OpenSimMirror/OpenSim/Framework
Brian McBee bafdac7874 dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) 2008-01-09 03:57:53 +00:00
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AssetLoader/Filesystem * Refactored out function to load specified AssetSet Xml 2008-01-02 07:13:34 +00:00
Communications dump_assets_to_file=true will now cause the asset to go into a UserAssets subdirectory of bin instead of cluttering up your bin directory (Thanks CharlieO!) 2008-01-09 03:57:53 +00:00
Configuration *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
Console * Optimized usings 2007-12-27 21:41:48 +00:00
Data * Optimized usings 2007-12-27 21:41:48 +00:00
Data.DB4o * Added database and UserManagerBase glue for FriendsList management 2007-12-31 22:56:43 +00:00
Data.MSSQL Fix for typo in updateInventoryItem in MSSQLInventoryData.cs (thanks Grumly!) 2008-01-05 20:12:43 +00:00
Data.MySQL *Added ability to update only necessary data on insertRegion for the grid server. 2008-01-07 15:23:00 +00:00
Data.SQLite * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00
RegionLoader *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
Servers * Enabling the LLSD Login method by jhurliman so libSecondLife clients work on OpenSim again. 2008-01-07 20:00:37 +00:00
ACL.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AgentCircuitData.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AgentCircuitManager.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AgentInventory.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AssemblyInfo.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
AssetBase.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AssetConfig.cs *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
AssetLandmark.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AssetRequest.cs Set svn:eol-style. Cleaned up set-eol-style.sh a bit. 2007-12-15 02:36:31 +00:00
AssetStorage.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AuthenticateResponse.cs * Optimized usings 2007-12-27 21:41:48 +00:00
AvatarWearable.cs * Optimized usings 2007-12-27 21:41:48 +00:00
BlockingQueue.cs * Added lock to Contains to avoid enumeration exceptions 2008-01-03 12:55:23 +00:00
ChildAgentDataUpdate.cs * Optimized usings 2007-12-27 21:41:48 +00:00
ClientManager.cs * possibly the least significant commit so far into 2008 2008-01-04 21:18:01 +00:00
ConfigurationMember.cs Changes to ScriptServer to (hopefully) make it compile on both .Net and Mono. 2008-01-05 15:48:02 +00:00
ConfigurationOption.cs * Optimized usings 2007-12-27 21:41:48 +00:00
Culture.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
EstateSettings.cs *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
FriendListItem.cs * More message server methods 2008-01-07 07:48:35 +00:00
GridConfig.cs *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
GridInstantMessage.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00
IAssetLoader.cs * Refactored out function to load specified AssetSet Xml 2008-01-02 07:13:34 +00:00
IAssetProvider.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IAssetServer.cs Factor out common asset loading from AssetServerBase and Grid/AssetServer/Main 2007-12-28 22:13:43 +00:00
IClientAPI.cs * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages. 2008-01-04 02:24:05 +00:00
IGenericConfig.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IPlugin.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
IRegionCommsListener.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IRegionLoader.cs * Optimized usings 2007-12-27 21:41:48 +00:00
IScene.cs * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages. 2008-01-04 02:24:05 +00:00
IUserData.cs * Added database and UserManagerBase glue for FriendsList management 2007-12-31 22:56:43 +00:00
IUserService.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00
InventoryConfig.cs *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
InventoryItemBase.cs Correctly output library inventory folder type and version information 2007-12-31 18:26:24 +00:00
LandData.cs * Optimized usings 2007-12-27 21:41:48 +00:00
Login.cs * Optimized usings 2007-12-27 21:41:48 +00:00
MapBlockData.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
MessageServerConfig.cs * A few more Message Server comms related updates 2008-01-06 20:10:29 +00:00
NeighbourInfo.cs * Optimized usings 2007-12-27 21:41:48 +00:00
NetworkServersInfo.cs * Optimized usings 2007-12-27 21:41:48 +00:00
PacketPool.cs Packet recycling has been temporarily disabled to avoid the performance problems reported in Mantis 281 2008-01-03 05:06:55 +00:00
PrimitiveBaseShape.cs * Moved PrimitiveBaseShape subclasses into factory methods - the subclassing scheme won't hold for serialization 2007-12-28 08:34:38 +00:00
RegionCommsListener.cs * Optimized usings 2007-12-27 21:41:48 +00:00
RegionHandle.cs * Moved OpenSim/Framework/General to OpenSim/Framework for great justice. 2007-10-31 07:28:23 +00:00
RegionInfo.cs *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
Remoting.cs * Optimized usings 2007-12-27 21:41:48 +00:00
SerializableRegionInfo.cs * Optimized usings 2007-12-27 21:41:48 +00:00
TaskInventoryItem.cs Factor out TaskInventoryItem 2008-01-06 01:56:29 +00:00
UserConfig.cs *Added ability to skip any use of the console when configuring and assume default value. This is useful when the server is running by itself and a new region request is added without sufficient information 2008-01-04 14:14:15 +00:00
UserProfileData.cs * Optimized usings 2007-12-27 21:41:48 +00:00
Util.cs Make it possible for new inventory 'libraries' to be added without changing the default OpenSimLibrary files. Additional library folders and items can be added in a separate 2007-12-31 23:20:49 +00:00
sLLVector3.cs * You can add and remove a friend in standalone now within the same simulator. It saves. 2008-01-01 06:12:04 +00:00