OpenSimMirror/OpenSim/Region/Framework/Scenes
Vegaslon 0faba7dc33 Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 2014-05-06 17:41:13 +01:00
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Animation Eliminated many warnings 2014-04-23 16:37:36 +03:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization Better skipping of "SculptData" when parsing XML 2014-03-28 12:52:06 +03:00
Tests Show more meaningful error messages when failed to move an item from a prim to a user's inventory. 2014-05-06 07:28:45 +01:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs add newRegion parameter to CrossAgentToNewRegion event and trigger the event after crossing thread is invoked 2014-02-20 00:18:28 -08:00
KeyframeMotion.cs Fixed KeyframeMotion to work with very slow movement. 2014-04-22 10:19:11 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs When moving an item from a prim to a user's inventory, don't delete the item from the prim until it was successfully copied to the user 2014-05-06 07:28:46 +01:00
Scene.PacketHandlers.cs After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 2013-10-17 23:10:16 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs Fixed: the parcel flag "Allow Scripts from Group" should only check if the parcel has a Group set; it doesn't have to be *deeded* to the group 2014-04-20 06:23:35 +01:00
SceneBase.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
SceneCommunicationService.cs varregion: many replacements of in-place arithmetic with calls to 2013-11-28 08:20:16 -08:00
SceneGraph.cs Made GetScenePresence() case-insensitive when searching by user name. This makes it easier to use console commands such as "show appearance". 2014-04-02 13:08:31 +01:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs Fix avatars going to corner of region when they are sitting on a child prim and the prim is deleted. 2014-05-06 17:41:13 +01:00
SceneObjectPart.cs fixed object-collision issue after uncheck phantom-flag 2014-04-04 12:29:44 -04:00
SceneObjectPartInventory.cs Refactored: use a single function to apply an object's folded permissions to its main permissions 2014-01-10 19:50:03 +00:00
ScenePresence.cs minor: convert back some tabs to spaces that got into ScenePresence via recent patch bc969a6b 2014-04-29 20:15:29 +01:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
TerrainChannel.cs Fix issue where terrain height values > 327 caused chaotic spiked terrain. 2014-04-25 22:56:25 +01:00
TerrainCompressor.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Eliminated many warnings 2014-04-23 16:37:36 +03:00