OpenSimMirror/OpenSim/Framework
Melanie Thielker 80f3e8edbc Fix stupid stuff. 2014-09-24 00:21:14 +02:00
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AssetLoader/Filesystem Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
Client Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
Communications add some _response.close. RestClient still looks bad. It should be a 2014-09-17 16:19:00 +01:00
Configuration refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 2013-11-15 21:45:08 +00:00
Console Merge branch 'master' into careminster 2013-10-06 18:32:20 +01:00
Monitoring Merge branch 'master' into careminster 2013-11-23 19:13:22 +00:00
RegionLoader Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2014-06-21 00:39:55 +02:00
Serialization Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 2014-01-20 00:38:42 -08:00
Servers Comment out stupid XEngine-bound message about script vs non-script startup, it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew. 2014-08-09 05:31:09 +02:00
Tests Merge branch 'master' into careminster 2013-08-11 17:31:25 +01:00
AgentCircuitData.cs rename private field ACD.ViewerInternal to m_viewerInternal in line with conventions used elsewhere in code 2013-11-19 23:39:52 +00:00
AgentCircuitManager.cs Improve locking in AgentCircuitManager 2011-12-03 16:19:11 +00:00
AgentUpdateArgs.cs
Animation.cs Add TriggerScenePresenceUpdated events when an animation is added 2013-06-11 17:18:12 -07:00
AssemblyInfo.cs Bump OPenSimulator version and assembly versions up to 0.8.0 Dev 2013-10-04 23:33:47 +01:00
AssetBase.cs add assettype mesh to list of binary assets 2012-09-26 20:31:34 +01:00
AssetLandmark.cs HG Landmarks now working. 2011-06-03 10:26:58 -07:00
AssetPermissions.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
AssetRequestToClient.cs
AuthenticateResponse.cs
AvatarAppearance.cs *DANGER* dont send baked textures assets to Neighbours. Possible we could 2014-08-14 02:36:50 +01:00
AvatarAttachment.cs Stop NPCs losing attachments when the source avatar takes them off. 2011-09-03 01:11:16 +01:00
AvatarPickerAvatar.cs
AvatarPickerReplyAgentDataArgs.cs
AvatarPickerReplyDataArgs.cs
AvatarWearable.cs DANGER back to right current max number of wearables ( TP out of regions 2014-08-08 01:39:19 +01:00
AvatarWearingArgs.cs
BasicDOSProtector.cs * Add a session concurrency option per key. Allows developer/config to specify number of concurrent requests on a service. 2013-10-09 22:21:25 -05:00
BlockingQueue.cs let BlockingQueue timeout work as its suposed to and not wait for ever 2014-07-24 05:37:56 +01:00
Cache.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
CachedTextureEventArg.cs Adds an event and a method so that handling of the CachedTexture 2013-05-08 13:13:51 -07:00
CapsUtil.cs Renamed OpenSim.Framework.Capabilities.dll to OpenSim.Capabilities.dll 2011-04-30 11:03:22 -07:00
ChatTypeEnum.cs
ChildAgentDataUpdate.cs *test* 2014-09-09 21:53:27 +01:00
CircularBuffer.cs * Added a Basic DOS protection container/base object for the most common HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler 2013-10-07 21:35:55 -05:00
ClientInfo.cs Added show client-stats [first last] command to expose what viewers are requesting. 2013-07-10 16:09:45 -07:00
ClientManager.cs
CnmMemoryCache.cs
CnmSynchronizedCache.cs
ColliderData.cs Add a link number field to ColliderArgs 2014-09-24 00:16:04 +02:00
ConfigSettings.cs Remove legacy sqlite lines added internally by OpenSimulator to the [Startup] section. 2013-10-28 18:03:34 +00:00
ConfigurationMember.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
ConfigurationOption.cs
Constants.cs Add routines in Util.cs for conversion of region handles to region 2014-01-04 19:01:03 -08:00
Culture.cs
CustomTypes.cs Fix stupid stuff. 2014-09-24 00:21:14 +02:00
DAMap.cs minor: remove now unused migration-hack bool from DAMap 2013-07-08 23:32:19 +01:00
DOMap.cs Make the concept of namespaces explicit in dynamic attributes 2013-06-27 23:14:28 +01:00
DoubleDictionaryThreadAbortSafe.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EstateBan.cs
EstateSettings.cs Merge branch 'master' into careminster 2013-05-11 02:35:26 +01:00
EventData.cs
ExtraPhysicsData.cs Partial port of Avination's support for the new physics parameters. 2013-02-06 08:03:04 +00:00
ForeignUserProfileData.cs
FriendListItem.cs
GcNotify.cs If "debug scene updates true" then print out to log when a garbage collection occurs. 2012-03-21 02:02:14 +00:00
GridInstantMessage.cs Add two argument constructor to GridInstantMessage 2013-09-07 17:57:53 +02:00
GroupData.cs
IAssetLoader.cs
IClientAPI.cs add method to get a category throttle rate 2014-08-29 16:19:30 +01:00
ICnmCache.cs
ICommandConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IConsole.cs factor out common HandleShow code for "show uptime" 2012-11-22 04:05:09 +00:00
IGenericConfig.cs
IImprovedAssetCache.cs minor: Add method doc to IImproveAssetCache 2014-01-18 00:15:38 +00:00
ILandChannel.cs MESS: changes in MakeRootAgent and CompleteMovement reordering things. 2014-07-31 03:10:50 +01:00
ILandObject.cs missing file in commit 5fe1f87837 2014-07-30 15:43:54 +01:00
IMoneyModule.cs Add a result param to te money module interface 2013-06-13 02:52:11 +02:00
IPeople.cs Added AvatarPickerSearch capability handler. 2013-05-07 18:01:48 -07:00
IPlugin.cs
IPrimCounts.cs (re)implement selected prim count. 2011-03-30 00:13:07 +01:00
IRegionCreator.cs
IRegionLoader.cs
IRegistryCore.cs
IScene.cs refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
ISceneAgent.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
ISceneEntity.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
ISceneObject.cs Fix bug where objects could not be set to a new group if the group had been created in that client session, or if no other action has been performed on the object. 2011-12-17 02:23:24 +00:00
InventoryCollection.cs
InventoryFolderBase.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
InventoryFolderImpl.cs Remove manually permissions settings on all current library items so that they use the defaults instead. 2011-07-23 02:13:11 +01:00
InventoryItemBase.cs refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 2013-11-15 21:45:08 +00:00
InventoryNodeBase.cs
LandData.cs Send new parcel permissions to activate viewer options - done right this time 2014-07-29 04:19:01 +02:00
LandStatReportItem.cs
LandUpdateArgs.cs Try to plumb the other half 2014-07-29 04:41:38 +02:00
Lazy.cs
Location.cs * Thanks Plugh for pointing out that the constructor that takes a ulong regionhandle and saves it to to X,Y vars in the OpenSim.Framework.Location object was inverting the X and Y resulting in X and Y confusion. The test also used 256x256 in the uint,uint constructor so it was unable to determine if the X and Y components swapped. I don't expect much upheaval from this commit, not a lot of features were using the ulong Location object constructor. The database never stores the ulong regionhandle... the prims are loaded by region Guid. LLUDPServer used it to determine regions that it handled in a service definition where there was simply a X == X test which has the same logical result un-switched as it did switched. Again, thanks LibOMV for the regionhandle code. 2013-08-01 16:32:36 -05:00
LocklessQueue.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
Login.cs
MainConsole.cs Make OpenSim.Framework.Servers.HttpServer rely on OpenSim.Framework instead of the other way around. 2011-10-25 20:24:21 +01:00
MapAndArray.cs
MapBlockData.cs
MapItemReplyStruct.cs
MinHeap.cs Commiting Avination's memleak fix-a-thon, installment #1 2012-07-23 19:21:59 +01:00
MultipartForm.cs Rename the stream extension method WebUtil.CopyTo() to WebUtil.CopyStream(). 2012-03-12 10:07:04 -07:00
NetworkServersInfo.cs Allow opening a https port using only http so that nginx can be used for ssl 2014-04-26 02:42:30 +02:00
NetworkUtil.cs
OSChatMessage.cs Revert "Mantis 5977 Corrections to llRegionSayTo" 2012-06-28 22:02:20 +01:00
ObjectChangeData.cs Refactor, move OjectChangeData into it's own file and rename 2012-03-13 13:08:32 +01:00
ParcelMediaCommandEnum.cs
PermissionsUtil.cs dont assume that all zero folded perms are to ignore ( coerence with old 2014-08-05 17:55:30 +01:00
PluginLoader.cs
PluginManager.cs minor: Remove some mono compiler warnings in OpenSim.Framework.dll 2013-03-13 23:17:27 +00:00
Pool.cs Revert "Merge master into teravuswork", it should have been avination, not master. 2012-11-15 10:05:16 -05:00
PresenceType.cs Don't try to save changed attachment states when an NPC with attachments is removed from the scene. 2011-08-18 00:53:05 +01:00
PrimeNumberHelper.cs
PrimitiveBaseShape.cs Merge branch 'master' into careminster 2013-10-04 20:03:12 +01:00
PriorityQueue.cs Remove entities from updates queues on kill. Do it sync so enqueues after 2014-08-23 20:59:11 +01:00
RegionFlags.cs Allow one to specify a DefaultHGRegion flag in [GridService] in order to allow different default regions for HG and direct grid logins. 2013-09-02 17:27:45 +01:00
RegionHandshakeArgs.cs
RegionInfo.cs Merge branch 'master' of ssh://3dhosting.de/var/git/careminster 2014-06-21 00:39:55 +02:00
RegionInfoForEstateMenuArgs.cs
RegionSettings.cs Merge branch 'master' into careminster 2014-01-28 21:02:20 +00:00
RegistryCore.cs
RequestAssetArgs.cs
SLUtil.cs Materials module: a) Store materials as assets; b) Finalized it (removed the "Demo" label; removed most of the logging); c) Enabled by default 2014-01-20 00:38:42 -08:00
SimStats.cs
SurfaceTouchEventArgs.cs
TaskInventoryDictionary.cs A stab at brute force fixing the locking - one, make m_itemLock volatile, two, 2014-09-21 19:24:15 +02:00
TaskInventoryItem.cs Merge branch 'master' into careminster 2013-11-23 19:13:22 +00:00
TextureRequestArgs.cs
ThrottleOutPacketType.cs Add a way to put things at the front of the queue for any throttle group. 2013-01-16 19:29:27 +01:00
UntrustedWebRequest.cs Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow." 2012-09-30 07:48:03 -07:00
UpdateShapeArgs.cs
UserAgentData.cs
UserProfileData.cs
UserProfiles.cs Revert "Add support for user preferences (im via email)" 2013-12-07 01:29:15 +00:00
Util.cs fix the damm thing 2014-08-12 21:08:01 +01:00
ViewerEffectEventHandlerArg.cs
WearableCacheItem.cs *DANGER* make baked textures cross and make use of it * UNTESTED * 2014-08-14 01:53:51 +01:00
WebUtil.cs make webutilmore verbose on PUT for avatar updates. Reduce LargeTime debug 2014-08-17 02:12:45 +01:00