02:52:11 +02:00
IPeople.cs solving HG IM, HGFriends issues based on falsified GridUser data 2015-03-05 16:17:12 -05:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegistryCore.cs
IScene.cs refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
ISceneAgent.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix a regression where objects crossing regions in the same simulator (on their own or as attachments) with AppDomainLoading = false would create the new state in the source region area rather than the dest. 2014-12-10 00:25:27 +00:00
InventoryCollection.cs Major change in the way inventory is downloaded: added a method throughout IIventoryService that fetches sets of folders at once. Also added folder id in the InventoryCollection data structure, so that we don't need to go to inventory server again just for that. This reduces the chatter between sims and inventory server by... a lot. On my tests, this reduces initial inventory download down to 30% of what it currently is. 2015-05-07 19:24:08 -07:00
InventoryFolderBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
InventoryNodeBase.cs
LandData.cs change default landpoint type to anywhere (direct) 2015-12-13 18:07:40 +00:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
LogWriter.cs All physics plugins are now region modules. Compiles but doesn't run. 2015-08-31 13:02:51 -07:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs
MapBlockData.cs varregion: add varregion and TerrainData use in LLClientView. 2015-03-28 08:30:52 -07:00
MapItemReplyStruct.cs varregion: enable teleporting to a varregion by clicking on the map and 2014-01-26 19:32:28 -08:00
MetricsCollector.cs Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this. 2015-08-11 08:42:26 +01:00
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
NetworkUtil.cs
OSChatMessage.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
ObjectChangeData.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
OutboundUrlFilter.cs Deleted OpenSim.Framework.Communications. Moved its two remaining files to OpenSim.Framework. 2015-09-04 14:39:23 -07:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs dont assume that all zero folded perms are to ignore ( coerence with old 2014-08-05 17:55:30 +01:00
PluginLoader.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
PluginManager.cs minor: Remove some mono compiler warnings in OpenSim.Framework.dll 2013-03-13 23:17:27 +00:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Merge branch 'master' into careminster 2013-10-04 20:03:12 +01:00
PriorityQueue.cs Remove entities from updates queues on kill. Do it sync so enqueues after 2014-08-23 20:59:11 +01:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Merge branch 'master' into careminster 2014-01-28 21:02:20 +00:00
RegistryCore.cs
RequestAssetArgs.cs
RestClient.cs Merge of ubitworkvarnew with opensim/master as of 20150905. 2015-09-08 04:54:16 -07:00
SLUtil.cs WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum. 2015-08-08 12:12:50 -07:00
SimStats.cs let extra stats travel side by side with viewers ones... try to fix damm array indexes all over the place 2015-09-06 00:32:20 +01:00
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs A stab at brute force fixing the locking - one, make m_itemLock volatile, two, 2014-09-21 19:24:15 +02:00
TaskInventoryItem.cs Merge branch 'master' into careminster 2013-11-23 19:13:22 +00:00
TerrainData.cs minor clear. Use isTainted in is read clear form 2015-08-27 14:13:23 +01:00
TextureRequestArgs.cs
ThreadSafeRandom.cs Use thread-safe version of .NET Random as the SDK class is not thread-safe. 2014-07-14 20:08:11 +01:00
ThrottleOutPacketType.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
UserProfiles.cs seems to compile ( tests comented out) 2015-09-02 19:54:53 +01:00
Util.cs coment out odd DoubleQueue class code 2015-12-09 16:30:45 +00:00
VersionInfo.cs Change protocol version max to 0.6 2015-12-01 16:01:12 +01:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs dont send baked textures assets, but send cache information 2014-10-26 18:13:44 +00:00
WebUtil.cs minor: fix a log timing information 2015-12-02 02:43:52 +00:00