OpenSimMirror/OpenSim/Region
Diva Canto 80e16907bf Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 15:10:52 -07:00
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Application minor: Move log information about SYSTEMIP to the place where it's resolved 2010-06-25 18:29:02 +01:00
ClientStack Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 15:10:52 -07:00
CoreModules Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 15:10:52 -07:00
DataSnapshot Fix link security issue 2010-04-30 11:46:50 +01:00
Examples/SimpleModule Move "StopFlying()" into LLSpace. Try to reinstate the carefully crafted packet 2010-06-12 01:25:25 +01:00
Framework Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids. 2010-07-04 15:10:52 -07:00
OptionalModules Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never 2010-06-28 01:43:26 +01:00
Physics minor: remove some mono compiler warnings 2010-06-25 21:09:15 +01:00
RegionCombinerModule Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations. 2010-06-08 16:44:18 -07:00
ReplaceableModules Some module reshuffling, no user functionality yet 2009-07-10 20:46:16 +00:00
ScriptEngine Fox another scripting nasty. Stuff no system.string objects into lists 2010-07-02 09:45:31 -07:00
UserStatistics Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetAvatars have been removed to consolidate locking and iteration within SceneGraph. All callers which used these to then iterate over presences have been refactored to instead pass their delegates to Scene.ForEachScenePresence(Action<ScenePresence>). 2010-03-19 15:16:35 -07:00