OpenSimMirror/OpenSim/Region/Framework/Scenes
Teravus Ovares (Dan Olivares) 7a2e8cb05f * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
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Animation * Fix Inconsistent line ending style on ScenePresenceAnimator 2009-12-01 10:47:18 -05:00
Hypergrid refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Formatting cleanup. 2009-11-23 11:26:06 +09:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs Formatting cleanup. 2009-10-01 01:17:47 +09:00
RegionStatsHandler.cs Merge branch 'diva-textures-osgrid' 2009-10-04 05:49:16 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs undo previous changes 2009-11-13 22:13:40 -08:00
Scene.PacketHandlers.cs Backport the fixes to WebFetchInventoryDescendents to the UDP 2009-11-04 01:56:19 +00:00
Scene.Permissions.cs * Commented out two noisy debug lines in the LLUDP server 2009-10-29 15:24:31 -07:00
Scene.cs * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint. 2009-11-29 05:06:25 -05:00
SceneBase.cs Move the calculation of time dilation from the scene to the physics engine. The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking 2009-10-27 16:24:43 -07:00
SceneCommunicationService.cs Remove the old remoting-type interregion code for prim/script crossing 2009-11-26 12:16:42 +00:00
SceneGraph.cs undo previous changes 2009-11-13 22:13:40 -08:00
SceneManager.cs pass all command parameters to load/save oar, not just the filename 2009-11-24 17:28:38 +00:00
SceneObjectGroup.Inventory.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
SceneObjectGroup.cs Reset update flag when a SOG is deleted. This fixes llDie(); 2009-11-27 08:59:03 +00:00
SceneObjectPart.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
SceneObjectPartInventory.cs Remove the old (Remoting) region crossing code. Fix the new code to 2009-11-26 17:03:09 +00:00
ScenePresence.cs * Fix Inconsistent line ending style in ScenePresence 2009-12-01 10:17:17 -05:00
SceneViewer.cs Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
SimStatsReporter.cs * Fix Inconsistent line ending style on SimStatsReporter 2009-12-01 10:45:36 -05:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right. 2009-06-24 09:49:49 +00:00
UuidGatherer.cs Stop iar save failing on corrupt assets 2009-11-12 18:26:22 +00:00