Justin Clark-Casey (justincc)
bb4cb16512
Add profile, merge, noassets and skip-assets options for loading/saving oars via RemoteAdmin
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This is http://opensimulator.org/mantis/view.php?id=5453
Thanks Michelle Argus!
2011-07-02 01:05:03 +01:00
Justin Clark-Casey (justincc)
513d63455e
Create a very basic initial test which just creates an 'npc' and tests that the scene presence exists
2011-07-02 01:01:40 +01:00
Justin Clark-Casey (justincc)
ed12e38480
refactor: simplify existing npc code by creating them directly rather than indirectly via a timer
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no obvious reason for doing this asynchonously, especially as the caller was sleeping in order to pick up the response anyway!
2011-07-02 00:18:15 +01:00
Justin Clark-Casey (justincc)
fba961c63f
Make default serverside_object_permissions = true since this better matches user expectations.
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It also matches the default setting in the OpenSim.ini.example file
2011-07-01 23:06:46 +01:00
Justin Clark-Casey (justincc)
e765759f50
If OpenSim has been built from a git tree, then include version information automatically by dereferencing .git/HEAD
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A blank bin/.version file will stop this being displayed.
2011-07-01 22:48:00 +01:00
Justin Clark-Casey (justincc)
759e855566
refactor: rename gitCommitFileName to manualVersionFileName since bin/.version doesn't necessary have to be a git hash
2011-07-01 21:47:30 +01:00
Justin Clark-Casey (justincc)
e41093635a
fix build break I just introduced
2011-07-01 21:37:03 +01:00
Justin Clark-Casey (justincc)
9f72fbcb75
Add an async inventory details sender to respond to FetchInventory packets.
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If a user with a very large inventory right-clicks on their "My Inventory" folder, viewer 1 code will send a massive number of Fetchinventory requests.
Even though each is handled asynchronously via a pool thread, the sheer frequency of requests overwhelms the pool and freezes inbound packet handling.
This change makes the first Fetchinventory thread also handle subsequent requests, freeing up the other threads.
Further efficiencies could be made by handling all the items in a particular FetchInventory request together, rather than separately.
2011-07-01 21:25:40 +01:00
Huaiyu (Kitty) Liu
f029bd7782
Reimplement AddNewSceneObjectBySync in SceneGraph.cs and DeleteSceneObjectBySync in Scene.cs,
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so that they are eventually calling OpenSim's implementation of AddSceneObject and DeleteSceneObject.
Also, fixed a bug in syncing position of attachments.
2011-06-30 16:44:01 -07:00
Justin Clark-Casey (justincc)
2d2c29ef3e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-30 22:41:21 +01:00
Justin Clark-Casey (justincc)
a9b7487fcb
improve and tidy up some config file comments
2011-06-30 22:36:41 +01:00
Dan Lake
c06d9569d2
Merge branch 'dev' into dsg
2011-06-30 14:33:04 -07:00
Robert Adams
6574690c7b
Add FullPartID dictonary entry into AddNewSceneObjectBySync
2011-06-30 14:10:00 -07:00
BlueWall
60798f77a8
Small fix to prebuild.xml for Monodevelop build system
2011-06-30 15:46:02 -04:00
Justin Clark-Casey (justincc)
03feb50a72
minor: adjust some indentation and spacing in OpenSim.ini.example for consistency
2011-06-30 20:26:17 +01:00
Dan Lake
7127910b3d
Merge branch 'dev' into dsg
2011-06-30 11:03:59 -07:00
dahlia
5c18ebf424
Allow physics proxy generation for meshes using new asset format.
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Fix an invalid cast exception while decoding new mesh asset format.
2011-06-29 17:36:41 -07:00
Huaiyu (Kitty) Liu
5e8f24a44a
Remove some debug messages for syncing property shape.
2011-06-29 16:07:38 -07:00
Huaiyu (Kitty) Liu
1da0f6e9d9
Changed object type of the copy of SOP property "Shape" from string to PrimitiveBaseShape,
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in RegionSyncModule's cache of each SOP (see PropertySyncInfo.ToOSDMap(), FromOSDMap()).
2011-06-29 11:41:46 -07:00
Huaiyu (Kitty) Liu
64b39bf0f3
Added some debug messages.
2011-06-29 10:11:21 -07:00
Justin Clark-Casey (justincc)
c84a1bd99f
Don't follow inventory links of links.
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This is to avoid problems with corrupt inventories where an inventory link target points back at the source's folder
No viewer has been observed to set these up as of yet. If this ever happens, we will need a more sophisticated solution to track sent folders within the recursion
2011-06-29 01:33:41 +01:00
Justin Clark-Casey (justincc)
1b4c08730e
refactor: simplify redundant double containing folder check
2011-06-29 00:56:35 +01:00
Justin Clark-Casey (justincc)
3f0b8db0c1
If an inventory link target is in the same folder as the source, then don't recursively request that folder.
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Currently, this should never actually happen but certainly best to handle this case
2011-06-29 00:54:53 +01:00
Justin Clark-Casey (justincc)
22f25fae38
Hack around with the NPC module to get osNpcCreate() partially working again.
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This now creates an avatar but appearance is always cloudy.
Move doesn't work.
Really, creating an NPC should only involve a ScenePresence rather than doing anything with IClientAPI, since an NPC has no viewer to communicate with!
2011-06-29 00:28:22 +01:00
Huaiyu (Kitty) Liu
981ac91393
Changed the writer/reader access functions to m_primsInSync in PrimSyncInfoManager.
2011-06-28 14:47:56 -07:00
Huaiyu (Kitty) Liu
9817734adf
Line ending conversions.
2011-06-28 10:59:51 -07:00
Makopoppo
ee92f22f2a
[PATCH 2/2] [FIX] osGetPrimitiveParams() and osSetPrimitiveParams()
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crashes throwing System.NullReferenceException
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:29 -04:00
Makopoppo
80010f8908
[PATCH] osSetSpeed() will accept float number
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
ffa790d69d
[PATCH] Get osGetWindParam() and osSetWindParam() accessible
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
882d5c82b3
[PATCH 1/2] Fixed the function names of some OSSL functions shown as
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threat-level check error message
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Makopoppo
e11c959400
[PATCH] Changed Wind parameters default value in OpenSim.ini.example
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according to implementation
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-06-28 11:48:28 -04:00
Justin Clark-Casey (justincc)
36e2054760
minor: temporarily comment out the local status notify friends messages seen on login/logout, since it's a bit noisy on the console.
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Please uncomment if/when this is still needed.
2011-06-27 23:12:54 +01:00
Justin Clark-Casey (justincc)
698cd0b3c2
Remove the now unused [cms] section from OpenSimDefaults.ini
2011-06-25 01:33:09 +01:00
Justin Clark-Casey (justincc)
5daac0584a
Fix bug in reset user password where entering an invalid name would cause an exception. Also, convert this commands log output to console output.
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Console output is more appropriate for console commands. The log only gets one side of the conversation anyway (since it doesn't necessarily record command inputs).
2011-06-25 00:08:14 +01:00
Justin Clark-Casey (justincc)
296774495b
Implement "set user level" console command to set the user level (which determines whether a user has a god account)
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Adapted from Makopoppo's patch in http://opensimulator.org/mantis/view.php?id=5552 . Thanks!
2011-06-25 00:03:34 +01:00
Justin Clark-Casey (justincc)
56dcc51094
Add a command "show account <first-name> <last-Name>" to the user account service that will show the given user details
2011-06-24 23:54:37 +01:00
Makopoppo
7545692f32
Changed actual default values of 'ServiceConnectorModule' and 'MessagingModule' in [Groups] section in accordance with OpenSim.ini.example descriptions
2011-06-24 22:40:21 +01:00
Oren Hurvitz
0dd3281caf
Optionally, don't delete previously compiled scripts on startup
2011-06-24 22:07:20 +01:00
Justin Clark-Casey (justincc)
afb1248e39
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-24 21:57:16 +01:00
Justin Clark-Casey (justincc)
1a0a9d2290
Implement the latest mesh mechanism so that rezzing the uploaded mesh now works again.
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Many thanks to the aurora project for pioneering this.
This code is almost certainly not bug free, but it does at least appear to handle simple meshes (except when the viewer crashes - but it is beta!).
2011-06-24 21:54:01 +01:00
BlueWall
1cad116b1d
Merge branch 'master' of /home/opensim/src/opensim
2011-06-24 16:33:40 -04:00
BlueWall
75199a0d2c
RegionReady Module:
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Add notification to neighbors when logins are enabled.
2011-06-24 16:20:13 -04:00
Justin Clark-Casey (justincc)
37a7c16734
minor: method documentation
2011-06-24 21:01:48 +01:00
Justin Clark-Casey (justincc)
de20f0603f
Tell hypergridders when their teleports fail because of the 4096 limit rather than just saying "destination not found"
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Instead of performing the 4096 check when the region is linked (and subsequently removing the link), leave the link in place and perform the check in the entity transfer module
This allows us to explicitly tell the hypergridder why the teleport failed (region out of range).
It also allows people on regions that are within range (on a large source grid) to teleport.
The Check4096 config parameter in the [GridService] section is replaced by a max_distance paramter in a new [EntityTransfer] section in OpenSimDefaults.ini
Since the parameter is in OpenSimDefaults.ini no action needs to be taken unless you want to increase this limit. It could also be decreased.
The check is being made in the base entity transfer module, since I believe the viewer problem occurs both on extremely large grids and while hypergridding.
2011-06-24 19:49:05 +01:00
Robert Adams
664f1ad2be
Fix avatars pushing other avatars in ODE
2011-06-23 12:25:44 -07:00
Dan Lake
c90c94e788
Merge branch 'master' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dsg
2011-06-21 16:59:22 -07:00
Dan Lake
f5eb2ffe93
Merge branch 'master' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-06-21 16:58:34 -07:00
Dan Lake
b71b7b2f7c
Updated CacheUserName to work without circuit data on non-client manager actors. I need to fix this long term by creating a circuit data on non-cm actors and synchronizing properties across using sync layer.
2011-06-21 16:55:31 -07:00
Dan Lake
7573d3a1ac
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-21 10:44:54 -07:00
Dan Lake
974292996a
* Switched Intel license for OpenSim contributors in DSG files
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* Added Intel Corporation copyright for DSG to contributors.txt file
* Removed non-DSG bullet development files
2011-06-17 15:21:54 -07:00