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Animation
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* Fixes Sitting on the ground.
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2009-12-30 15:55:49 -05:00 |
Hypergrid
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
Scripting
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
Serialization
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
Tests
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
Types
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Removed an innefficent List.Contains lookup from UpdateQueue
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2009-09-30 17:53:32 -07:00 |
AsyncSceneObjectGroupDeleter.cs
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Remove the old (Remoting) region crossing code. Fix the new code to
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2009-11-26 17:03:09 +00:00 |
Border.cs
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Formatting cleanup.
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2009-10-01 09:38:36 +09:00 |
Cardinals.cs
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Add copyright headers. Formatting cleanup.
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2009-09-03 02:04:17 +09:00 |
EntityBase.cs
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Removing EntityBase.Rotation
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2009-11-04 16:08:10 -08:00 |
EntityManager.cs
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* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This avoids .NET remoting and a managed->unmanaged->managed jump. Overall, a night and day performance difference
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2009-10-19 15:19:09 -07:00 |
EventManager.cs
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Formatting cleanup.
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2009-10-01 01:17:47 +09:00 |
RegionStatsHandler.cs
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Merge branch 'diva-textures-osgrid'
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2009-10-04 05:49:16 +01:00 |
ReturnInfo.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
Scene.Inventory.cs
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Add a data path for error messages
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2009-12-22 04:55:43 +00:00 |
Scene.PacketHandlers.cs
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Backport the fixes to WebFetchInventoryDescendents to the UDP
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2009-11-04 01:56:19 +00:00 |
Scene.Permissions.cs
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* Commented out two noisy debug lines in the LLUDP server
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2009-10-29 15:24:31 -07:00 |
Scene.cs
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New LL login service is working! -- tested in standalone only. Things still missing from response, namely Library and Friends. Appearance service is also missing.
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2010-01-01 16:54:24 -08:00 |
SceneBase.cs
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Simulation handlers (agents & objects) completed.
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2009-12-31 09:25:16 -08:00 |
SceneCommunicationService.cs
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Change teleports so the TeleportFlags are sent to the destination sim. It
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2009-12-29 18:35:06 +00:00 |
SceneGraph.cs
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Experimental: Remove explicit property sends
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2009-12-06 02:54:19 +00:00 |
SceneManager.cs
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pass all command parameters to load/save oar, not just the filename
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2009-11-24 17:28:38 +00:00 |
SceneObjectGroup.Inventory.cs
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Remove the old (Remoting) region crossing code. Fix the new code to
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2009-11-26 17:03:09 +00:00 |
SceneObjectGroup.cs
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Readds llCollisionFilter and adds llPassCollision.
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2009-12-31 21:42:52 +00:00 |
SceneObjectPart.cs
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Readds llCollisionFilter and adds llPassCollision.
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2009-12-31 21:42:52 +00:00 |
SceneObjectPartInventory.cs
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Add a data path for error messages
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2009-12-22 04:55:43 +00:00 |
ScenePresence.cs
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* Fixes Sitting on the ground.
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2009-12-30 15:55:49 -05:00 |
SceneViewer.cs
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Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
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2009-10-15 16:35:27 -07:00 |
SimStatsReporter.cs
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* Test Autoconvert line ending on my repo..
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2009-12-01 11:35:32 -05:00 |
TerrainChannel.cs
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* Creates Util.UTF8 and switches some references of Encoding.UTF8 to Util.UTF8 (not all references were switched since not all OpenSim libraries reference OpenSim.Framework)
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2009-10-02 18:31:08 -07:00 |
TerrainUtil.cs
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Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
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2009-06-01 06:37:14 +00:00 |
UndoState.cs
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Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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2009-06-24 09:49:49 +00:00 |
UuidGatherer.cs
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Fixes the broken build of the previous commit.
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2009-12-23 17:10:37 -08:00 |