* Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files. |
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| .. | ||
| Application | ||
| ClientStack | ||
| Communications | ||
| Environment | ||
| Examples/SimpleModule | ||
| ExtensionsScriptModule | ||
| Physics | ||
| ScriptEngine | ||
| Storage | ||
| Terrain.BasicTerrain | ||