Dan Lake
0bd24d1f14
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 12:55:27 -07:00
Justin Clark-Casey (justincc)
08db3c5a8e
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 20:42:15 +01:00
Justin Clark-Casey (justincc)
b5518dc906
minor: Add some commented out destructor logging messages for potential future use.
...
At the moment, client and scene objects are being garbage collected as expected, at least in simple scenarios.
2011-06-10 20:40:14 +01:00
Diva Canto
eeac2275c9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 09:17:06 -07:00
Diva Canto
98d1e7768a
New method for resetting the map on HG: do it only once upon changing grids, and reset only exactly the map blocks that had regions in them. WARNING: this fetches all the regions from the Grid service, so there is a chance that this is a really bad idea in large grids. Pushing it for testing.
2011-06-10 09:16:43 -07:00
dahlia
387b228d68
partial update for new mesh asset format - handle both old and new formats for physics mesh
2011-06-10 00:38:38 -07:00
Justin Clark-Casey (justincc)
9149ef6c89
For MySQL, migrate region tables to the MyISAM storage engine rather than InnoDB
...
Using MyISAM proves vastly faster for persisting scene objects.
For instance, a scene object that took 9 seconds to persist before now takes 1. This also improves the experience of loading large OARs.
We don't use any of the transactional features of InnoDB.
The only thing that may have an impact is that InnoDB does row locking on inserts while MyISAM does table locking.
However, field reports say there is no noticeable difference.
2011-06-10 02:33:50 +01:00
Justin Clark-Casey (justincc)
d780500c58
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-06-10 02:29:30 +01:00
Justin Clark-Casey (justincc)
2bc8dcfdbd
minor: add method doc to make it clear that click action is fired when the click action is changed, not when a prim is clicked
2011-06-10 02:27:45 +01:00
Diva Canto
8d3a8a0a81
The map breakage is actually at 2048!
2011-06-09 16:51:47 -07:00
Diva Canto
e3e1f6308d
Change the name of the newest command to "show names" so that it doesn't conflict with the existing "show users"
2011-06-09 16:11:47 -07:00
Diva Canto
4cf60c5d9d
Removing special casing on failures. This may also fix reports of this issue:
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22:07:53 - [USER AGENT CONNECTOR]: remote call to http://hg.osgrid.org:80/ returned an error: Requested method [locate_user] from 127.0.0.1 threw exception: Object reference not set to an instance of an object at OpenSim.Services.HypergridService.UserAgentService.LocateUser (UUID userID) [0x00000] in <filename unknown>:0
2011-06-08 19:51:48 -07:00
Diva Canto
49e4e53928
Consistency fix on the last commit.
2011-06-08 16:41:58 -07:00
Diva Canto
2a46f756d6
Fixed a compilation problem. Also added a lengthy comment on the Map hack, so that it never goes unnoticed again.
2011-06-08 16:38:25 -07:00
Robert Adams
6dc15dcb0c
Tweek to BSCharacter to not send avatar updates continuiously. Newest version of 64 bit BulletSim.dll
2011-06-08 16:14:11 -07:00
Diva Canto
1bd712c541
Reverting the [HG]MapModule to its buggy behavior above 4096. Ppl seem to prefer the color blue, and I have given up trying to make things work above 4096.
...
Revert "Improved reuse on the WorldMap/WorldMapModule.cs"
This reverts commit d473d9975e
.
2011-06-08 16:12:47 -07:00
Diva Canto
80fc607d75
Fixed "Unknown User" listed as creator/owner on prims created with the Build button by foreign visitors. Added command to the UserManagementModule to list all the known bindings between user UUIDs and their names: show user-names.
2011-06-08 16:01:33 -07:00
Diva Canto
9759b2a4bb
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB.
2011-06-08 15:18:14 -07:00
Diva Canto
90f657d77d
Deleted wrong debug message.
2011-06-08 13:45:38 -07:00
Robert Adams
16aa0f73e5
Upgrade to 64 bit version of BulletSim
2011-06-08 09:45:42 -07:00
Oren Hurvitz
61f1c2b2c5
Write estate errors on startup to the log
2011-06-07 20:20:04 -07:00
Oren Hurvitz
39323055bd
When a plugin fails to load because a DLL is missing, log which DLL it is
2011-06-07 20:17:49 -07:00
Diva Canto
eabfc9ca15
Added error message to help understand http://opensimulator.org/mantis/view.php?id=5527
2011-06-07 20:05:24 -07:00
Diva Canto
3307db5d4a
This hopefully fixes all issues with online/offline notifications across grids. http://opensimulator.org/mantis/view.php?id=5528
2011-06-07 19:36:04 -07:00
Diva Canto
02b40670be
This makes the display names work better for foreigners
2011-06-07 12:10:57 -07:00
Diva Canto
41627bdf8a
Remove scary error message
2011-06-07 12:09:32 -07:00
Diva Canto
f5d82350bb
This fixes the crash reported in http://opensimulator.org/mantis/view.php?id=5529 related to sending IMs to foreign friends who are offline. Hopefully.
2011-06-07 10:51:12 -07:00
Diva Canto
1a23d322ac
More on the hunt for the slow down on HGFriendsModule. - Don't requests the online friends on foreign grids. If this works, there's another way of getting that info.
2011-06-06 19:52:50 -07:00
Diva Canto
dce0e46eaa
Moved the Mono Addins declaration of the HGFriendsModule to where the one for FriendModule is -- CoreModulePlugin.addin.xml (trying to hunt down the slowness reported by Nebadon related to HGFriends)
2011-06-06 18:20:02 -07:00
Diva Canto
e77ca65e57
This should make offline IMs work again. It should work for incoming foreign IMs where the local recipient is offline. I can't test any of this, because I don't run an offline IM server.
2011-06-06 17:46:34 -07:00
Huaiyu (Kitty) Liu
7c542be833
When TaskInventory value is synced across, each receiver will also call
...
Inventory.ForceInventoryPersistence, so that PSA will see HasInventoryChanged
set to true and do proper persistence backup.
Also, added ScheduleSyncUpdate in UpdateInventoryItem, so that the new
TaskInventory item will be propagated to all actors.
2011-06-06 15:22:23 -07:00
Huaiyu (Kitty) Liu
d28c857232
Added code to also propagate ScriptColliding and ScriptCollidingEnd events.
2011-06-06 11:39:22 -07:00
Diva Canto
6861606b6d
Narrow down the exception catching to exactly the exception of interest. This may decrease the time of processing prims with broken user data.
2011-06-05 19:46:29 -07:00
Diva Canto
78e76bba38
Removed unused dependency (that happened to have the wrong path)
2011-06-05 18:50:21 -07:00
Huaiyu (Kitty) Liu
90abbe26d3
Added code in SyncDebug to debug the save-and-refire of collision_start event.
2011-06-05 11:18:35 -07:00
Huaiyu (Kitty) Liu
fb716dbd68
Added code to save and refire collision_start event if the colliders are not found in
...
local scene yet.
2011-06-04 23:17:56 -07:00
Dan Lake
71d991fe8a
Added a cache to message transfer module for UUID->GridRegion data
2011-06-04 19:56:36 -07:00
Huaiyu (Kitty) Liu
0319807820
Only ScriptCollidingStart is propogated from PE now. Code added to sync that event.
2011-06-04 15:09:41 -07:00
Justin Clark-Casey (justincc)
205b2f7ea4
Remove the unmaintained 'CMS' framework, which was really a 'source-control' experiment from 2008.
...
This hasn't been touched for about 2 years and I haven't being using it. If this is wrong then please let me know.
2011-06-04 03:01:52 +01:00
Justin Clark-Casey (justincc)
fe471b6424
Extend TestGiveInventoryFolder() to test giving back the freshly received folder
2011-06-04 02:44:53 +01:00
Justin Clark-Casey (justincc)
12b1cbf8bf
Fix give inventory tests to use different users rather than (accidentally) the same user. Extend TestGiveInventoryItem() to test giving back the same item.
2011-06-04 02:39:26 +01:00
Justin Clark-Casey (justincc)
fe890554fb
insert an InventoryArchiveUtils.FindItemsByPath() to return multiple items rather than just the first one
2011-06-04 01:37:01 +01:00
Justin Clark-Casey (justincc)
896f039513
create TestGetInventoryItem()
2011-06-04 00:51:49 +01:00
Justin Clark-Casey (justincc)
1543fd7fff
extend TestGiveInventoryFolder() to check for the receipt by user 2
2011-06-04 00:20:54 +01:00
Justin Clark-Casey (justincc)
66004a9375
If an llSensor() is in an attachment, make the detection cone face in the direction of the avatar, not the relative rotation of the attachment towards the avatar.
...
This is effectively a copy/paste from 459323a
, which should be refactored sometime.
This seems the obvious problem from field reports but I have not tested the fix myself. Feedback welcome.
2011-06-03 23:43:09 +01:00
Justin Clark-Casey (justincc)
d09210da86
minor: add in method print out to new test
2011-06-03 23:15:31 +01:00
Justin Clark-Casey (justincc)
527e10a04e
add stub UserInventoryTests.GiveInventoryFolder(). Not yet complete
2011-06-03 23:13:05 +01:00
Huaiyu (Kitty) Liu
a48511ee30
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-06-03 13:35:19 -07:00
Huaiyu (Kitty) Liu
7b8db83bd3
Edited a few debug messages.
2011-06-03 13:34:18 -07:00
Huaiyu (Kitty) Liu
22f5f7962c
Added code so that collision events are only forwarded from PSA to script engines.
2011-06-03 13:17:44 -07:00