OpenSimMirror/OpenSim/Region/Framework/Scenes
Diva Canto f4c165afe7 Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
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Animation Changed asset CreatorID to a string 2010-02-22 14:18:59 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Formatting cleanup. 2009-10-01 01:17:47 +09:00
Tests Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
Types Removed an innefficent List.Contains lookup from UpdateQueue 2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs * HGScene is no more. 2010-01-30 09:23:07 -08:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
EntityBase.cs Removing EntityBase.Rotation 2009-11-04 16:08:10 -08:00
EntityManager.cs * Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference 2009-10-19 15:19:09 -07:00
EventManager.cs move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it 2010-03-04 20:08:25 +00:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs refactor: Move DetachSingleAttachmentToInv to region module 2010-03-06 00:07:47 +00:00
Scene.PacketHandlers.cs Merge branch 'master' into presence-refactor 2010-02-08 15:53:38 +00:00
Scene.Permissions.cs * Commented out two noisy debug lines in the LLUDP server 2009-10-29 15:24:31 -07:00
Scene.cs Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
SceneBase.cs Bug fix: store correct position information upon logout. Fixes mantis #4608 2010-03-06 08:21:54 -08:00
SceneCommunicationService.cs minor: remove some compiler warnings 2010-03-03 23:35:23 +00:00
SceneGraph.cs refactor: Move DetachSingleAttachmentToInv to region module 2010-03-06 00:07:47 +00:00
SceneManager.cs remove references to OpenSim.Framework.Commuications.Tests.dll since all relevant test code has been obsoleted 2010-03-03 17:50:05 +00:00
SceneObjectGroup.Inventory.cs Fix a problem where llDie() calls were sometimes leaving dead objects behind. 2010-01-25 21:51:58 +00:00
SceneObjectGroup.cs compiler warnings revealed that public PlaySoundSlavePrims properties were changing the wrong protected fields. 2010-03-03 23:40:32 +00:00
SceneObjectPart.cs - implementing server 1.38 functions 2010-03-06 11:52:59 +00:00
SceneObjectPartInventory.cs move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it 2010-03-04 20:08:25 +00:00
ScenePresence.cs * Fixed an order of operations bug in CheckForSignificantMovement() that was causing a flood of child updates to neighbors on login 2010-03-05 17:01:31 -08:00
SceneViewer.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
SimStatsReporter.cs Formatting cleanup. Add copyright headers. 2010-01-04 06:17:30 +09:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Revolution is on the roll again! :) 2010-02-14 22:18:46 +00:00
UuidGatherer.cs Fixes the broken build of the previous commit. 2009-12-23 17:10:37 -08:00