OpenSimMirror/OpenSim/Region/Framework/Scenes
Robert Adams e5f7c8b6e8 varregion: add lots of DEBUG level log messages. Especially for teleport. 2013-12-24 12:31:26 -08:00
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Animation Implement most effects of AGENT_CONTROL_STOP 2013-11-30 01:44:30 +00:00
Scripting Remove very long unused IScriptHost and NullScriptHost 2013-02-06 02:15:54 +00:00
Serialization refactor: replace verbose checks with String.IsNullOrEmpty where applicable. 2013-11-15 21:45:08 +00:00
Tests Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable. 2013-12-14 00:36:25 +00:00
Types remove unused BasicQuadTreeNode 2010-07-30 21:06:45 +01:00
AsyncInventorySender.cs OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id 2012-06-12 02:43:33 +01:00
AsyncSceneObjectGroupDeleter.cs Only send one kill object to the deleter when they derez an object rather than two. 2013-05-09 18:53:34 +01:00
Border.cs Add "show borders" command to show the borders of a region. 2013-03-23 00:45:21 +00:00
Cardinals.cs Add copyright headers. Formatting cleanup. 2009-09-03 02:04:17 +09:00
CoalescedSceneObjects.cs refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer. 2011-04-13 21:48:16 +01:00
EntityBase.cs Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId! 2011-11-16 23:01:59 +00:00
EntityManager.cs Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts. 2012-12-07 00:47:04 +00:00
EventManager.cs refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent() 2013-09-27 22:27:39 +01:00
KeyframeMotion.cs minor: remove mono compiler warnings related to keyframe code 2013-07-08 23:52:40 +01:00
Prioritizer.cs Remove pointless cluttering SOP.ParentGroup != null checks. 2011-09-01 01:22:28 +01:00
RegionStatsHandler.cs Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap 2013-07-08 22:03:07 +01:00
ReturnInfo.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Scene.Inventory.cs varregion: add lots of DEBUG level log messages. Especially for teleport. 2013-12-24 12:31:26 -08:00
Scene.PacketHandlers.cs After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.) 2013-10-17 23:10:16 +01:00
Scene.Permissions.cs If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region. 2012-04-27 20:22:35 +01:00
Scene.cs varregion: remove unused Scene.HaveNeighbor routine. Its computation 2013-12-24 12:28:54 -08:00
SceneBase.cs varregion: add lots of DEBUG level log messages. Especially for teleport. 2013-12-24 12:31:26 -08:00
SceneCommunicationService.cs varregion: many replacements of in-place arithmetic with calls to 2013-11-28 08:20:16 -08:00
SceneGraph.cs Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed. 2013-11-13 23:25:54 +00:00
SceneManager.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
SceneObjectGroup.Inventory.cs Put guards on a bunch of exception-inducing code, as seen in logs from load test. 2013-07-09 14:12:52 -07:00
SceneObjectGroup.cs Merge branch 'master' into varregion 2013-12-17 06:18:13 -08:00
SceneObjectPart.cs Remove unused sp.ParentPosition, which has not been used for some time 2013-11-29 02:48:59 +00:00
SceneObjectPartInventory.cs Fixed rezzing coalesced objects from a prim's inventory 2013-10-15 23:59:16 +01:00
ScenePresence.cs varregion: add lots of DEBUG level log messages. Especially for teleport. 2013-12-24 12:31:26 -08:00
ScenePresenceStateMachine.cs Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion. 2013-09-02 19:15:10 +01:00
SimStatsReporter.cs varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z. 2013-12-14 07:53:01 -08:00
TerrainChannel.cs varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain. 2013-11-28 08:22:41 -08:00
TerrainCompressor.cs varregion: elimination of Constants.RegionSize from all over OpenSimulator. 2013-11-08 20:53:37 -08:00
TerrainUtil.cs Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
UndoState.cs Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. 2011-11-02 14:59:00 -07:00
UuidGatherer.cs Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt. 2013-12-14 01:48:03 +00:00