OpenSimMirror/OpenSim/Region/Framework/Scenes
Huaiyu (Kitty) Liu c979fdd3cb Added checking if PhysActor is null or not in passing list of updated properties, especially for code (e.g. ScheduleGroupForTerseUpdate) that
pass SceneObjectPartSyncProperties.Orientation as an updated property.
2011-05-11 11:27:51 -07:00
..
Animation Merge branch 'master' into danmerge 2011-01-02 18:38:58 -08:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization Revised SetSOPPropertyValue in RegionSyncModule.cs: 2011-05-04 14:36:18 -07:00
Tests get rid of all traces of the now used mock service infrastructure 2011-04-15 01:37:27 +01:00
Types Renamed SOP and SOPInventory as SOPBase and SOPInventoryBase, and define new SOP and SOPInventory. The latters 2011-02-09 17:17:16 -08:00
AsyncSceneObjectGroupDeleter.cs refactor: rename DeleteToInventory() to CopyToInventory() 2011-04-18 21:34:26 +01:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Fix deletion persistence when freshly delinked prims are removed 2010-09-07 01:43:20 +01:00
EntityManager.cs remove mono compiler warnings 2010-12-17 22:35:08 +00:00
EventManager.cs DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later. 2011-04-20 14:59:06 -07:00
Prioritizer.cs Add back the high prioritization for other avatars in the 2011-04-26 08:54:05 -07:00
RegionStatsHandler.cs OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs Added AddNewSceneObjectByRez, which when called, won't trigger RegionSyncModule.SyncNewObject. 2011-05-05 10:22:16 -07:00
Scene.PacketHandlers.cs Added code to sync each SOP's LocalFlags property. Also, in DeselectPrim, feed the list of updated properties as FullUpdate, 2011-05-03 14:48:14 -07:00
Scene.Permissions.cs Add permissions hooks for object transfers 2011-01-03 19:42:58 +00:00
Scene.cs Merge branch 'master' into dev 2011-05-05 14:24:27 -07:00
SceneBase.cs Merge branch 'master' into dev 2011-04-19 11:52:25 -07:00
SceneCommunicationService.cs Change UpdateAgent (for changes in agent position) to be sent 2011-02-03 12:43:46 -08:00
SceneGraph.cs Added code to handle the case where attachement objects are received, but the avatar they 2011-05-10 16:27:25 -07:00
SceneManager.cs Make console backup command do a forced backup rather than non-forced 2010-09-06 23:12:03 +01:00
SceneObjectGroup.Inventory.cs Merge branch 'master' into dev 2011-04-28 16:31:40 -07:00
SceneObjectGroup.cs Added checking if PhysActor is null or not in passing list of updated properties, especially for code (e.g. ScheduleGroupForTerseUpdate) that 2011-05-11 11:27:51 -07:00
SceneObjectPart.cs Revised SetSOPPropertyValue in RegionSyncModule.cs: 2011-05-04 14:36:18 -07:00
SceneObjectPartInventory.cs Merge branch 'dev_perPropertyTS' into dev 2011-05-03 16:55:23 -07:00
ScenePresence.cs Merge branch 'master' into dev 2011-05-05 14:24:27 -07:00
SceneViewer.cs Merge branch 'dev' into dev_kitty 2011-02-14 14:56:48 -08:00
SimStatsReporter.cs Make SImStatsReporter pick ObjectCapacity striaght out of region info 2010-10-22 18:27:49 -04:00
TerrainChannel.cs * Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework) 2009-10-02 18:31:08 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs DelinkFromGroup now calls AddNewSceneObjectByDelink, to avoid calling SyncNewObject later. 2011-04-20 14:59:06 -07:00
UuidGatherer.cs Alter uuid gather so that it properly analyzes coalesced objects. 2011-04-21 18:12:29 +01:00