.. |
Animation
|
Reduce number of AvatarAnimations sent with large number of avatars
|
2010-04-13 18:50:08 -07:00 |
Scripting
|
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
|
2009-10-15 16:35:27 -07:00 |
Serialization
|
All scripts are now created suspended and are only unsuspended when the object
|
2010-04-19 06:29:26 +01:00 |
Tests
|
minor: remove LongRunning test designator from TestAddSceneObject() since it isn't, really
|
2010-05-21 21:48:47 +01:00 |
Types
|
Removed an innefficent List.Contains lookup from UpdateQueue
|
2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
|
* HGScene is no more.
|
2010-01-30 09:23:07 -08:00 |
Border.cs
|
Formatting cleanup.
|
2009-10-01 09:38:36 +09:00 |
Cardinals.cs
|
Add copyright headers. Formatting cleanup.
|
2009-09-03 02:04:17 +09:00 |
EntityBase.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
EntityManager.cs
|
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
|
2009-10-19 15:19:09 -07:00 |
EventManager.cs
|
Committing the LightShare code, which was developed by TomMeta of Meta7.
|
2010-03-31 04:20:20 +01:00 |
Prioritizer.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
RegionStatsHandler.cs
|
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
|
2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
|
Change the way the object perms are propagated to attempt to salvage
|
2010-05-21 15:31:27 +01:00 |
Scene.PacketHandlers.cs
|
* Fixes Library bugs in grid mode. Partly a missing check and partly a missing configuration.
|
2010-05-05 21:12:13 -07:00 |
Scene.Permissions.cs
|
Unify a previous refactor of object return with the older solution. We
|
2010-03-18 18:57:29 +00:00 |
Scene.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
SceneBase.cs
|
Finalized the client's TCP IP address verification process for HG1.5.
|
2010-05-15 19:25:14 -07:00 |
SceneCommunicationService.cs
|
minor: remove some compiler warnings
|
2010-03-03 23:35:23 +00:00 |
SceneGraph.cs
|
rearrange SceneGraph.AddSceneObject() to return earlier if an object with that uuid is already in the scene
|
2010-05-21 21:57:56 +01:00 |
SceneManager.cs
|
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
|
2010-03-19 15:16:44 -07:00 |
SceneObjectGroup.Inventory.cs
|
All scripts are now created suspended and are only unsuspended when the object
|
2010-04-19 06:29:26 +01:00 |
SceneObjectGroup.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
SceneObjectPart.cs
|
* Initial commit of the slimupdates2 rewrite. This pass maintains the original behavior of avatar update sending and has a simplified set of IClientAPI methods for sending avatar/prim updates
|
2010-05-12 15:59:48 -07:00 |
SceneObjectPartInventory.cs
|
Fix a bug in owner change notification
|
2010-05-03 02:40:52 +01:00 |
ScenePresence.cs
|
* Moving all of the prioritization/reprioritization code into a new file Prioritizer.cs
|
2010-05-21 13:55:36 -07:00 |
SceneViewer.cs
|
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
|
2010-01-11 07:51:33 -08:00 |
SimStatsReporter.cs
|
Formatting cleanup. Add copyright headers.
|
2010-01-04 06:17:30 +09:00 |
TerrainChannel.cs
|
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
|
2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
UndoState.cs
|
Revolution is on the roll again! :)
|
2010-02-14 22:18:46 +00:00 |
UuidGatherer.cs
|
add prim item and test asset save in save oar unit test
|
2010-05-21 19:36:39 +01:00 |