![]() * Noise, and Noise-Area brushes now use Perlin noise, more closely simulating the method LL uses officially. * TerrainModule has been cleaned up slightly. * TerrainUtil class has several new functions related to seeded noise generation. * Extracted ITerrainEffect, ITerrainFloodEffect, ITerrainLoader, ITerrainPaintableEffect, TerrainChannel to seperate files. |
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.. | ||
Application | ||
ClientStack | ||
Communications | ||
Environment | ||
Examples/SimpleModule | ||
ExtensionsScriptModule | ||
Physics | ||
ScriptEngine | ||
Storage | ||
Terrain.BasicTerrain |