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Hypergrid
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Slowing TPs down a bit further.
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2008-12-21 19:00:30 +00:00 |
Scripting
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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2008-09-06 07:52:41 +00:00 |
Tests
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* Adding a two prim linking/delinking test. This test is likely to get on people's nerves since linking/delinking is easily broken. But.. that's why we have tests!
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2008-12-21 16:16:47 +00:00 |
Animation.cs
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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2008-09-06 07:52:41 +00:00 |
AnimationSet.cs
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* Apply http://opensimulator.org/mantis/view.php?id=2459
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2008-10-23 20:06:23 +00:00 |
AsyncSceneObjectGroupDeleter.cs
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* Implement 'Save Object Back to My Inventory'. On the Linden client this is in the Tools menu available when editing an object
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2008-12-17 16:11:03 +00:00 |
AvatarAnimations.cs
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* Apply second patch in http://opensimulator.org/mantis/view.php?id=2561
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2008-11-05 15:26:10 +00:00 |
EntityBase.cs
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* Get rid of the phenomena where the avatar sometimes reverts to the stand animation when flying across borders
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2008-11-26 16:56:57 +00:00 |
EntityManager.cs
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* minor: remove mono compiler warning
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2008-12-12 21:14:27 +00:00 |
EventManager.cs
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* refactor: pull out common user profile test code into utility functions
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2008-12-12 18:48:29 +00:00 |
IScenePresenceBody.cs
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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2008-09-06 07:52:41 +00:00 |
ReturnInfo.cs
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Fully implement object return from the parcel dialog
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2008-11-21 07:33:13 +00:00 |
Scene.Inventory.cs
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Fix attachment persistence which got broken with some inventory
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2008-12-17 22:09:14 +00:00 |
Scene.PacketHandlers.cs
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* refactor: Move inventory handlers out from UserProfileCacheService
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2008-12-10 19:12:59 +00:00 |
Scene.Permissions.cs
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Make the permissions module hook CanResetScript suitable for use
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2008-12-01 03:32:48 +00:00 |
Scene.cs
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* Re-implement packet tracking in IClientAPI so we can see what's going on in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
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2008-12-21 00:11:54 +00:00 |
SceneBase.cs
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Mantis#2725. Thank you kindly, Diva, for a patch that:
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2008-12-14 02:17:12 +00:00 |
SceneCommunicationService.cs
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Slowing TPs down a bit further.
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2008-12-21 19:00:30 +00:00 |
SceneGraph.cs
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* Fixes linking multiple linksets together. They no longer explode
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2008-12-21 14:50:58 +00:00 |
SceneManager.cs
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* refactor: move saved named prims to xml2 method out into the serialization module
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2008-12-19 19:47:11 +00:00 |
SceneObjectGroup.Inventory.cs
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Fix permission propagation that was broken some revision back, causing
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2008-11-27 03:17:00 +00:00 |
SceneObjectGroup.cs
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* Fixes linking multiple linksets together. They no longer explode
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2008-12-21 14:50:58 +00:00 |
SceneObjectPart.cs
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Mantis#2796. Thank you kindly, Gerhard for a patch that addresses:
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2008-12-20 21:36:42 +00:00 |
SceneObjectPartInventory.cs
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Committing the missing bits to enable script crossing. Disabled by default.
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2008-12-05 20:30:00 +00:00 |
ScenePresence.cs
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* remove mono compiler warnings
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2008-12-17 18:42:23 +00:00 |
SimStatsReporter.cs
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* Re-implement packet tracking in IClientAPI so we can see what's going on in the client network in the simstats manager. This makes packets in per second, packets out per second, and unacked bytes work again in the simulator stats section.
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2008-12-21 00:11:54 +00:00 |
UndoState.cs
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* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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2008-09-06 07:52:41 +00:00 |