OpenSimMirror/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs

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/*
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* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
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using System;
using System.Collections;
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using System.Collections.Generic;
using System.IO;
using System.Xml;
using System.Net;
using System.Reflection;
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using System.Timers;
using System.Threading;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
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using OpenMetaverse;
using OpenSim;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
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using OpenSim.Framework.Servers.HttpServer;
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using OpenSim.Region.CoreModules.World.Terrain;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.ApplicationPlugins.RemoteController
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{
public class RemoteAdminPlugin : IApplicationPlugin
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool daload = false;
private static Object rslock = new Object();
private static Object SOLock = new Object();
private OpenSimBase m_app;
private IHttpServer m_httpd;
private IConfig m_config;
private IConfigSource m_configSource;
private string m_requiredPassword = String.Empty;
private string m_name = "RemoteAdminPlugin";
private string m_version = "0.0";
//guard for XmlRpc-related methods
private void FailIfRemoteAdminDisabled(string requestName)
{
if (m_config == null)
{
string errorMessage = String.Format("[RADMIN] {0}: Remote admin request denied! Please set [RemoteAdmin]enabled=true in OpenSim.ini in order to enable remote admin functionality", requestName);
m_log.Error(errorMessage);
throw new ApplicationException(errorMessage);
}
}
public string Version
{
get { return m_version; }
}
public string Name
{
get { return m_name; }
}
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public void Initialise()
{
m_log.Info("[RADMIN]: " + Name + " cannot be default-initialized!");
throw new PluginNotInitialisedException(Name);
}
public void Initialise(OpenSimBase openSim)
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{
m_configSource = openSim.ConfigSource.Source;
try
{
if (m_configSource.Configs["RemoteAdmin"] == null ||
!m_configSource.Configs["RemoteAdmin"].GetBoolean("enabled", false))
{
// No config or disabled
}
else
{
m_config = m_configSource.Configs["RemoteAdmin"];
m_log.Info("[RADMIN]: Remote Admin Plugin Enabled");
m_requiredPassword = m_config.GetString("access_password", String.Empty);
int port = m_config.GetInt("port", 0);
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m_app = openSim;
m_httpd = MainServer.GetHttpServer((uint)port);
Dictionary<string, XmlRpcMethod> availableMethods = new Dictionary<string, XmlRpcMethod>();
availableMethods["admin_create_region"] = XmlRpcCreateRegionMethod;
availableMethods["admin_delete_region"] = XmlRpcDeleteRegionMethod;
availableMethods["admin_close_region"] = XmlRpcCloseRegionMethod;
availableMethods["admin_modify_region"] = XmlRpcModifyRegionMethod;
availableMethods["admin_region_query"] = XmlRpcRegionQueryMethod;
availableMethods["admin_shutdown"] = XmlRpcShutdownMethod;
availableMethods["admin_broadcast"] = XmlRpcAlertMethod;
availableMethods["admin_restart"] = XmlRpcRestartMethod;
availableMethods["admin_load_heightmap"] = XmlRpcLoadHeightmapMethod;
// User management
availableMethods["admin_create_user"] = XmlRpcCreateUserMethod;
availableMethods["admin_create_user_email"] = XmlRpcCreateUserMethod;
availableMethods["admin_exists_user"] = XmlRpcUserExistsMethod;
availableMethods["admin_update_user"] = XmlRpcUpdateUserAccountMethod;
// Region state management
availableMethods["admin_load_xml"] = XmlRpcLoadXMLMethod;
availableMethods["admin_save_xml"] = XmlRpcSaveXMLMethod;
availableMethods["admin_load_oar"] = XmlRpcLoadOARMethod;
availableMethods["admin_save_oar"] = XmlRpcSaveOARMethod;
// Estate access list management
availableMethods["admin_acl_clear"] = XmlRpcAccessListClear;
availableMethods["admin_acl_add"] = XmlRpcAccessListAdd;
availableMethods["admin_acl_remove"] = XmlRpcAccessListRemove;
availableMethods["admin_acl_list"] = XmlRpcAccessListList;
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// Either enable full remote functionality or just selected features
string enabledMethods = m_config.GetString("enabled_methods", "all");
// To get this, you must explicitly specify "all" or
// mention it in a whitelist. It won't be available
// If you just leave the option out!
//
if (!String.IsNullOrEmpty(enabledMethods))
availableMethods["admin_console_command"] = XmlRpcConsoleCommandMethod;
// The assumption here is that simply enabling Remote Admin as before will produce the same
// behavior - enable all methods unless the whitelist is in place for backward-compatibility.
if (enabledMethods.ToLower() == "all" || String.IsNullOrEmpty(enabledMethods))
{
foreach (string method in availableMethods.Keys)
{
m_httpd.AddXmlRPCHandler(method, availableMethods[method], false);
}
}
else
{
foreach (string enabledMethod in enabledMethods.Split('|'))
{
m_httpd.AddXmlRPCHandler(enabledMethod, availableMethods[enabledMethod]);
}
}
}
}
catch (NullReferenceException)
{
// Ignore.
}
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}
public void PostInitialise()
{
if (!createDefaultAvatars())
{
m_log.Info("[RADMIN]: Default avatars not loaded");
}
}
public XmlRpcResponse XmlRpcRestartMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
Hashtable requestData = (Hashtable) request.Params[0];
m_log.Info("[RADMIN]: Request to restart Region.");
checkStringParameters(request, new string[] {"password", "regionID"});
if (m_requiredPassword != String.Empty &&
(!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
{
throw new Exception("wrong password");
}
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UUID regionID = new UUID((string) requestData["regionID"]);
responseData["accepted"] = true;
responseData["success"] = true;
response.Value = responseData;
Scene rebootedScene;
if (!m_app.SceneManager.TryGetScene(regionID, out rebootedScene))
throw new Exception("region not found");
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responseData["rebooting"] = true;
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response.Value = responseData;
rebootedScene.Restart(30);
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}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN]: Restart region: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN]: Restart region: failed: {0}", e.ToString());
responseData["accepted"] = false;
responseData["success"] = false;
responseData["rebooting"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Restart Region request complete");
return response;
}
public XmlRpcResponse XmlRpcAlertMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
m_log.Info("[RADMIN]: Alert request started");
try
{
Hashtable requestData = (Hashtable) request.Params[0];
checkStringParameters(request, new string[] {"password", "message"});
if (m_requiredPassword != String.Empty &&
(!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
throw new Exception("wrong password");
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string message = (string) requestData["message"];
m_log.InfoFormat("[RADMIN]: Broadcasting: {0}", message);
responseData["accepted"] = true;
responseData["success"] = true;
response.Value = responseData;
m_app.SceneManager.ForEachScene(
delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendGeneralAlert(message);
});
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN]: Broadcasting: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN]: Broadcasting: failed: {0}", e.ToString());
responseData["accepted"] = false;
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Alert request complete");
return response;
}
public XmlRpcResponse XmlRpcLoadHeightmapMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
m_log.Info("[RADMIN]: Load height maps request started");
try
{
Hashtable requestData = (Hashtable) request.Params[0];
m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}", request.ToString());
// foreach (string k in requestData.Keys)
// {
// m_log.DebugFormat("[RADMIN]: Load Terrain: XmlRpc {0}: >{1}< {2}",
// k, (string)requestData[k], ((string)requestData[k]).Length);
// }
checkStringParameters(request, new string[] {"password", "filename", "regionid"});
if (m_requiredPassword != String.Empty &&
(!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
throw new Exception("wrong password");
string file = (string) requestData["filename"];
UUID regionID = (UUID) (string) requestData["regionid"];
m_log.InfoFormat("[RADMIN]: Terrain Loading: {0}", file);
responseData["accepted"] = true;
Scene region = null;
if (!m_app.SceneManager.TryGetScene(regionID, out region))
throw new Exception("1: unable to get a scene with that name");
ITerrainModule terrainModule = region.RequestModuleInterface<ITerrainModule>();
if (null == terrainModule) throw new Exception("terrain module not available");
if (Uri.IsWellFormedUriString(file, UriKind.Absolute))
{
m_log.Info("[RADMIN]: Terrain path is URL");
Uri result;
if (Uri.TryCreate(file, UriKind.RelativeOrAbsolute, out result))
{
// the url is valid
string fileType = file.Substring(file.LastIndexOf('/') + 1);
terrainModule.LoadFromStream(fileType, result);
}
}
else
{
terrainModule.LoadFromFile(file);
}
responseData["success"] = false;
response.Value = responseData;
}
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catch (Exception e)
{
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m_log.ErrorFormat("[RADMIN]: Terrain Loading: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN]: Terrain Loading: failed: {0}", e.ToString());
responseData["success"] = false;
responseData["error"] = e.Message;
}
m_log.Info("[RADMIN]: Load height maps request complete");
return response;
}
public XmlRpcResponse XmlRpcShutdownMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
m_log.Info("[RADMIN]: Received Shutdown Administrator Request");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
Hashtable requestData = (Hashtable) request.Params[0];
if (m_requiredPassword != String.Empty &&
(!requestData.Contains("password") || (string) requestData["password"] != m_requiredPassword))
throw new Exception("wrong password");
responseData["accepted"] = true;
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response.Value = responseData;
int timeout = 2000;
string message;
if (requestData.ContainsKey("shutdown")
&& ((string) requestData["shutdown"] == "delayed")
&& requestData.ContainsKey("milliseconds"))
{
timeout = Int32.Parse(requestData["milliseconds"].ToString());
message
= "Region is going down in " + ((int) (timeout/1000)).ToString()
+ " second(s). Please save what you are doing and log out.";
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}
else
{
message = "Region is going down now.";
}
m_app.SceneManager.ForEachScene(
delegate(Scene scene)
{
IDialogModule dialogModule = scene.RequestModuleInterface<IDialogModule>();
if (dialogModule != null)
dialogModule.SendGeneralAlert(message);
});
// Perform shutdown
System.Timers.Timer shutdownTimer = new System.Timers.Timer(timeout); // Wait before firing
shutdownTimer.AutoReset = false;
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shutdownTimer.Elapsed += new ElapsedEventHandler(shutdownTimer_Elapsed);
lock (shutdownTimer)
{
shutdownTimer.Start();
}
responseData["success"] = true;
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}
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catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] Shutdown: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN] Shutdown: failed: {0}", e.ToString());
responseData["accepted"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Shutdown Administrator Request complete");
return response;
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}
private void shutdownTimer_Elapsed(object sender, ElapsedEventArgs e)
{
m_app.Shutdown();
}
/// <summary>
/// Create a new region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcCreateRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// <item><term>region_x</term>
/// <description>desired region X coordinate (integer)</description></item>
/// <item><term>region_y</term>
/// <description>desired region Y coordinate (integer)</description></item>
/// <item><term>region_master_first</term>
/// <description>firstname of region master</description></item>
/// <item><term>region_master_last</term>
/// <description>lastname of region master</description></item>
/// <item><term>region_master_uuid</term>
/// <description>explicit UUID to use for master avatar (optional)</description></item>
/// <item><term>listen_ip</term>
/// <description>internal IP address (dotted quad)</description></item>
/// <item><term>listen_port</term>
/// <description>internal port (integer)</description></item>
/// <item><term>external_address</term>
/// <description>external IP address</description></item>
/// <item><term>persist</term>
/// <description>if true, persist the region info
/// ('true' or 'false')</description></item>
/// <item><term>public</term>
/// <description>if true, the region is public
/// ('true' or 'false') (optional, default: true)</description></item>
/// <item><term>enable_voice</term>
/// <description>if true, enable voice on all parcels,
/// ('true' or 'false') (optional, default: false)</description></item>
/// </list>
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///
/// XmlRpcCreateRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// <item><term>region_uuid</term>
/// <description>UUID of the newly created region</description></item>
/// <item><term>region_name</term>
/// <description>name of the newly created region</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcCreateRegionMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
m_log.Info("[RADMIN]: CreateRegion: new request");
FailIfRemoteAdminDisabled("CreateRegion");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
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lock (rslock)
{
int m_regionLimit = m_config.GetInt("region_limit", 0);
bool m_enableVoiceForNewRegions = m_config.GetBoolean("create_region_enable_voice", false);
bool m_publicAccess = m_config.GetBoolean("create_region_public", true);
try
{
Hashtable requestData = (Hashtable) request.Params[0];
checkStringParameters(request, new string[]
{
"password",
"region_name",
"region_master_first", "region_master_last",
"region_master_password",
"listen_ip", "external_address"
});
checkIntegerParams(request, new string[] {"region_x", "region_y", "listen_port"});
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// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
// check whether we still have space left (iff we are using limits)
if (m_regionLimit != 0 && m_app.SceneManager.Scenes.Count >= m_regionLimit)
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throw new Exception(String.Format("cannot instantiate new region, server capacity {0} already reached; delete regions first",
m_regionLimit));
// extract or generate region ID now
Scene scene = null;
UUID regionID = UUID.Zero;
if (requestData.ContainsKey("region_id") &&
!String.IsNullOrEmpty((string) requestData["region_id"]))
{
regionID = (UUID) (string) requestData["region_id"];
if (m_app.SceneManager.TryGetScene(regionID, out scene))
throw new Exception(
String.Format("region UUID already in use by region {0}, UUID {1}, <{2},{3}>",
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
}
else
{
regionID = UUID.Random();
m_log.DebugFormat("[RADMIN] CreateRegion: new region UUID {0}", regionID);
}
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// create volatile or persistent region info
RegionInfo region = new RegionInfo();
region.RegionID = regionID;
region.originRegionID = regionID;
region.RegionName = (string) requestData["region_name"];
region.RegionLocX = Convert.ToUInt32(requestData["region_x"]);
region.RegionLocY = Convert.ToUInt32(requestData["region_y"]);
// check for collisions: region name, region UUID,
// region location
if (m_app.SceneManager.TryGetScene(region.RegionName, out scene))
throw new Exception(
String.Format("region name already in use by region {0}, UUID {1}, <{2},{3}>",
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
if (m_app.SceneManager.TryGetScene(region.RegionLocX, region.RegionLocY, out scene))
throw new Exception(
String.Format("region location <{0},{1}> already in use by region {2}, UUID {3}, <{4},{5}>",
region.RegionLocX, region.RegionLocY,
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
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region.InternalEndPoint =
new IPEndPoint(IPAddress.Parse((string) requestData["listen_ip"]), 0);
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region.InternalEndPoint.Port = Convert.ToInt32(requestData["listen_port"]);
if (0 == region.InternalEndPoint.Port) throw new Exception("listen_port is 0");
if (m_app.SceneManager.TryGetScene(region.InternalEndPoint, out scene))
throw new Exception(
String.Format(
"region internal IP {0} and port {1} already in use by region {2}, UUID {3}, <{4},{5}>",
region.InternalEndPoint.Address,
region.InternalEndPoint.Port,
scene.RegionInfo.RegionName, scene.RegionInfo.RegionID,
scene.RegionInfo.RegionLocX, scene.RegionInfo.RegionLocY));
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region.ExternalHostName = (string) requestData["external_address"];
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string masterFirst = (string) requestData["region_master_first"];
string masterLast = (string) requestData["region_master_last"];
string masterPassword = (string) requestData["region_master_password"];
UUID userID = UUID.Zero;
if (requestData.ContainsKey("region_master_uuid"))
{
// ok, client wants us to use an explicit UUID
// regardless of what the avatar name provided
userID = new UUID((string) requestData["estate_owner_uuid"]);
}
bool persist = Convert.ToBoolean((string) requestData["persist"]);
if (persist)
{
// default place for region XML files is in the
// Regions directory of the config dir (aka /bin)
string regionConfigPath = Path.Combine(Util.configDir(), "Regions");
try
{
// OpenSim.ini can specify a different regions dir
IConfig startupConfig = (IConfig) m_configSource.Configs["Startup"];
regionConfigPath = startupConfig.GetString("regionload_regionsdir", regionConfigPath).Trim();
}
catch (Exception)
{
// No INI setting recorded.
}
string regionXmlPath = Path.Combine(regionConfigPath,
String.Format(
m_config.GetString("region_file_template",
"{0}x{1}-{2}.xml"),
region.RegionLocX.ToString(),
region.RegionLocY.ToString(),
regionID.ToString(),
region.InternalEndPoint.Port.ToString(),
region.RegionName.Replace(" ", "_").Replace(":", "_").
Replace("/", "_")));
m_log.DebugFormat("[RADMIN] CreateRegion: persisting region {0} to {1}",
region.RegionID, regionXmlPath);
region.SaveRegionToFile("dynamic region", regionXmlPath);
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}
else
{
region.Persistent = false;
}
// Create the region and perform any initial initialization
IScene newscene;
m_app.CreateRegion(region, out newscene);
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// If an access specification was provided, use it.
// Otherwise accept the default.
newscene.RegionInfo.EstateSettings.PublicAccess = getBoolean(requestData, "public", m_publicAccess);
newscene.RegionInfo.EstateSettings.EstateOwner = userID;
if (persist)
newscene.RegionInfo.EstateSettings.Save();
// enable voice on newly created region if
// requested by either the XmlRpc request or the
// configuration
if (getBoolean(requestData, "enable_voice", m_enableVoiceForNewRegions))
{
List<ILandObject> parcels = ((Scene)newscene).LandChannel.AllParcels();
foreach (ILandObject parcel in parcels)
{
parcel.LandData.Flags |= (uint) ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags |= (uint) ParcelFlags.UseEstateVoiceChan;
((Scene)newscene).LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
}
}
responseData["success"] = true;
responseData["region_name"] = region.RegionName;
responseData["region_uuid"] = region.RegionID.ToString();
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response.Value = responseData;
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] CreateRegion: failed {0}", e.Message);
m_log.DebugFormat("[RADMIN] CreateRegion: failed {0}", e.ToString());
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
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m_log.Info("[RADMIN]: CreateRegion: request complete");
return response;
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}
}
/// <summary>
/// Delete a new region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcDeleteRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// </list>
///
/// XmlRpcDeleteRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcDeleteRegionMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: DeleteRegion: new request");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
checkStringParameters(request, new string[] {"password", "region_name"});
Scene scene = null;
string regionName = (string) requestData["region_name"];
if (!m_app.SceneManager.TryGetScene(regionName, out scene))
throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
m_app.RemoveRegion(scene, true);
responseData["success"] = true;
responseData["region_name"] = regionName;
response.Value = responseData;
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] DeleteRegion: failed {0}", e.Message);
m_log.DebugFormat("[RADMIN] DeleteRegion: failed {0}", e.ToString());
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: DeleteRegion: request complete");
return response;
}
}
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/// <summary>
/// Close a region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcCloseRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// </list>
///
/// XmlRpcShutdownRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>region_name</term>
/// <description>the region name if success is true</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcCloseRegionMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: CloseRegion: new request");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
Scene scene = null;
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
checkStringParameters(request, new string[] {"password"});
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if (requestData.ContainsKey("region_id") &&
!String.IsNullOrEmpty((string) requestData["region_id"]))
{
// Region specified by UUID
UUID regionID = (UUID) (string) requestData["region_id"];
if (!m_app.SceneManager.TryGetScene(regionID, out scene))
throw new Exception(String.Format("region \"{0}\" does not exist", regionID));
m_app.CloseRegion(scene);
responseData["success"] = true;
responseData["region_id"] = regionID;
response.Value = responseData;
}
else if (requestData.ContainsKey("region_name") &&
!String.IsNullOrEmpty((string) requestData["region_name"]))
{
// Region specified by name
string regionName = (string) requestData["region_name"];
if (!m_app.SceneManager.TryGetScene(regionName, out scene))
throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
m_app.CloseRegion(scene);
responseData["success"] = true;
responseData["region_name"] = regionName;
response.Value = responseData;
}
else
throw new Exception("no region specified");
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] CloseRegion: failed {0}", e.Message);
m_log.DebugFormat("[RADMIN] CloseRegion: failed {0}", e.ToString());
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: CloseRegion: request complete");
return response;
}
}
/// <summary>
/// Change characteristics of an existing region.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcModifyRegionMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>region_name</term>
/// <description>desired region name</description></item>
/// <item><term>region_id</term>
/// <description>(optional) desired region UUID</description></item>
/// <item><term>public</term>
/// <description>if true, set the region to public
/// ('true' or 'false'), else to private</description></item>
/// <item><term>enable_voice</term>
/// <description>if true, enable voice on all parcels of
/// the region, else disable</description></item>
/// </list>
///
/// XmlRpcModifyRegionMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcModifyRegionMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: ModifyRegion: new request");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
checkStringParameters(request, new string[] {"password", "region_name"});
Scene scene = null;
string regionName = (string) requestData["region_name"];
if (!m_app.SceneManager.TryGetScene(regionName, out scene))
throw new Exception(String.Format("region \"{0}\" does not exist", regionName));
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// Modify access
scene.RegionInfo.EstateSettings.PublicAccess =
getBoolean(requestData,"public", scene.RegionInfo.EstateSettings.PublicAccess);
if (scene.RegionInfo.Persistent)
scene.RegionInfo.EstateSettings.Save();
if (requestData.ContainsKey("enable_voice"))
{
bool enableVoice = getBoolean(requestData, "enable_voice", true);
List<ILandObject> parcels = ((Scene)scene).LandChannel.AllParcels();
foreach (ILandObject parcel in parcels)
{
if (enableVoice)
{
parcel.LandData.Flags |= (uint)ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags |= (uint)ParcelFlags.UseEstateVoiceChan;
}
else
{
parcel.LandData.Flags &= ~(uint)ParcelFlags.AllowVoiceChat;
parcel.LandData.Flags &= ~(uint)ParcelFlags.UseEstateVoiceChan;
}
scene.LandChannel.UpdateLandObject(parcel.LandData.LocalID, parcel.LandData);
}
}
responseData["success"] = true;
responseData["region_name"] = regionName;
response.Value = responseData;
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] ModifyRegion: failed {0}", e.Message);
m_log.DebugFormat("[RADMIN] ModifyRegion: failed {0}", e.ToString());
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: ModifyRegion: request complete");
return response;
}
}
/// <summary>
/// Create a new user account.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcCreateUserMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// <item><term>user_password</term>
/// <description>avatar's password</description></item>
/// <item><term>user_email</term>
/// <description>email of the avatar's owner (optional)</description></item>
/// <item><term>start_region_x</term>
/// <description>avatar's start region coordinates, X value</description></item>
/// <item><term>start_region_y</term>
/// <description>avatar's start region coordinates, Y value</description></item>
/// </list>
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///
/// XmlRpcCreateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// <item><term>avatar_uuid</term>
/// <description>UUID of the newly created avatar
/// account; UUID.Zero if failed.
/// </description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcCreateUserMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
m_log.Info("[RADMIN]: CreateUser: new request");
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FailIfRemoteAdminDisabled("CreateUser");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
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// check completeness
checkStringParameters(request, new string[]
{
"password", "user_firstname",
"user_lastname", "user_password",
});
checkIntegerParams(request, new string[] {"start_region_x", "start_region_y"});
// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
// do the job
string firstname = (string) requestData["user_firstname"];
string lastname = (string) requestData["user_lastname"];
string passwd = (string) requestData["user_password"];
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uint regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
uint regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
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string email = ""; // empty string for email
if (requestData.Contains("user_email"))
email = (string)requestData["user_email"];
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = CreateUser(scopeID, firstname, lastname, passwd, email);
if (null == account)
throw new Exception(String.Format("failed to create new user {0} {1}",
firstname, lastname));
// Set home position
GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", firstname, lastname);
} else {
scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstname, lastname);
}
// Establish the avatar's initial appearance
updateUserAppearance(responseData, requestData, account.PrincipalID);
responseData["success"] = true;
responseData["avatar_uuid"] = account.PrincipalID.ToString();
response.Value = responseData;
m_log.InfoFormat("[RADMIN]: CreateUser: User {0} {1} created, UUID {2}", firstname, lastname, account.PrincipalID);
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] CreateUser: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN] CreateUser: failed: {0}", e.ToString());
responseData["success"] = false;
responseData["avatar_uuid"] = UUID.Zero.ToString();
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: CreateUser: request complete");
return response;
}
}
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/// <summary>
/// Check whether a certain user account exists.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcUserExistsMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// </list>
///
/// XmlRpcCreateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>user_firstname</term>
/// <description>avatar's first name</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name</description></item>
/// <item><term>user_lastlogin</term>
/// <description>avatar's last login time (secs since UNIX epoch)</description></item>
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/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcUserExistsMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
m_log.Info("[RADMIN]: UserExists: new request");
FailIfRemoteAdminDisabled("UserExists");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
checkStringParameters(request, new string[] {"password", "user_firstname", "user_lastname"});
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string firstname = (string) requestData["user_firstname"];
string lastname = (string) requestData["user_lastname"];
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responseData["user_firstname"] = firstname;
responseData["user_lastname"] = lastname;
UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, firstname, lastname);
if (null == account)
{
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responseData["success"] = false;
responseData["lastlogin"] = 0;
}
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else
{
GridUserInfo guinfo = m_app.SceneManager.CurrentOrFirstScene.GridUserService.GetGridUserInfo(account.PrincipalID.ToString());
if (guinfo != null)
responseData["lastlogin"] = guinfo.Login;
else
responseData["lastlogin"] = 0;
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responseData["success"] = true;
}
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response.Value = responseData;
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] UserExists: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN] UserExists: failed: {0}", e.ToString());
responseData["success"] = false;
responseData["error"] = e.Message;
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response.Value = responseData;
}
m_log.Info("[RADMIN]: UserExists: request complete");
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return response;
}
/// <summary>
/// Update a user account.
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcUpdateUserAccountMethod takes the following XMLRPC
/// parameters (changeable ones are optional)
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>user_firstname</term>
/// <description>avatar's first name (cannot be changed)</description></item>
/// <item><term>user_lastname</term>
/// <description>avatar's last name (cannot be changed)</description></item>
/// <item><term>user_password</term>
/// <description>avatar's password (changeable)</description></item>
/// <item><term>start_region_x</term>
/// <description>avatar's start region coordinates, X
/// value (changeable)</description></item>
/// <item><term>start_region_y</term>
/// <description>avatar's start region coordinates, Y
/// value (changeable)</description></item>
/// <item><term>about_real_world (not implemented yet)</term>
/// <description>"about" text of avatar owner (changeable)</description></item>
/// <item><term>about_virtual_world (not implemented yet)</term>
/// <description>"about" text of avatar (changeable)</description></item>
/// </list>
///
/// XmlRpcCreateUserMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// <item><term>avatar_uuid</term>
/// <description>UUID of the updated avatar
/// account; UUID.Zero if failed.
/// </description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcUpdateUserAccountMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: UpdateUserAccount: new request");
m_log.Warn("[RADMIN]: This method needs update for 0.7");
FailIfRemoteAdminDisabled("UpdateUserAccount");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
checkStringParameters(request, new string[] {
"password", "user_firstname",
"user_lastname"});
// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
// do the job
string firstname = (string) requestData["user_firstname"];
string lastname = (string) requestData["user_lastname"];
string passwd = String.Empty;
uint? regX = null;
uint? regY = null;
// uint? ulaX = null;
// uint? ulaY = null;
// uint? ulaZ = null;
// uint? usaX = null;
// uint? usaY = null;
// uint? usaZ = null;
// string aboutFirstLive = String.Empty;
// string aboutAvatar = String.Empty;
if (requestData.ContainsKey("user_password")) passwd = (string) requestData["user_password"];
if (requestData.ContainsKey("start_region_x"))
regX = Convert.ToUInt32((Int32) requestData["start_region_x"]);
if (requestData.ContainsKey("start_region_y"))
regY = Convert.ToUInt32((Int32) requestData["start_region_y"]);
// if (requestData.ContainsKey("start_lookat_x"))
// ulaX = Convert.ToUInt32((Int32) requestData["start_lookat_x"]);
// if (requestData.ContainsKey("start_lookat_y"))
// ulaY = Convert.ToUInt32((Int32) requestData["start_lookat_y"]);
// if (requestData.ContainsKey("start_lookat_z"))
// ulaZ = Convert.ToUInt32((Int32) requestData["start_lookat_z"]);
// if (requestData.ContainsKey("start_standat_x"))
// usaX = Convert.ToUInt32((Int32) requestData["start_standat_x"]);
// if (requestData.ContainsKey("start_standat_y"))
// usaY = Convert.ToUInt32((Int32) requestData["start_standat_y"]);
// if (requestData.ContainsKey("start_standat_z"))
// usaZ = Convert.ToUInt32((Int32) requestData["start_standat_z"]);
// if (requestData.ContainsKey("about_real_world"))
// aboutFirstLive = (string)requestData["about_real_world"];
// if (requestData.ContainsKey("about_virtual_world"))
// aboutAvatar = (string)requestData["about_virtual_world"];
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, firstname, lastname);
if (null == account)
throw new Exception(String.Format("avatar {0} {1} does not exist", firstname, lastname));
if (!String.IsNullOrEmpty(passwd))
{
m_log.DebugFormat("[RADMIN]: UpdateUserAccount: updating password for avatar {0} {1}", firstname, lastname);
ChangeUserPassword(firstname, lastname, passwd);
}
// if (null != usaX) userProfile.HomeLocationX = (uint) usaX;
// if (null != usaY) userProfile.HomeLocationY = (uint) usaY;
// if (null != usaZ) userProfile.HomeLocationZ = (uint) usaZ;
// if (null != ulaX) userProfile.HomeLookAtX = (uint) ulaX;
// if (null != ulaY) userProfile.HomeLookAtY = (uint) ulaY;
// if (null != ulaZ) userProfile.HomeLookAtZ = (uint) ulaZ;
// if (String.Empty != aboutFirstLive) userProfile.FirstLifeAboutText = aboutFirstLive;
// if (String.Empty != aboutAvatar) userProfile.AboutText = aboutAvatar;
// Set home position
if ((null != regX) && (null != regY))
{
GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for updated user account {0} {1}", firstname, lastname);
} else {
scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, firstname, lastname);
}
}
// User has been created. Now establish gender and appearance.
updateUserAppearance(responseData, requestData, account.PrincipalID);
responseData["success"] = true;
responseData["avatar_uuid"] = account.PrincipalID.ToString();
response.Value = responseData;
m_log.InfoFormat("[RADMIN]: UpdateUserAccount: account for user {0} {1} updated, UUID {2}",
firstname, lastname,
account.PrincipalID);
}
catch (Exception e)
{
m_log.ErrorFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.Message);
m_log.DebugFormat("[RADMIN] UpdateUserAccount: failed: {0}", e.ToString());
responseData["success"] = false;
responseData["avatar_uuid"] = UUID.Zero.ToString();
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: UpdateUserAccount: request complete");
return response;
}
}
/// <summary>
/// This method is called by the user-create and user-modify methods to establish
/// or change, the user's appearance. Default avatar names can be specified via
2009-09-30 16:00:09 +00:00
/// the config file, but must correspond to avatars in the default appearance
/// file, or pre-existing in the user database.
/// This should probably get moved into somewhere more core eventually.
/// </summary>
private void updateUserAppearance(Hashtable responseData, Hashtable requestData, UUID userid)
{
m_log.DebugFormat("[RADMIN] updateUserAppearance");
string dmale = m_config.GetString("default_male", "Default Male");
string dfemale = m_config.GetString("default_female", "Default Female");
string dneut = m_config.GetString("default_female", "Default Default");
string model = String.Empty;
// Has a gender preference been supplied?
if (requestData.Contains("gender"))
{
switch ((string)requestData["gender"])
{
case "m" :
case "male" :
model = dmale;
break;
case "f" :
case "female" :
model = dfemale;
break;
case "n" :
case "neutral" :
default :
model = dneut;
break;
}
}
// Has an explicit model been specified?
if (requestData.Contains("model") && (String.IsNullOrEmpty((string)requestData["gender"])))
{
model = (string)requestData["model"];
}
// No appearance attributes were set
if (String.IsNullOrEmpty(model))
{
m_log.DebugFormat("[RADMIN] Appearance update not requested");
return;
}
m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model <{1}>", userid, model);
string[] nomens = model.Split();
if (nomens.Length != 2)
{
m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
// nomens = dmodel.Split();
return;
}
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount mprof = scene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]);
if (mprof == null)
{
m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Appearance unchanged", model);
return;
}
// Set current user's appearance. This bit is easy. The appearance structure is populated with
// actual asset ids, however to complete the magic we need to populate the inventory with the
// assets in question.
establishAppearance(userid, mprof.PrincipalID);
m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
userid, model);
}
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/// <summary>
/// This method is called by updateAvatarAppearance once any specified model has been
/// ratified, or an appropriate default value has been adopted. The intended prototype
/// is known to exist, as is the target avatar.
/// </summary>
private void establishAppearance(UUID dest, UUID srca)
{
m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca);
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
AvatarAppearance ava = null;
AvatarData avatar = scene.AvatarService.GetAvatar(srca);
if (avatar != null)
ava = avatar.ToAvatarAppearance(srca);
// If the model has no associated appearance we're done.
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if (ava == null)
return;
// Simple appearance copy or copy Clothing and Bodyparts folders?
bool copyFolders = m_config.GetBoolean("copy_folders", false);
if (!copyFolders)
{
// Simple copy of wearables and appearance update
try
{
copyWearablesAndAttachments(dest, srca, ava);
AvatarData adata = new AvatarData(ava);
scene.AvatarService.SetAvatar(dest, adata);
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
dest, e.Message);
}
return;
}
// Copy Clothing and Bodypart folders and appearance update
try
{
Dictionary<UUID,UUID> imap = new Dictionary<UUID,UUID>();
copyInventoryFolders(dest, srca, AssetType.Clothing, imap, ava);
copyInventoryFolders(dest, srca, AssetType.Bodypart, imap, ava);
AvatarWearable[] wearables = ava.Wearables;
for (int i=0; i<wearables.Length; i++)
{
if (imap.ContainsKey(wearables[i].ItemID))
{
AvatarWearable dw = new AvatarWearable();
dw.AssetID = wearables[i].AssetID;
dw.ItemID = imap[wearables[i].ItemID];
ava.SetWearable(i, dw);
}
}
AvatarData adata = new AvatarData(ava);
scene.AvatarService.SetAvatar(dest, adata);
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN] Error transferring appearance for {0} : {1}",
dest, e.Message);
}
return;
}
/// <summary>
/// This method is called by establishAppearance to do a copy all inventory items
/// worn or attached to the Clothing inventory folder of the receiving avatar.
/// In parallel the avatar wearables and attachments are updated.
/// </summary>
private void copyWearablesAndAttachments(UUID dest, UUID srca, AvatarAppearance ava)
{
IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService;
// Get Clothing folder of receiver
InventoryFolderBase dstf = iserv.GetFolderForType(dest, AssetType.Clothing);
if (dstf == null)
throw new Exception("Cannot locate folder(s)");
// Missing destination folder? This should *never* be the case
if (dstf.Type != (short)AssetType.Clothing)
{
dstf = new InventoryFolderBase();
dstf.ID = UUID.Random();
dstf.Name = "Clothing";
dstf.Owner = dest;
dstf.Type = (short)AssetType.Clothing;
dstf.ParentID = iserv.GetRootFolder(dest).ID;
dstf.Version = 1;
iserv.AddFolder(dstf); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", srca);
}
// Wearables
AvatarWearable[] wearables = ava.Wearables;
AvatarWearable wearable;
for (int i=0; i<wearables.Length; i++)
{
wearable = wearables[i];
if (wearable.ItemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(wearable.ItemID, srca);
item = iserv.GetItem(item);
if (item != null)
{
InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
dsti.Name = item.Name;
dsti.Description = item.Description;
dsti.InvType = item.InvType;
dsti.CreatorId = item.CreatorId;
dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
dsti.NextPermissions = item.NextPermissions;
dsti.CurrentPermissions = item.CurrentPermissions;
dsti.BasePermissions = item.BasePermissions;
dsti.EveryOnePermissions = item.EveryOnePermissions;
dsti.GroupPermissions = item.GroupPermissions;
dsti.AssetType = item.AssetType;
dsti.AssetID = item.AssetID;
dsti.GroupID = item.GroupID;
dsti.GroupOwned = item.GroupOwned;
dsti.SalePrice = item.SalePrice;
dsti.SaleType = item.SaleType;
dsti.Flags = item.Flags;
dsti.CreationDate = item.CreationDate;
dsti.Folder = dstf.ID;
iserv.AddItem(dsti);
m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, dstf.ID);
// Wear item
AvatarWearable dw = new AvatarWearable();
dw.AssetID = wearable.AssetID;
dw.ItemID = dsti.ID;
ava.SetWearable(i, dw);
}
else
{
m_log.WarnFormat("[RADMIN] Error transferring {0} to folder {1}", wearable.ItemID, dstf.ID);
}
}
}
// Attachments
Dictionary<int, UUID[]> attachments = ava.GetAttachmentDictionary();
foreach (KeyValuePair<int, UUID[]> kvp in attachments)
{
int attachpoint = kvp.Key;
UUID itemID = kvp.Value[0];
if (itemID != UUID.Zero)
{
// Get inventory item and copy it
InventoryItemBase item = new InventoryItemBase(itemID, srca);
item = iserv.GetItem(item);
if (item != null)
{
InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
dsti.Name = item.Name;
dsti.Description = item.Description;
dsti.InvType = item.InvType;
dsti.CreatorId = item.CreatorId;
dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
dsti.NextPermissions = item.NextPermissions;
dsti.CurrentPermissions = item.CurrentPermissions;
dsti.BasePermissions = item.BasePermissions;
dsti.EveryOnePermissions = item.EveryOnePermissions;
dsti.GroupPermissions = item.GroupPermissions;
dsti.AssetType = item.AssetType;
dsti.AssetID = item.AssetID;
dsti.GroupID = item.GroupID;
dsti.GroupOwned = item.GroupOwned;
dsti.SalePrice = item.SalePrice;
dsti.SaleType = item.SaleType;
dsti.Flags = item.Flags;
dsti.CreationDate = item.CreationDate;
dsti.Folder = dstf.ID;
iserv.AddItem(dsti);
m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, dstf.ID);
// Attach item
ava.SetAttachment(attachpoint, dsti.ID, dsti.AssetID);
m_log.DebugFormat("[RADMIN] Attached {0}", dsti.ID);
}
else
{
m_log.WarnFormat("[RADMIN] Error transferring {0} to folder {1}", itemID, dstf.ID);
}
}
}
}
/// <summary>
/// This method is called by establishAppearance to copy inventory folders to make
/// copies of Clothing and Bodyparts inventory folders and attaches worn attachments
/// </summary>
private void copyInventoryFolders(UUID dest, UUID srca, AssetType assettype, Dictionary<UUID,UUID> imap,
AvatarAppearance ava)
{
IInventoryService iserv = m_app.SceneManager.CurrentOrFirstScene.InventoryService;
InventoryFolderBase srcf = iserv.GetFolderForType(srca, assettype);
InventoryFolderBase dstf = iserv.GetFolderForType(dest, assettype);
if (srcf == null || dstf == null)
throw new Exception("Cannot locate folder(s)");
// Missing source folder? This should *never* be the case
if (srcf.Type != (short)assettype)
{
srcf = new InventoryFolderBase();
srcf.ID = UUID.Random();
if (assettype == AssetType.Clothing) {
srcf.Name = "Clothing";
} else {
srcf.Name = "Body Parts";
}
srcf.Owner = srca;
srcf.Type = (short)assettype;
srcf.ParentID = iserv.GetRootFolder(srca).ID;
srcf.Version = 1;
iserv.AddFolder(srcf); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for source {0}", srca);
}
// Missing destination folder? This should *never* be the case
if (dstf.Type != (short)assettype)
{
dstf = new InventoryFolderBase();
dstf.ID = UUID.Random();
dstf.Name = assettype.ToString();
dstf.Owner = dest;
dstf.Type = (short)assettype;
dstf.ParentID = iserv.GetRootFolder(dest).ID;
dstf.Version = 1;
iserv.AddFolder(dstf); // store base record
m_log.ErrorFormat("[RADMIN] Created folder for destination {0}", srca);
}
InventoryFolderBase efolder;
List<InventoryFolderBase> folders = iserv.GetFolderContent(srca, srcf.ID).Folders;
foreach (InventoryFolderBase folder in folders)
{
efolder = new InventoryFolderBase();
efolder.ID = UUID.Random();
efolder.Name = folder.Name;
efolder.Owner = dest;
efolder.Type = folder.Type;
efolder.Version = folder.Version;
efolder.ParentID = dstf.ID;
iserv.AddFolder(efolder);
m_log.DebugFormat("[RADMIN] Added folder {0} to folder {1}", efolder.ID, srcf.ID);
List<InventoryItemBase> items = iserv.GetFolderContent(srca, folder.ID).Items;
foreach (InventoryItemBase item in items)
{
InventoryItemBase dsti = new InventoryItemBase(UUID.Random(), dest);
dsti.Name = item.Name;
dsti.Description = item.Description;
dsti.InvType = item.InvType;
dsti.CreatorId = item.CreatorId;
dsti.CreatorIdAsUuid = item.CreatorIdAsUuid;
dsti.NextPermissions = item.NextPermissions;
dsti.CurrentPermissions = item.CurrentPermissions;
dsti.BasePermissions = item.BasePermissions;
dsti.EveryOnePermissions = item.EveryOnePermissions;
dsti.GroupPermissions = item.GroupPermissions;
dsti.AssetType = item.AssetType;
dsti.AssetID = item.AssetID;
dsti.GroupID = item.GroupID;
dsti.GroupOwned = item.GroupOwned;
dsti.SalePrice = item.SalePrice;
dsti.SaleType = item.SaleType;
dsti.Flags = item.Flags;
dsti.CreationDate = item.CreationDate;
dsti.Folder = efolder.ID;
iserv.AddItem(dsti);
imap.Add(item.ID, dsti.ID);
m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", dsti.ID, efolder.ID);
// Attach item, if original is attached
int attachpoint = ava.GetAttachpoint(item.ID);
if (attachpoint != 0)
{
ava.SetAttachment(attachpoint, dsti.ID, dsti.AssetID);
m_log.DebugFormat("[RADMIN] Attached {0}", dsti.ID);
}
}
}
}
/// <summary>
/// This method is called if a given model avatar name can not be found. If the external
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/// file has already been loaded once, then control returns immediately. If not, then it
/// looks for a default appearance file. This file contains XML definitions of zero or more named
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/// avatars, each avatar can specify zero or more "outfits". Each outfit is a collection
/// of items that together, define a particular ensemble for the avatar. Each avatar should
/// indicate which outfit is the default, and this outfit will be automatically worn. The
/// other outfits are provided to allow "real" avatars a way to easily change their outfits.
/// </summary>
private bool createDefaultAvatars()
{
// Only load once
if (daload)
{
return false;
}
m_log.DebugFormat("[RADMIN] Creating default avatar entries");
daload = true;
// Load processing starts here...
try
{
string dafn = null;
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//m_config may be null if RemoteAdmin configuration secition is missing or disabled in OpenSim.ini
if (m_config != null)
{
dafn = m_config.GetString("default_appearance", "default_appearance.xml");
}
if (File.Exists(dafn))
{
XmlDocument doc = new XmlDocument();
string name = "*unknown*";
string email = "anon@anon";
uint regX = 1000;
uint regY = 1000;
string passwd = UUID.Random().ToString(); // No requirement to sign-in.
UUID ID = UUID.Zero;
AvatarAppearance mava;
XmlNodeList avatars;
XmlNodeList assets;
XmlNode perms = null;
bool include = false;
bool select = false;
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
IInventoryService iserv = scene.InventoryService;
IAssetService aserv = scene.AssetService;
doc.LoadXml(File.ReadAllText(dafn));
// Load up any included assets. Duplicates will be ignored
assets = doc.GetElementsByTagName("RequiredAsset");
foreach (XmlNode asset in assets)
{
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AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset, "name", ""), SByte.Parse(GetStringAttribute(asset, "type", "")), UUID.Zero.ToString());
rass.Description = GetStringAttribute(asset,"desc","");
rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
rass.Data = Convert.FromBase64String(asset.InnerText);
aserv.Store(rass);
}
avatars = doc.GetElementsByTagName("Avatar");
// The document may contain multiple avatars
foreach (XmlElement avatar in avatars)
{
m_log.DebugFormat("[RADMIN] Loading appearance for {0}, gender = {1}",
GetStringAttribute(avatar,"name","?"), GetStringAttribute(avatar,"gender","?"));
// Create the user identified by the avatar entry
try
{
// Only the name value is mandatory
name = GetStringAttribute(avatar,"name",name);
email = GetStringAttribute(avatar,"email",email);
regX = GetUnsignedAttribute(avatar,"regx",regX);
regY = GetUnsignedAttribute(avatar,"regy",regY);
passwd = GetStringAttribute(avatar,"password",passwd);
string[] nomens = name.Split();
UUID scopeID = scene.RegionInfo.ScopeID;
UserAccount account = scene.UserAccountService.GetUserAccount(scopeID, nomens[0], nomens[1]);
if (null == account)
{
account = CreateUser(scopeID, nomens[0], nomens[1], passwd, email);
if (null == account)
{
m_log.ErrorFormat("[RADMIN] Avatar {0} {1} was not created", nomens[0], nomens[1]);
return false;
}
}
// Set home position
GridRegion home = scene.GridService.GetRegionByPosition(scopeID,
(int)(regX * Constants.RegionSize), (int)(regY * Constants.RegionSize));
if (null == home) {
m_log.WarnFormat("[RADMIN]: Unable to set home region for newly created user account {0} {1}", nomens[0], nomens[1]);
} else {
scene.GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
m_log.DebugFormat("[RADMIN]: Set home region {0} for updated user account {1} {2}", home.RegionID, nomens[0], nomens[1]);
}
ID = account.PrincipalID;
m_log.DebugFormat("[RADMIN] User {0}[{1}] created or retrieved", name, ID);
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include = true;
}
catch (Exception e)
{
m_log.DebugFormat("[RADMIN] Error creating user {0} : {1}", name, e.Message);
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include = false;
}
// OK, User has been created OK, now we can install the inventory.
// First retrieve the current inventory (the user may already exist)
// Note that althought he inventory is retrieved, the hierarchy has
// not been interpreted at all.
if (include)
{
// Setup for appearance processing
AvatarData adata = scene.AvatarService.GetAvatar(ID);
if (adata != null)
mava = adata.ToAvatarAppearance(ID);
else
mava = new AvatarAppearance();
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AvatarWearable[] wearables = mava.Wearables;
for (int i=0; i<wearables.Length; i++)
{
wearables[i] = new AvatarWearable();
}
try
{
// m_log.DebugFormat("[RADMIN] {0} folders, {1} items in inventory",
// uic.folders.Count, uic.items.Count);
InventoryFolderBase cfolder = iserv.GetFolderForType(ID, AssetType.Clothing);
// This should *never* be the case
if (cfolder == null || cfolder.Type != (short)AssetType.Clothing)
{
cfolder = new InventoryFolderBase();
cfolder.ID = UUID.Random();
cfolder.Name = "Clothing";
cfolder.Owner = ID;
cfolder.Type = (short)AssetType.Clothing;
cfolder.ParentID = iserv.GetRootFolder(ID).ID;
cfolder.Version = 1;
iserv.AddFolder(cfolder); // store base record
m_log.ErrorFormat("[RADMIN] Created clothing folder for {0}/{1}", name, ID);
}
// OK, now we have an inventory for the user, read in the outfits from the
// default appearance XMl file.
XmlNodeList outfits = avatar.GetElementsByTagName("Ensemble");
InventoryFolderBase efolder;
string oname;
UUID assetid;
foreach (XmlElement outfit in outfits)
{
m_log.DebugFormat("[RADMIN] Loading outfit {0} for {1}",
GetStringAttribute(outfit,"name","?"), GetStringAttribute(avatar,"name","?"));
oname = GetStringAttribute(outfit,"name","");
select = (GetStringAttribute(outfit,"default","no") == "yes");
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// If the folder already exists, re-use it. The defaults may
// change over time. Augment only.
List<InventoryFolderBase> folders = iserv.GetFolderContent(ID, cfolder.ID).Folders;
efolder = null;
foreach (InventoryFolderBase folder in folders)
{
if (folder.Name == oname)
{
efolder = folder;
break;
}
}
// Otherwise, we must create the folder.
if (efolder == null)
{
m_log.DebugFormat("[RADMIN] Creating outfit folder {0} for {1}", oname, name);
efolder = new InventoryFolderBase();
efolder.ID = UUID.Random();
efolder.Name = oname;
efolder.Owner = ID;
efolder.Type = (short)AssetType.Clothing;
efolder.Version = 1;
efolder.ParentID = cfolder.ID;
iserv.AddFolder(efolder);
m_log.DebugFormat("[RADMIN] Adding outfile folder {0} to folder {1}", efolder.ID, cfolder.ID);
}
// Now get the pieces that make up the outfit
XmlNodeList items = outfit.GetElementsByTagName("Item");
foreach (XmlElement item in items)
{
assetid = UUID.Zero;
XmlNodeList children = item.ChildNodes;
foreach (XmlNode child in children)
{
switch (child.Name)
{
case "Permissions" :
m_log.DebugFormat("[RADMIN] Permissions specified");
perms = child;
break;
case "Asset" :
assetid = new UUID(child.InnerText);
break;
}
}
InventoryItemBase iitem = null;
// Check if asset is in inventory already
iitem = null;
List<InventoryItemBase> iitems = iserv.GetFolderContent(ID, efolder.ID).Items;
foreach (InventoryItemBase litem in iitems)
{
if (litem.AssetID == assetid)
{
iitem = litem;
break;
}
}
// Create inventory item
if (iitem == null)
{
iitem = new InventoryItemBase(UUID.Random(), ID);
iitem.Name = GetStringAttribute(item,"name","");
iitem.Description = GetStringAttribute(item,"desc","");
iitem.InvType = GetIntegerAttribute(item,"invtype",-1);
iitem.CreatorId = GetStringAttribute(item,"creatorid","");
iitem.CreatorIdAsUuid = (UUID)GetStringAttribute(item,"creatoruuid","");
iitem.NextPermissions = GetUnsignedAttribute(perms,"next",0x7fffffff);
iitem.CurrentPermissions = GetUnsignedAttribute(perms,"current",0x7fffffff);
iitem.BasePermissions = GetUnsignedAttribute(perms,"base",0x7fffffff);
iitem.EveryOnePermissions = GetUnsignedAttribute(perms,"everyone",0x7fffffff);
iitem.GroupPermissions = GetUnsignedAttribute(perms,"group",0x7fffffff);
iitem.AssetType = GetIntegerAttribute(item,"assettype",-1);
iitem.AssetID = assetid; // associated asset
iitem.GroupID = (UUID)GetStringAttribute(item,"groupid","");
iitem.GroupOwned = (GetStringAttribute(item,"groupowned","false") == "true");
iitem.SalePrice = GetIntegerAttribute(item,"saleprice",0);
iitem.SaleType = (byte)GetIntegerAttribute(item,"saletype",0);
iitem.Flags = GetUnsignedAttribute(item,"flags",0);
iitem.CreationDate = GetIntegerAttribute(item,"creationdate",Util.UnixTimeSinceEpoch());
iitem.Folder = efolder.ID; // Parent folder
iserv.AddItem(iitem);
m_log.DebugFormat("[RADMIN] Added item {0} to folder {1}", iitem.ID, efolder.ID);
}
// Attach item, if attachpoint is specified
int attachpoint = GetIntegerAttribute(item,"attachpoint",0);
if (attachpoint != 0)
{
mava.SetAttachment(attachpoint, iitem.ID, iitem.AssetID);
m_log.DebugFormat("[RADMIN] Attached {0}", iitem.ID);
}
// Record whether or not the item is to be initially worn
try
{
if (select && (GetStringAttribute(item, "wear", "false") == "true"))
{
mava.Wearables[iitem.Flags].ItemID = iitem.ID;
mava.Wearables[iitem.Flags].AssetID = iitem.AssetID;
}
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN] Error wearing item {0} : {1}", iitem.ID, e.Message);
}
} // foreach item in outfit
m_log.DebugFormat("[RADMIN] Outfit {0} load completed", oname);
} // foreach outfit
m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name);
AvatarData adata2 = new AvatarData(mava);
scene.AvatarService.SetAvatar(ID, adata2);
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN] Inventory processing incomplete for user {0} : {1}",
name, e.Message);
}
} // End of include
}
m_log.DebugFormat("[RADMIN] Default avatar loading complete");
}
else
{
m_log.DebugFormat("[RADMIN] No default avatar information available");
return false;
}
}
catch (Exception e)
{
m_log.WarnFormat("[RADMIN] Exception whilst loading default avatars ; {0}", e.Message);
return false;
}
return true;
}
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/// <summary>
/// Load an OAR file into a region..
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcLoadOARMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>filename</term>
/// <description>file name of the OAR file</description></item>
/// <item><term>region_uuid</term>
/// <description>UUID of the region</description></item>
/// <item><term>region_name</term>
/// <description>region name</description></item>
/// </list>
///
/// <code>region_uuid</code> takes precedence over
/// <code>region_name</code> if both are present; one of both
/// must be present.
///
/// XmlRpcLoadOARMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcLoadOARMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Load OAR Administrator Request");
FailIfRemoteAdminDisabled("Load OAR");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
foreach (string p in new string[] {"password", "filename"})
{
if (!requestData.Contains(p))
throw new Exception(String.Format("missing parameter {0}", p));
if (String.IsNullOrEmpty((string) requestData[p]))
throw new Exception(String.Format("parameter {0} is empty"));
}
// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
string filename = (string) requestData["filename"];
Scene scene = null;
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TryGetScene(region_uuid, out scene))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TryGetScene(region_name, out scene))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
}
else throw new Exception("neither region_name nor region_uuid given");
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
archiver.DearchiveRegion(filename);
else
throw new Exception("Archiver module not present for scene");
responseData["loaded"] = true;
response.Value = responseData;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] LoadOAR: {0}", e.Message);
m_log.DebugFormat("[RADMIN] LoadOAR: {0}", e.ToString());
responseData["loaded"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
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m_log.Info("[RADMIN]: Load OAR Administrator Request complete");
return response;
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}
}
/// <summary>
/// Save a region to an OAR file
/// <summary>
/// <param name="request">incoming XML RPC request</param>
/// <remarks>
/// XmlRpcSaveOARMethod takes the following XMLRPC
/// parameters
/// <list type="table">
/// <listheader><term>parameter name</term><description>description</description></listheader>
/// <item><term>password</term>
/// <description>admin password as set in OpenSim.ini</description></item>
/// <item><term>filename</term>
/// <description>file name for the OAR file</description></item>
/// <item><term>region_uuid</term>
/// <description>UUID of the region</description></item>
/// <item><term>region_name</term>
/// <description>region name</description></item>
/// </list>
///
/// <code>region_uuid</code> takes precedence over
/// <code>region_name</code> if both are present; one of both
/// must be present.
///
/// XmlRpcLoadOARMethod returns
/// <list type="table">
/// <listheader><term>name</term><description>description</description></listheader>
/// <item><term>success</term>
/// <description>true or false</description></item>
/// <item><term>error</term>
/// <description>error message if success is false</description></item>
/// </list>
/// </remarks>
public XmlRpcResponse XmlRpcSaveOARMethod(XmlRpcRequest request, IPEndPoint remoteClient)
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{
m_log.Info("[RADMIN]: Received Save OAR Administrator Request");
FailIfRemoteAdminDisabled("Save OAR");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
foreach (string p in new string[] {"password", "filename"})
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{
if (!requestData.Contains(p))
throw new Exception(String.Format("missing parameter {0}", p));
if (String.IsNullOrEmpty((string) requestData[p]))
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throw new Exception(String.Format("parameter {0} is empty"));
}
// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
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string filename = (string) requestData["filename"];
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Scene scene = null;
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
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if (!m_app.SceneManager.TryGetScene(region_uuid, out scene))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
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if (!m_app.SceneManager.TryGetScene(region_name, out scene))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
}
else throw new Exception("neither region_name nor region_uuid given");
IRegionArchiverModule archiver = scene.RequestModuleInterface<IRegionArchiverModule>();
if (archiver != null)
{
scene.EventManager.OnOarFileSaved += RemoteAdminOarSaveCompleted;
archiver.ArchiveRegion(filename);
lock (SOLock) Monitor.Wait(SOLock,5000);
scene.EventManager.OnOarFileSaved -= RemoteAdminOarSaveCompleted;
}
else
throw new Exception("Archiver module not present for scene");
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responseData["saved"] = true;
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response.Value = responseData;
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}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] SaveOAR: {0}", e.Message);
m_log.DebugFormat("[RADMIN] SaveOAR: {0}", e.ToString());
responseData["saved"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Save OAR Administrator Request complete");
return response;
}
private void RemoteAdminOarSaveCompleted(Guid uuid, string name)
{
m_log.DebugFormat("[RADMIN] File processing complete for {0}", name);
lock (SOLock) Monitor.Pulse(SOLock);
}
public XmlRpcResponse XmlRpcLoadXMLMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Load XML Administrator Request");
FailIfRemoteAdminDisabled("Load XML");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
lock (rslock)
{
try
{
Hashtable requestData = (Hashtable) request.Params[0];
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// check completeness
foreach (string p in new string[] {"password", "filename"})
{
if (!requestData.Contains(p))
throw new Exception(String.Format("missing parameter {0}", p));
if (String.IsNullOrEmpty((string) requestData[p]))
throw new Exception(String.Format("parameter {0} is empty"));
}
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// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
string filename = (string) requestData["filename"];
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
responseData["switched"] = true;
string xml_version = "1";
if (requestData.Contains("xml_version"))
{
xml_version = (string) requestData["xml_version"];
}
switch (xml_version)
{
case "1":
m_app.SceneManager.LoadCurrentSceneFromXml(filename, true, new Vector3(0, 0, 0));
break;
case "2":
m_app.SceneManager.LoadCurrentSceneFromXml2(filename);
break;
default:
throw new Exception(String.Format("unknown Xml{0} format", xml_version));
}
responseData["loaded"] = true;
response.Value = responseData;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] LoadXml: {0}", e.Message);
m_log.DebugFormat("[RADMIN] LoadXml: {0}", e.ToString());
responseData["loaded"] = false;
responseData["switched"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
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m_log.Info("[RADMIN]: Load XML Administrator Request complete");
return response;
}
}
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public XmlRpcResponse XmlRpcSaveXMLMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Save XML Administrator Request");
FailIfRemoteAdminDisabled("Save XML");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
foreach (string p in new string[] {"password", "filename"})
{
if (!requestData.Contains(p))
throw new Exception(String.Format("missing parameter {0}", p));
if (String.IsNullOrEmpty((string) requestData[p]))
throw new Exception(String.Format("parameter {0} is empty"));
}
// check password
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
string filename = (string) requestData["filename"];
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
responseData["switched"] = true;
string xml_version = "1";
if (requestData.Contains("xml_version"))
{
xml_version = (string) requestData["xml_version"];
}
switch (xml_version)
{
case "1":
m_app.SceneManager.SaveCurrentSceneToXml(filename);
break;
case "2":
m_app.SceneManager.SaveCurrentSceneToXml2(filename);
break;
default:
throw new Exception(String.Format("unknown Xml{0} format", xml_version));
}
responseData["saved"] = true;
response.Value = responseData;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] SaveXml: {0}", e.Message);
m_log.DebugFormat("[RADMIN] SaveXml: {0}", e.ToString());
responseData["saved"] = false;
responseData["switched"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Save XML Administrator Request complete");
return response;
}
public XmlRpcResponse XmlRpcRegionQueryMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
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m_log.Info("[RADMIN]: Received Query XML Administrator Request");
FailIfRemoteAdminDisabled("Query XML");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
if (!requestData.Contains("password"))
throw new Exception(String.Format("missing required parameter"));
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
Scene s = m_app.SceneManager.CurrentScene;
int health = s.GetHealth();
responseData["health"] = health;
response.Value = responseData;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] RegionQuery: {0}", e.Message);
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Query XML Administrator Request complete");
return response;
}
public XmlRpcResponse XmlRpcConsoleCommandMethod(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Command XML Administrator Request");
FailIfRemoteAdminDisabled("Command XML");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable) request.Params[0];
// check completeness
if (!requestData.Contains("password"))
throw new Exception(String.Format("missing required parameter"));
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
if (!requestData.Contains("command"))
throw new Exception(String.Format("missing required parameter"));
MainConsole.Instance.RunCommand(requestData["command"].ToString());
response.Value = responseData;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] ConsoleCommand: {0}", e.Message);
responseData["success"] = false;
responseData["error"] = e.Message;
response.Value = responseData;
}
m_log.Info("[RADMIN]: Command XML Administrator Request complete");
return response;
}
public XmlRpcResponse XmlRpcAccessListClear(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List Clear Request");
FailIfRemoteAdminDisabled("Access List Clear");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable) request.Params[0];
if (!requestData.Contains("password"))
throw new Exception(String.Format("missing required parameter"));
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
Scene s = m_app.SceneManager.CurrentScene;
s.RegionInfo.EstateSettings.EstateAccess = new UUID[]{};
if (s.RegionInfo.Persistent)
s.RegionInfo.EstateSettings.Save();
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] Access List Clear Request: {0}", e.Message);
responseData["success"] = false;
responseData["error"] = e.Message;
}
finally
{
response.Value = responseData;
}
m_log.Info("[RADMIN]: Access List Clear Request complete");
return response;
}
public XmlRpcResponse XmlRpcAccessListAdd(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List Add Request");
FailIfRemoteAdminDisabled("Access List Add");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable) request.Params[0];
if (!requestData.Contains("password"))
throw new Exception(String.Format("missing required parameter"));
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
int addk = 0;
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if (requestData.Contains("users"))
{
UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
IUserAccountService userService = m_app.SceneManager.CurrentOrFirstScene.UserAccountService;
Scene s = m_app.SceneManager.CurrentScene;
Hashtable users = (Hashtable) requestData["users"];
List<UUID> uuids = new List<UUID>();
foreach (string name in users.Values)
{
string[] parts = name.Split();
UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
if (account != null)
{
uuids.Add(account.PrincipalID);
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m_log.DebugFormat("[RADMIN] adding \"{0}\" to ACL for \"{1}\"", name, s.RegionInfo.RegionName);
}
}
List<UUID> acl = new List<UUID>(s.RegionInfo.EstateSettings.EstateAccess);
foreach (UUID uuid in uuids)
{
if (!acl.Contains(uuid))
{
acl.Add(uuid);
addk++;
}
}
s.RegionInfo.EstateSettings.EstateAccess = acl.ToArray();
if (s.RegionInfo.Persistent)
s.RegionInfo.EstateSettings.Save();
}
responseData["added"] = addk;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] Access List Add Request: {0}", e.Message);
responseData["success"] = false;
responseData["error"] = e.Message;
}
finally
{
response.Value = responseData;
}
m_log.Info("[RADMIN]: Access List Add Request complete");
return response;
}
public XmlRpcResponse XmlRpcAccessListRemove(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List Remove Request");
FailIfRemoteAdminDisabled("Access List Remove");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable) request.Params[0];
if (!requestData.Contains("password"))
throw new Exception(String.Format("missing required parameter"));
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
int remk = 0;
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if (requestData.Contains("users"))
{
UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
IUserAccountService userService = m_app.SceneManager.CurrentOrFirstScene.UserAccountService;
//UserProfileCacheService ups = m_app.CommunicationsManager.UserProfileCacheService;
Scene s = m_app.SceneManager.CurrentScene;
Hashtable users = (Hashtable) requestData["users"];
List<UUID> uuids = new List<UUID>();
foreach (string name in users.Values)
{
string[] parts = name.Split();
UserAccount account = userService.GetUserAccount(scopeID, parts[0], parts[1]);
if (account != null)
{
uuids.Add(account.PrincipalID);
}
}
List<UUID> acl = new List<UUID>(s.RegionInfo.EstateSettings.EstateAccess);
foreach (UUID uuid in uuids)
{
if (acl.Contains(uuid))
{
acl.Remove(uuid);
remk++;
}
}
s.RegionInfo.EstateSettings.EstateAccess = acl.ToArray();
if (s.RegionInfo.Persistent)
s.RegionInfo.EstateSettings.Save();
}
responseData["removed"] = remk;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] Access List Remove Request: {0}", e.Message);
responseData["success"] = false;
responseData["error"] = e.Message;
}
finally
{
response.Value = responseData;
}
m_log.Info("[RADMIN]: Access List Remove Request complete");
return response;
}
public XmlRpcResponse XmlRpcAccessListList(XmlRpcRequest request, IPEndPoint remoteClient)
{
m_log.Info("[RADMIN]: Received Access List List Request");
FailIfRemoteAdminDisabled("Access List List");
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XmlRpcResponse response = new XmlRpcResponse();
Hashtable responseData = new Hashtable();
try
{
responseData["success"] = true;
Hashtable requestData = (Hashtable) request.Params[0];
if (!requestData.Contains("password"))
throw new Exception(String.Format("missing required parameter"));
if (!String.IsNullOrEmpty(m_requiredPassword) &&
(string) requestData["password"] != m_requiredPassword) throw new Exception("wrong password");
if (requestData.Contains("region_uuid"))
{
UUID region_uuid = (UUID) (string) requestData["region_uuid"];
if (!m_app.SceneManager.TrySetCurrentScene(region_uuid))
throw new Exception(String.Format("failed to switch to region {0}", region_uuid.ToString()));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_uuid.ToString());
}
else if (requestData.Contains("region_name"))
{
string region_name = (string) requestData["region_name"];
if (!m_app.SceneManager.TrySetCurrentScene(region_name))
throw new Exception(String.Format("failed to switch to region {0}", region_name));
m_log.InfoFormat("[RADMIN] Switched to region {0}", region_name);
}
else throw new Exception("neither region_name nor region_uuid given");
Scene s = m_app.SceneManager.CurrentScene;
UUID[] acl = s.RegionInfo.EstateSettings.EstateAccess;
Hashtable users = new Hashtable();
foreach (UUID user in acl)
{
UUID scopeID = m_app.SceneManager.CurrentOrFirstScene.RegionInfo.ScopeID;
UserAccount account = m_app.SceneManager.CurrentOrFirstScene.UserAccountService.GetUserAccount(scopeID, user);
if (account != null)
{
users[user.ToString()] = account.FirstName + " " + account.LastName;
}
}
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responseData["users"] = users;
}
catch (Exception e)
{
m_log.InfoFormat("[RADMIN] Acces List List: {0}", e.Message);
responseData["success"] = false;
responseData["error"] = e.Message;
}
finally
{
response.Value = responseData;
}
m_log.Info("[RADMIN]: Access List List Request complete");
return response;
}
private static void checkStringParameters(XmlRpcRequest request, string[] param)
{
Hashtable requestData = (Hashtable) request.Params[0];
foreach (string p in param)
{
if (!requestData.Contains(p))
throw new Exception(String.Format("missing string parameter {0}", p));
if (String.IsNullOrEmpty((string) requestData[p]))
throw new Exception(String.Format("parameter {0} is empty", p));
}
}
private static void checkIntegerParams(XmlRpcRequest request, string[] param)
{
Hashtable requestData = (Hashtable) request.Params[0];
foreach (string p in param)
{
if (!requestData.Contains(p))
throw new Exception(String.Format("missing integer parameter {0}", p));
}
}
private bool getBoolean(Hashtable requestData, string tag, bool defv)
{
// If an access value has been provided, apply it.
if (requestData.Contains(tag))
{
switch (((string)requestData[tag]).ToLower())
{
case "true" :
case "t" :
case "1" :
return true;
case "false" :
case "f" :
case "0" :
return false;
default :
return defv;
}
}
else
return defv;
}
private int GetIntegerAttribute(XmlNode node, string attr, int dv)
{
try { return Convert.ToInt32(node.Attributes[attr].Value); } catch{}
return dv;
}
private uint GetUnsignedAttribute(XmlNode node, string attr, uint dv)
{
try { return Convert.ToUInt32(node.Attributes[attr].Value); } catch{}
return dv;
}
private string GetStringAttribute(XmlNode node, string attr, string dv)
{
try { return node.Attributes[attr].Value; } catch{}
return dv;
}
public void Dispose()
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{
}
/// <summary>
/// Create a user
/// </summary>
/// <param name="scopeID"></param>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
/// <param name="email"></param>
private UserAccount CreateUser(UUID scopeID, string firstName, string lastName, string password, string email)
{
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
IUserAccountService m_UserAccountService = scene.UserAccountService;
IGridService m_GridService = scene.GridService;
IAuthenticationService m_AuthenticationService = scene.AuthenticationService;
IGridUserService m_GridUserService = scene.GridUserService;
IInventoryService m_InventoryService = scene.InventoryService;
UserAccount account = m_UserAccountService.GetUserAccount(scopeID, firstName, lastName);
if (null == account)
{
account = new UserAccount(scopeID, firstName, lastName, email);
if (account.ServiceURLs == null || (account.ServiceURLs != null && account.ServiceURLs.Count == 0))
{
account.ServiceURLs = new Dictionary<string, object>();
account.ServiceURLs["HomeURI"] = string.Empty;
account.ServiceURLs["GatekeeperURI"] = string.Empty;
account.ServiceURLs["InventoryServerURI"] = string.Empty;
account.ServiceURLs["AssetServerURI"] = string.Empty;
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}
if (m_UserAccountService.StoreUserAccount(account))
{
bool success;
if (m_AuthenticationService != null)
{
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
if (!success)
m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
firstName, lastName);
}
GridRegion home = null;
if (m_GridService != null)
{
List<GridRegion> defaultRegions = m_GridService.GetDefaultRegions(UUID.Zero);
if (defaultRegions != null && defaultRegions.Count >= 1)
home = defaultRegions[0];
if (m_GridUserService != null && home != null)
m_GridUserService.SetHome(account.PrincipalID.ToString(), home.RegionID, new Vector3(128, 128, 0), new Vector3(0, 1, 0));
else
m_log.WarnFormat("[RADMIN]: Unable to set home for account {0} {1}.",
firstName, lastName);
}
else
m_log.WarnFormat("[RADMIN]: Unable to retrieve home region for account {0} {1}.",
firstName, lastName);
if (m_InventoryService != null)
{
success = m_InventoryService.CreateUserInventory(account.PrincipalID);
if (!success)
m_log.WarnFormat("[RADMIN]: Unable to create inventory for account {0} {1}.",
firstName, lastName);
}
m_log.InfoFormat("[RADMIN]: Account {0} {1} created successfully", firstName, lastName);
return account;
} else {
m_log.ErrorFormat("[RADMIN]: Account creation failed for account {0} {1}", firstName, lastName);
}
}
else
{
m_log.ErrorFormat("[RADMIN]: A user with the name {0} {1} already exists!", firstName, lastName);
}
return null;
}
/// <summary>
/// Change password
/// </summary>
/// <param name="firstName"></param>
/// <param name="lastName"></param>
/// <param name="password"></param>
private bool ChangeUserPassword(string firstName, string lastName, string password)
{
Scene scene = m_app.SceneManager.CurrentOrFirstScene;
IUserAccountService m_UserAccountService = scene.UserAccountService;
IAuthenticationService m_AuthenticationService = scene.AuthenticationService;
UserAccount account = m_UserAccountService.GetUserAccount(UUID.Zero, firstName, lastName);
if (null != account)
{
bool success = false;
if (m_AuthenticationService != null)
success = m_AuthenticationService.SetPassword(account.PrincipalID, password);
if (!success) {
m_log.WarnFormat("[RADMIN]: Unable to set password for account {0} {1}.",
firstName, lastName);
return false;
}
return true;
}
else
{
m_log.ErrorFormat("[RADMIN]: No such user");
return false;
}
}
2007-12-03 07:10:08 +00:00
}
}