..
Animation
Revolution is on the roll again! :)
2010-02-14 22:18:46 +00:00
Hypergrid
Change teleports so the TeleportFlags are sent to the destination sim. It
2009-12-29 18:35:06 +00:00
Scripting
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Serialization
Formatting cleanup.
2009-10-01 01:17:47 +09:00
Tests
Change teleports so the TeleportFlags are sent to the destination sim. It
2009-12-29 18:35:06 +00:00
Types
Removed an innefficent List.Contains lookup from UpdateQueue
2009-09-30 17:53:32 -07:00
AsyncSceneObjectGroupDeleter.cs
Remove the old (Remoting) region crossing code. Fix the new code to
2009-11-26 17:03:09 +00:00
Border.cs
Formatting cleanup.
2009-10-01 09:38:36 +09:00
Cardinals.cs
Add copyright headers. Formatting cleanup.
2009-09-03 02:04:17 +09:00
EntityBase.cs
Removing EntityBase.Rotation
2009-11-04 16:08:10 -08:00
EntityManager.cs
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
2009-10-19 15:19:09 -07:00
EventManager.cs
move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it
2010-05-20 22:43:05 +01:00
RegionStatsHandler.cs
Merge branch 'diva-textures-osgrid'
2009-10-04 05:49:16 +01:00
ReturnInfo.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Scene.Inventory.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
Scene.PacketHandlers.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
Scene.Permissions.cs
* Commented out two noisy debug lines in the LLUDP server
2009-10-29 15:24:31 -07:00
Scene.cs
Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.
2010-05-28 18:52:30 +01:00
SceneBase.cs
minor: Make SOG.DelinkFromGroup() return the newly delinked scene object instead of void
2010-02-16 14:36:08 +00:00
SceneCommunicationService.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
SceneGraph.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
SceneManager.cs
pass all command parameters to load/save oar, not just the filename
2009-11-24 17:28:38 +00:00
SceneObjectGroup.Inventory.cs
Fix a problem where llDie() calls were sometimes leaving dead objects behind.
2010-01-25 21:51:58 +00:00
SceneObjectGroup.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
SceneObjectPart.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
SceneObjectPartInventory.cs
move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it
2010-05-20 22:43:05 +01:00
ScenePresence.cs
Formatting cleanup.
2010-02-15 19:21:56 +09:00
SceneViewer.cs
commit code which stops full updates being fired multiple times when attachments cross standalone region boundaries
2010-05-27 21:35:17 +01:00
SimStatsReporter.cs
Formatting cleanup. Add copyright headers.
2010-01-04 06:17:30 +09:00
TerrainChannel.cs
* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
2009-10-02 18:31:08 -07:00
TerrainUtil.cs
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
UndoState.cs
Revolution is on the roll again! :)
2010-02-14 22:18:46 +00:00
UuidGatherer.cs
Fixes the broken build of the previous commit.
2009-12-23 17:10:37 -08:00