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Hypergrid
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* Fixes http://opensimulator.org/mantis/view.php?id=4225
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2009-10-12 17:00:01 -07:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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Merge branch 'master' into vehicles
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2009-10-15 21:14:13 +01:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AnimationSet.cs
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Minor tweaks to get OpenSim compiling against both the current libomv and the upcoming 0.8.0
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2009-10-25 01:10:02 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Revert "Rewrote parts of the code that were double-locking different objects. This is about half of the code base reviewed."
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2009-10-07 01:45:49 +01:00 |
AvatarAnimations.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
BinBVHAnimation.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Revert "* Adding Scale to EntityBase * Fixing the incorrect initialization of EntityBase.Rotation * Removed SceneObjectGroup.GroupRotation and added overrides for Scale/Rotation/Velocity"
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2009-10-02 00:47:01 +01:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Merge branch 'master' into vehicles
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2009-10-22 07:12:10 +01:00 |
Scene.PacketHandlers.cs
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* Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
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2009-10-27 00:26:56 -07:00 |
Scene.Permissions.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Scene.cs
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Making the defaults for interest management variables match whether you have the [InterestManagement] section in your config or not
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2009-10-27 10:17:20 -07:00 |
SceneBase.cs
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Removing the ClientManager reference from IScene and hiding it entirely inside Scene as an implementation detail. This will reduce programming error and make it easier to refactor the avatar vs client vs presence mess later on
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2009-10-26 16:48:43 -07:00 |
SceneCommunicationService.cs
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Neighbours cache working.
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2009-09-27 13:43:57 -07:00 |
SceneGraph.cs
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Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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2009-10-23 01:02:36 -07:00 |
SceneManager.cs
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Experimental change to use an immutable array for iterating ScenePresences, avoiding locking and copying the list each time it is accessed
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2009-10-23 01:02:36 -07:00 |
SceneObjectGroup.Inventory.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
SceneObjectGroup.cs
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Experimental change of PhysicsVector to Vector3. Untested
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2009-10-26 18:23:43 -07:00 |
SceneObjectPart.cs
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Lowering the position tolerance of terse updates for ScenePresences to mitigate some of the rubberbanding issues while we are sending incorrect time dilation values
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2009-10-27 13:16:58 -07:00 |
SceneObjectPartInventory.cs
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* Added a sanity check to GetScriptAssemblies() and GetScriptStates() for the case where no scripting engine is enabled
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2009-10-20 18:19:17 -07:00 |
ScenePresence.cs
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Experimental change of PhysicsVector to Vector3. Untested
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2009-10-26 18:23:43 -07:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |