OpenSimMirror/OpenSim/Region/Framework/Scenes
Dan Lake 1091001cf6 Merge branch 'master' into dev
Conflicts:
	OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
2011-07-25 16:08:00 -07:00
..
Animation Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Merge branch 'master' into dev 2011-07-20 14:35:06 -07:00
Tests Make various tweaks to undo code in an effort to get things working better. 2011-07-18 04:54:21 +01:00
Types Renamed SOP and SOPInventory as SOPBase and SOPInventoryBase, and define new SOP and SOPInventory. The latters 2011-02-09 17:17:16 -08:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs refactor: rename DeleteToInventory() to CopyToInventory() 2011-04-18 21:34:26 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev 2011-06-15 15:26:17 -07:00
Prioritizer.cs Add back the high prioritization for other avatars in the 2011-04-26 08:54:05 -07:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Merge branch 'master' into dev 2011-07-25 16:08:00 -07:00
Scene.PacketHandlers.cs Merge branch 'master' into dev 2011-07-15 15:32:42 -07:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Merge branch 'master' into dev 2011-07-25 16:08:00 -07:00
SceneBase.cs Merge branch 'master' into dev 2011-04-19 11:52:25 -07:00
SceneCommunicationService.cs Change UpdateAgent (for changes in agent position) to be sent 2011-02-03 12:43:46 -08:00
SceneGraph.cs Merge branch 'master' into dev 2011-07-20 14:35:06 -07:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs When TaskInventory value is synced across, each receiver will also call 2011-06-06 15:22:23 -07:00
SceneObjectGroup.cs Merge branch 'master' into dev 2011-07-20 14:35:06 -07:00
SceneObjectPart.cs Merge branch 'master' into dev 2011-07-25 16:08:00 -07:00
SceneObjectPartInventory.cs When TaskInventory value is synced across, each receiver will also call 2011-06-06 15:22:23 -07:00
ScenePresence.cs Merge branch 'master' into dev 2011-07-15 15:32:42 -07:00
SceneViewer.cs Merge branch 'dev' into dev_kitty 2011-02-14 14:56:48 -08:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Merge branch 'master' into dev 2011-07-20 14:35:06 -07:00
UuidGatherer.cs Alter uuid gather so that it properly analyzes coalesced objects. 2011-04-21 18:12:29 +01:00