.. |
Animation
|
Implement most effects of AGENT_CONTROL_STOP
|
2013-11-30 01:44:30 +00:00 |
Scripting
|
Remove very long unused IScriptHost and NullScriptHost
|
2013-02-06 02:15:54 +00:00 |
Serialization
|
refactor: replace verbose checks with String.IsNullOrEmpty where applicable.
|
2013-11-15 21:45:08 +00:00 |
Tests
|
Comment out sit position checks in TestSitAndStandWithSitTarget() in SP and NPC tests until positions are known to be stable.
|
2013-12-14 00:36:25 +00:00 |
Types
|
remove unused BasicQuadTreeNode
|
2010-07-30 21:06:45 +01:00 |
AsyncInventorySender.cs
|
OnConnectionClosed listeners, retrieve data from IClientAPI.SceneAgent rather than scanning all scene for the presence with the right id
|
2012-06-12 02:43:33 +01:00 |
AsyncSceneObjectGroupDeleter.cs
|
Only send one kill object to the deleter when they derez an object rather than two.
|
2013-05-09 18:53:34 +01:00 |
Border.cs
|
Add "show borders" command to show the borders of a region.
|
2013-03-23 00:45:21 +00:00 |
Cardinals.cs
|
Add copyright headers. Formatting cleanup.
|
2009-09-03 02:04:17 +09:00 |
CoalescedSceneObjects.cs
|
refactor: move code to obtain the coalescence size and object offsets into CoalescedSceneObjects from the serializer.
|
2011-04-13 21:48:16 +01:00 |
EntityBase.cs
|
Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their own private m_localID property but leaving get to return the then unset PhysicsActor.LocalId!
|
2011-11-16 23:01:59 +00:00 |
EntityManager.cs
|
Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
|
2012-12-07 00:47:04 +00:00 |
EventManager.cs
|
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
|
2013-09-27 22:27:39 +01:00 |
KeyframeMotion.cs
|
minor: remove mono compiler warnings related to keyframe code
|
2013-07-08 23:52:40 +01:00 |
Prioritizer.cs
|
Remove pointless cluttering SOP.ParentGroup != null checks.
|
2011-09-01 01:22:28 +01:00 |
RegionStatsHandler.cs
|
Add "show caps stats by user" and "show caps stats by cap" console commands to print various counts of capability invocation by user and by cap
|
2013-07-08 22:03:07 +01:00 |
ReturnInfo.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
|
varregion: add lots of DEBUG level log messages. Especially for teleport.
|
2013-12-24 12:31:26 -08:00 |
Scene.PacketHandlers.cs
|
After finishing to edit an attachment, let other avatars see the changes. (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
|
2013-10-17 23:10:16 +01:00 |
Scene.Permissions.cs
|
If a Grid God teleports then include the Godlike teleport flag. This can affect the starting position in the destination region.
|
2012-04-27 20:22:35 +01:00 |
Scene.cs
|
varregion: remove unused Scene.HaveNeighbor routine. Its computation
|
2013-12-24 12:28:54 -08:00 |
SceneBase.cs
|
varregion: add lots of DEBUG level log messages. Especially for teleport.
|
2013-12-24 12:31:26 -08:00 |
SceneCommunicationService.cs
|
varregion: many replacements of in-place arithmetic with calls to
|
2013-11-28 08:20:16 -08:00 |
SceneGraph.cs
|
Fix bug where removing a physical linkset would only decrement the Active Objects statistic by 1 instead of by the number of prims removed.
|
2013-11-13 23:25:54 +00:00 |
SceneManager.cs
|
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
|
2013-12-14 07:53:01 -08:00 |
SceneObjectGroup.Inventory.cs
|
Put guards on a bunch of exception-inducing code, as seen in logs from load test.
|
2013-07-09 14:12:52 -07:00 |
SceneObjectGroup.cs
|
Merge branch 'master' into varregion
|
2013-12-17 06:18:13 -08:00 |
SceneObjectPart.cs
|
Remove unused sp.ParentPosition, which has not been used for some time
|
2013-11-29 02:48:59 +00:00 |
SceneObjectPartInventory.cs
|
Fixed rezzing coalesced objects from a prim's inventory
|
2013-10-15 23:59:16 +01:00 |
ScenePresence.cs
|
varregion: add lots of DEBUG level log messages. Especially for teleport.
|
2013-12-24 12:31:26 -08:00 |
ScenePresenceStateMachine.cs
|
Fix bug where users teleporting to non-neighbour regions could continue to hear chat from their source region for some time after teleport completion.
|
2013-09-02 19:15:10 +01:00 |
SimStatsReporter.cs
|
varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.
|
2013-12-14 07:53:01 -08:00 |
TerrainChannel.cs
|
varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.
|
2013-11-28 08:22:41 -08:00 |
TerrainCompressor.cs
|
varregion: elimination of Constants.RegionSize from all over OpenSimulator.
|
2013-11-08 20:53:37 -08:00 |
TerrainUtil.cs
|
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
|
2009-06-01 06:37:14 +00:00 |
UndoState.cs
|
Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
|
2011-11-02 14:59:00 -07:00 |
UuidGatherer.cs
|
Wrap analysis of the particle system in the UUID Gatherer in a separate try/catch as sometimes it appears that this can be corrupt.
|
2013-12-14 01:48:03 +00:00 |