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Animation
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Merge branch 'master' into danmerge
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2011-01-02 18:38:58 -08:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Revised SetSOPPropertyValue in RegionSyncModule.cs:
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2011-05-04 14:36:18 -07:00 |
Tests
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get rid of all traces of the now used mock service infrastructure
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2011-04-15 01:37:27 +01:00 |
Types
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Renamed SOP and SOPInventory as SOPBase and SOPInventoryBase, and define new SOP and SOPInventory. The latters
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2011-02-09 17:17:16 -08:00 |
AsyncSceneObjectGroupDeleter.cs
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refactor: rename DeleteToInventory() to CopyToInventory()
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2011-04-18 21:34:26 +01:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
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refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
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2011-04-13 21:48:16 +01:00 |
EntityBase.cs
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Fix deletion persistence when freshly delinked prims are removed
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2010-09-07 01:43:20 +01:00 |
EntityManager.cs
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remove mono compiler warnings
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2010-12-17 22:35:08 +00:00 |
EventManager.cs
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DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later.
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2011-04-20 14:59:06 -07:00 |
Prioritizer.cs
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Add back the high prioritization for other avatars in the
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2011-04-26 08:54:05 -07:00 |
RegionStatsHandler.cs
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OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
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2010-01-11 07:51:33 -08:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Added AddNewSceneObjectByRez, which when called, won't trigger RegionSyncModule.SyncNewObject.
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2011-05-05 10:22:16 -07:00 |
Scene.PacketHandlers.cs
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Added code to sync each SOP's LocalFlags property. Also, in DeselectPrim, feed the list of updated properties as FullUpdate,
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2011-05-03 14:48:14 -07:00 |
Scene.Permissions.cs
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Add permissions hooks for object transfers
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2011-01-03 19:42:58 +00:00 |
Scene.cs
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Merge branch 'master' into dev
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2011-05-05 14:24:27 -07:00 |
SceneBase.cs
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Merge branch 'master' into dev
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2011-04-19 11:52:25 -07:00 |
SceneCommunicationService.cs
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Change UpdateAgent (for changes in agent position) to be sent
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2011-02-03 12:43:46 -08:00 |
SceneGraph.cs
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Added code to handle the case where attachement objects are received, but the avatar they
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2011-05-10 16:27:25 -07:00 |
SceneManager.cs
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Make console backup command do a forced backup rather than non-forced
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2010-09-06 23:12:03 +01:00 |
SceneObjectGroup.Inventory.cs
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Merge branch 'master' into dev
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2011-04-28 16:31:40 -07:00 |
SceneObjectGroup.cs
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Added checking if PhysActor is null or not in passing list of updated properties, especially for code (e.g. ScheduleGroupForTerseUpdate) that
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2011-05-11 11:27:51 -07:00 |
SceneObjectPart.cs
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Revised SetSOPPropertyValue in RegionSyncModule.cs:
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2011-05-04 14:36:18 -07:00 |
SceneObjectPartInventory.cs
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Merge branch 'dev_perPropertyTS' into dev
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2011-05-03 16:55:23 -07:00 |
ScenePresence.cs
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Merge branch 'master' into dev
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2011-05-05 14:24:27 -07:00 |
SceneViewer.cs
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Merge branch 'dev' into dev_kitty
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2011-02-14 14:56:48 -08:00 |
SimStatsReporter.cs
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Make SImStatsReporter pick ObjectCapacity striaght out of region info
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2010-10-22 18:27:49 -04:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later.
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2011-04-20 14:59:06 -07:00 |
UuidGatherer.cs
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Alter uuid gather so that it properly analyzes coalesced objects.
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2011-04-21 18:12:29 +01:00 |