![]() This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added. |
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.. | ||
Tests | ||
ArchiveHelpers.cs | ||
ArchiveReadRequest.cs | ||
ArchiveWriteRequestExecution.cs | ||
ArchiveWriteRequestPreparation.cs | ||
ArchiverModule.cs | ||
AssetsArchiver.cs | ||
AssetsDearchiver.cs | ||
AssetsRequest.cs |