OpenSimMirror/OpenSim/Region/Framework/Scenes
Diva Canto 806082cd6e Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-04-06 20:35:01 -07:00
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Animation Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e 2012-03-23 01:08:13 +00:00
Scripting Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Serialization If shape properties fail SOP parsing (e.g. due to commas instead of decimal points) print out one short message listing the failing node names rather than lots of exceptions. 2012-02-16 02:58:00 +00:00
Tests Add llGiveInventory() test from object to object where both objects are owned by the same user. 2012-03-22 22:17:07 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs minor: remove mono compiler warning 2011-07-11 02:11:37 +01:00
AsyncSceneObjectGroupDeleter.cs Fix bug where somebody taking a copy of an object they didn't own that was rezzed before the region was restarted would wrongly place the copy in the object owner's inventory. 2012-02-10 19:58:34 +00:00
Border.cs Formatting cleanup. 2009-10-01 09:38:36 +09:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Call public ForEach instead of using m_entities directly. No semantic changes, just cleanup 2011-11-16 02:33:56 -08:00
EventManager.cs Moved the inventory manipulation from HGEntityTransferModule to HGInventoryAccessModule where it belongs. They need to exchange some events, so added those to EventManager. Those events (TeleportStart and TeleportFail) are nice to have anyway. 2012-04-06 20:34:31 -07:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Implement IOSHttpRequest and IOSHttpResponse http interfaces and use instead of OSHttpRequest/OSHttpResponse. 2011-12-05 20:44:20 +00:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs If an AddItem fails, try adding it to the right folder type. 2012-04-06 11:52:05 -07:00
Scene.PacketHandlers.cs Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the UserManagementModule where it belongs. No functional changes. 2012-03-17 10:48:22 -07:00
Scene.Permissions.cs Revert "Simple build permissions feature. NOTE: EXPERIMENTAL, DISABLED BY DEFAULT. Turns out that this can't be expressed by cascading Permission modules, so I did it as per this patch." 2012-03-22 20:10:38 +00:00
Scene.cs Store FromItemID for attachments once on SOG instead of on every SOP and only ever using the root part entry. 2012-04-07 00:33:02 +01:00
SceneBase.cs Move frame loop entirely within Scene.Update() for better future performance analysis and stat accuracy. 2012-03-20 23:12:21 +00:00
SceneCommunicationService.cs Take watchdog alarm calling back outside the m_threads lock. 2012-02-24 05:25:18 +00:00
SceneGraph.cs Eliminate race condition where many callers would check SOP.PhysicsActor != null then assume it was still not null in later code. 2012-04-03 05:51:38 +01:00
SceneManager.cs Remove unused SceneManager.TryGetAvatarsScene() 2011-12-07 21:17:13 +00:00
SceneObjectGroup.Inventory.cs refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 2012-03-31 01:52:06 +01:00
SceneObjectGroup.cs Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead. 2012-04-07 00:40:55 +01:00
SceneObjectPart.cs Rather than having a FromFolderID property on every single prim and only ever using the root prim one, store on SOG instead. 2012-04-07 00:40:55 +01:00
SceneObjectPartInventory.cs refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the 'root' part. 2012-03-31 01:52:06 +01:00
ScenePresence.cs For llGetMass(), return the mass of the avatar is the object is attached. 2012-04-06 21:14:19 +01:00
SimStatsReporter.cs Remove unnecessary explicit ElapsedEventHandler in SimReporter 2012-03-06 22:31:25 +00:00
TerrainChannel.cs Terrain: added [Terrain] section with an option to load an initial flat terrain. Default is still pinhead island. I much rather have a flat land in the beginning. 2012-03-16 13:08:05 -07:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Comment out the uuid gatherer lines that I accidentally left in. 2011-10-23 03:14:32 +01:00