OpenSimMirror/OpenSim/Region/Environment/Scenes/SceneEvents.cs

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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
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using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Interfaces;
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namespace OpenSim.Region.Environment.Scenes
{
/// <summary>
/// A class for triggering remote scene events.
/// </summary>
public class EventManager
{
public delegate void OnFrameDelegate();
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public event OnFrameDelegate OnFrame;
public delegate void OnBackupDelegate(IRegionDataStore datastore);
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public event OnBackupDelegate OnBackup;
public delegate void OnNewClientDelegate(IClientAPI client);
public event OnNewClientDelegate OnNewClient;
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public delegate void OnNewPresenceDelegate(ScenePresence presence);
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public event OnNewPresenceDelegate OnNewPresence;
public delegate void OnRemovePresenceDelegate(LLUUID uuid);
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public event OnRemovePresenceDelegate OnRemovePresence;
public delegate void OnParcelPrimCountUpdateDelegate();
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public event OnParcelPrimCountUpdateDelegate OnParcelPrimCountUpdate;
public delegate void OnParcelPrimCountAddDelegate(SceneObjectGroup obj);
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public event OnParcelPrimCountAddDelegate OnParcelPrimCountAdd;
public delegate void OnPluginConsoleDelegate(string[] args);
public event OnPluginConsoleDelegate OnPluginConsole;
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public delegate void OnShutdownDelegate();
public event OnShutdownDelegate OnShutdown;
public delegate void ObjectGrabDelegate(uint localID, LLVector3 offsetPos, IClientAPI remoteClient);
public delegate void OnPermissionErrorDelegate(LLUUID user, string reason);
public event ObjectGrabDelegate OnObjectGrab;
public event OnPermissionErrorDelegate OnPermissionError;
public delegate void NewRezScript(uint localID, LLUUID itemID, string script);
public event NewRezScript OnRezScript;
public delegate void RemoveScript(uint localID, LLUUID itemID);
public event RemoveScript OnRemoveScript;
public delegate bool SceneGroupMoved(LLUUID groupID, LLVector3 delta);
public event SceneGroupMoved OnSceneGroupMove;
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public delegate void SceneGroupGrabed(LLUUID groupID, LLVector3 offset, LLUUID userID);
public event SceneGroupGrabed OnSceneGroupGrab;
public void TriggerPermissionError(LLUUID user, string reason)
{
if (OnPermissionError != null)
OnPermissionError(user, reason);
}
public void TriggerOnPluginConsole(string[] args)
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{
if (OnPluginConsole != null)
OnPluginConsole(args);
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}
public void TriggerOnFrame()
{
if (OnFrame != null)
{
OnFrame();
}
}
public void TriggerOnNewClient(IClientAPI client)
{
if (OnNewClient != null)
OnNewClient(client);
}
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public void TriggerOnNewPresence(ScenePresence presence)
{
if (OnNewPresence != null)
OnNewPresence(presence);
}
public void TriggerOnRemovePresence(LLUUID uuid)
{
if (OnRemovePresence != null)
{
OnRemovePresence(uuid);
}
}
public void TriggerOnBackup(IRegionDataStore dstore)
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{
if (OnBackup != null)
{
OnBackup(dstore);
}
}
public void TriggerParcelPrimCountUpdate()
{
/*
* Removed by Adam to prevent some exceptions, temporary.
*
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if (OnParcelPrimCountUpdate != null)
{
OnParcelPrimCountUpdate();
}
*/
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}
public void TriggerParcelPrimCountAdd(SceneObjectGroup obj)
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{
if (OnParcelPrimCountAdd != null)
{
OnParcelPrimCountAdd(obj);
}
}
public void TriggerShutdown()
{
if (OnShutdown != null)
OnShutdown();
}
public void TriggerObjectGrab(uint localID, LLVector3 offsetPos, IClientAPI remoteClient)
{
if (OnObjectGrab != null)
{
OnObjectGrab(localID, offsetPos, remoteClient);
}
}
public void TriggerRezScript(uint localID, LLUUID itemID, string script)
{
if (OnRezScript != null)
{
OnRezScript(localID, itemID, script);
}
}
public void TriggerRemoveScript(uint localID, LLUUID itemID)
{
if (OnRemoveScript != null)
{
OnRemoveScript(localID, itemID);
}
}
public bool TriggerGroupMove(LLUUID groupID, LLVector3 delta)
{
if (OnSceneGroupMove != null)
{
return OnSceneGroupMove(groupID, delta);
}
return true;
}
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public void TriggerGroupGrab(LLUUID groupID, LLVector3 offset, LLUUID userID)
{
if (OnSceneGroupGrab != null)
{
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OnSceneGroupGrab(groupID, offset, userID);
}
}
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}
}