OpenSimMirror/OpenSim/Region/Framework/Scenes
Tom Grimshaw 3cda854ef3 Fix overlooked readLock which was left open 2010-05-10 08:47:41 -07:00
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Animation Merge branch 'careminster' into careminster-presence-refactor 2010-05-08 14:17:43 +01:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization All scripts are now created suspended and are only unsuspended when the object 2010-04-19 06:29:26 +01:00
Tests Committing the LightShare code, which was developed by TomMeta of Meta7. 2010-03-31 04:20:20 +01:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs * HGScene is no more. 2010-01-30 09:23:07 -08:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
EntityManager.cs Change EntityManager to use RWlocks 2009-12-06 03:56:15 +00:00
EventManager.cs Committing the LightShare code, which was developed by TomMeta of Meta7. 2010-03-31 04:20:20 +01:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into careminster-presence-refactor 2010-05-06 16:09:36 +01:00
Scene.PacketHandlers.cs * Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration. 2010-05-05 21:12:13 -07:00
Scene.Permissions.cs Unify a previous refactor of object return with the older solution. We 2010-03-18 18:58:56 +00:00
Scene.cs Merge branch 'master' into careminster-presence-refactor 2010-05-10 04:05:04 +01:00
SceneBase.cs Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
SceneCommunicationService.cs Increase the amount of time we wait for a teleport to complete. This allows teleportation to a remote region without a local connection to the asset server without timing out. 2010-04-07 22:59:13 +02:00
SceneGraph.cs Merge branch 'careminster' into careminster-presence-refactor 2010-04-30 11:49:16 +01:00
SceneManager.cs Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files. 2010-03-19 15:16:44 -07:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into careminster-presence-refactor 2010-04-19 07:00:40 +01:00
SceneObjectGroup.cs Fix overlooked readLock which was left open 2010-05-10 08:47:41 -07:00
SceneObjectPart.cs Adapt CM to the new CHANGED_OWNER handling 2010-05-03 04:28:30 +02:00
SceneObjectPartInventory.cs Fix a bug in owner change notification 2010-05-03 04:55:41 +02:00
ScenePresence.cs Merge branch 'careminster' into careminster-presence-refactor 2010-05-08 14:17:43 +01:00
SceneViewer.cs Merge branch 'master' into careminster-presence-refactor 2010-03-03 02:07:03 +00:00
SimStatsReporter.cs Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs Fixed several unhandled exceptions and performance issues with PrimitiveBaseShape.Textures. This really should be moved from a property to a method if it is going to decode a byte[] into a TextureEntry each time 2010-03-16 11:50:22 -07:00