OpenSimMirror/OpenSim.RegionServer
lbsa71 7f42258e62 * deleted some user files
* ignored some files
2007-05-16 14:19:46 +00:00
..
Assets Worked on Asset server, asset downloads (from server to sim) now work. 2007-05-15 17:51:13 +00:00
CAPS * Started on converting UserHTTPServer to BaseHttpServer 2007-04-11 14:14:19 +00:00
types brought zircon branch into trunk 2007-03-22 10:11:15 +00:00
world started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
AgentAssetUpload.cs fixed the VS 2005 solution/ project files. 2007-04-30 15:38:51 +00:00
Grid.cs After hours of searching for a bug, it works - User accounts in sandbox mode, currently they are not persistent between restarts (ie restarting opensim.exe) but should be persistent between sessions (login/ logout). 2007-03-28 18:10:52 +00:00
OpenSim.RegionServer.csproj * deleted some user files 2007-05-16 14:19:46 +00:00
OpenSim.RegionServer.dll.build started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
OpenSim.csproj Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving. 2007-03-23 16:05:32 +00:00
OpenSim.exe.build You want large textures, you shall have! - Xfer system now working for large asset uploads 2007-03-25 17:34:58 +00:00
OpenSimMain.cs UDPServer enabled, should no longer be any udp server code in OpenSimMain. 2007-05-16 13:10:17 +00:00
OpenSimNetworkHandler.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
PacketServer.cs Temporary fix for the object taking bug 2007-04-03 13:37:11 +00:00
RegionInfo.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
RegionInfoBase.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
SimClient.Grid.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
SimClient.PacketHandlers.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
SimClient.cs made QueItem a nested class in SimClient. 2007-05-15 21:33:03 +00:00
SimClientBase.cs started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port) 2007-05-16 12:44:58 +00:00
UDPServer.cs UDPServer enabled, should no longer be any udp server code in OpenSimMain. 2007-05-16 13:10:17 +00:00
VersionInfo.cs Finished off adding the new management API to gridserver 2007-05-14 03:13:47 +00:00