OpenSimMirror/OpenSim/Region/CoreModules/World/Archiver
Justin Clark-Casey (justincc) f83acf533b Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation
This meant that the returns were inconsistent - false would be returned both for various scene object failure conditions (e.g. root part was null) and if the object was successfully added.
2010-05-21 21:22:53 +01:00
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Tests make oar object filename/pathname creation a helper method 2010-05-21 20:43:11 +01:00
ArchiveHelpers.cs make oar object filename/pathname creation a helper method 2010-05-21 20:43:11 +01:00
ArchiveReadRequest.cs Fix a problem where SceneGraph.AddSceneObject() would return false on successfully adding an object rather than true, in defiance of its method documentation 2010-05-21 21:22:53 +01:00
ArchiveWriteRequestExecution.cs make oar object filename/pathname creation a helper method 2010-05-21 20:43:11 +01:00
ArchiveWriteRequestPreparation.cs * UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context 2010-03-15 14:17:17 -07:00
ArchiverModule.cs Add --skip-assets option to load oar. 2010-04-16 22:29:11 +01:00
AssetsArchiver.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
AssetsDearchiver.cs Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
AssetsRequest.cs add prim item and test asset save in save oar unit test 2010-05-21 19:36:39 +01:00