Commit Graph

8194 Commits (01f70de2ea562f78991084be01a83295f8f2be0b)

Author SHA1 Message Date
Justin Clarke Casey 01f70de2ea * Consistently lock part.TaskInventory as pointed out in http://opensimulator.org/mantis/view.php?id=3159
* Not locking causes enumeration exceptions as described in this matis
* part.TaskInventory needs to be locked for every access as it's a dictionary
* Extra locking will hopefully not cause any major issues - in places where the enumeration of the dictionary performs other lock or long running operations, the dictionary is 
cloned instead
2009-02-20 14:04:29 +00:00
Melanie Thielker c28b2f799a Revert previous commit 2009-02-20 12:48:46 +00:00
Melanie Thielker 7b1c42836d Committing interface and stubs for IM interception 2009-02-20 12:15:40 +00:00
Mike Mazur a42499c947 Thanks DoranZemlja for a patch implementing non-shortcircuiting in
logical and and logical or in LSL. Fixes Mantis #3174.
2009-02-20 07:40:36 +00:00
Mike Mazur dd70309fdf Update TESTING.txt. Mantis #3174. 2009-02-20 04:55:09 +00:00
diva 142ad8826a Safe to remove remoting_listener_port out of OpenSim.ini. 2009-02-20 04:15:10 +00:00
diva 33330297d6 THE BIG ANTI-REMOTING SCHLEP -- StartRemoting is no more. Sims in older versions will have a hard time communicating with sims on this release and later, especially if they haven't transitioned to RESTComms at all.
There's still some cleanup to do on assorted data structures, but the main functional change here is that sims no longer listen on remoting ports.
2009-02-20 03:39:50 +00:00
Jeff Ames 7d4846462b Update svn properties, add copyright headers, minor formatting cleanup. 2009-02-20 02:33:54 +00:00
lbsa71 5e39e515f9 * Another stab at removing AssetServer.exe dependencies 2009-02-20 02:26:27 +00:00
diva e725e485fa This moves the 2 friends-related interregion messages out of OGS1 and into the FriendsModule. No functional changes. Those messages were sent over XMLRPC, and that's how it continues to be for now. Just moving this couple of interregion messages out of OGS1, in preparation for the big shlep ahead. 2009-02-20 00:18:18 +00:00
lbsa71 35486403e3 * Fixed erroneously reverted xmlns
*sigh*
2009-02-19 20:03:17 +00:00
lbsa71 b99d9bdeb1 * Reverted the AssetServer fix, apparently something was dependent on IAssetDataPlugin being in OpenSim.Data 2009-02-19 19:32:53 +00:00
lbsa71 1bcc489f5b * Moved the AssetStreamHandlers to OpenSim.Framework.Servers
* And there, all refs to OpenSim.Grid.AssetServer.exe gone.

/me takes a bow.
2009-02-19 19:04:51 +00:00
lbsa71 cacf971e3b * moved the Get/PostAssetStreamHandler to the Servers namespace... slowly getting there... 2009-02-19 18:57:59 +00:00
lbsa71 00a5fb9484 * Split RestService.cs into GetAssetStreamHandler.cs and PostAssetStreamHandler.cs - then killed off original (misnomed) file.
* Really, who wrote this jurassic shit code all with totally wrong file names? Ah yeah, that'd be me. Sorry.
2009-02-19 18:53:43 +00:00
lbsa71 d2617149ca * Changed Prebuild.xml back to specifying xmlns
* Consequentially, dropped Prebuild solution from Prebuild.xml as the 1.7 schema does not allow for more than one solution per xml file. (*rolls eyes*)
2009-02-19 18:48:46 +00:00
lbsa71 b5502ef3c3 * Extracted IAssetData and moved it to OpenSim.Framework to prepare to get rid of ugly CoreModules dependency on AssetServer.exe
* And yes, the IAssetDataPlugin is misnomed, which became apparent on extracting it.
2009-02-19 18:40:32 +00:00
Justin Clarke Casey 631e10f269 * Apply http://opensimulator.org/mantis/view.php?id=3151
* Fixes NHibernate overflow exception when saving some objects (under at least PostgreSQL 8.3)
* Thanks Tommil!
2009-02-19 18:31:45 +00:00
lbsa71 fbeedc3272 * It think it actually works now. Only that AssetService weirdness left to fix.
* Ignored some gens
2009-02-19 18:27:19 +00:00
Justin Clarke Casey 0760956561 * Apply http://opensimulator.org/mantis/view.php?id=3142
* Changes varchar(36) columns to UUID type in MSSQL - this will be much more efficient
* ===As always, please, please backup your database before applying this patch===
* Thanks Ruud Lathrop (for the patch) and StrawberryFride (for the review)
2009-02-19 18:09:10 +00:00
lbsa71 06ece33bee * Okay, so finally got my head around this. Problem is that upstream Prebuild copied dlls promiscuously, and this led to the references being all mixed up (/bin dlls overwritten by different versions on every csc)
* Something that thus needs fixing is the fact that ProjectReferences has to be marked 
    <ProjectReference>
      <Private>False</Private>
    </ProjectReference>
but that is not configurable in the upstream Xml Schema. I've hardcoded it in our repo for now.
2009-02-19 18:01:33 +00:00
Justin Clarke Casey 4550093353 * Fix http://opensimulator.org/mantis/view.php?id=3193
* Make it possible once again to set a console log level threshold in OpenSim.exe.config
2009-02-19 17:57:40 +00:00
Justin Clarke Casey 4203cf1503 * refactor: Rename new class AssetGatherer to UuidGatherer to reflect what it actually does 2009-02-19 17:19:08 +00:00
Justin Clarke Casey d2caf4f418 * Do deep inspection when saving inventory items in order to capture all the necessary assets (textures, objects within objects, textures referenced in scripts contained in
objects contained in another object, etc.)
* Not yet ready for general use
2009-02-19 17:08:00 +00:00
lbsa71 549c615e0e * reverted the revert of the revert. What can I say? I'm calling this a day, and will get back up on the horse tomorrow. 2009-02-19 14:54:21 +00:00
lbsa71 5af465a364 * Changed all AssemblyInfo to explicit version 1.0.0.0 to not confuse poor poor Nant. We probably should take the opportunity to let the non-module bins reside in their /bin/Debug dirs later. 2009-02-19 14:51:33 +00:00
lbsa71 40d88ce905 * Reverted the revert, as it seems the problem was the 1.0.* in the separate projects. 2009-02-19 14:35:11 +00:00
lbsa71 e36c452d4e * Reverted Prebuild commit due to strange run-time errors. 2009-02-19 14:16:22 +00:00
lbsa71 8fe61a86e0 * Ignored some bins 2009-02-19 14:10:46 +00:00
lbsa71 840aa6606c * ... okay, so the Prebuild.exe changed again when building from VS... trying to get to the bottom of this. 2009-02-19 13:36:25 +00:00
Melanie Thielker c98a9d1ccd Make the implementation of the message transfer module protected virtual
throughout
2009-02-19 13:02:11 +00:00
lbsa71 69807f6bba * Hm. Something odd here, the Prebuild.exe wasn't supposed to change from last commit. Re-trying.
* Ignoring some gens
2009-02-19 13:01:01 +00:00
lbsa71 dd9640cda8 === PREBUILD UPSTREAMS UPDATE : POTENTIAL BREAKAGE ===
* Applied upstreams changes to allow for auditing and debugging in our various environments.
* This should, in theory, bring back 'multiple ref dirs'.
* Temporarily Removed xmlns because prebuild-1.7 schema does not allow for multiple solutions per prebuild node (This will be a moot issue once the Prebuild node is moved out of prebuild.xml)
* Autotools target: Various minor fixes
* MonoDevelop Target : No changes.
* Nant Target: Various minor fixes, support for net-3.5 and mono-2.0/3.5 targets
* Sharpdevelop targets: No changes.
* VS Targets: Refactored into using VSGenericTarget, and supports 2.0-3.5
* XCode Target: No changes.

--- Regressions and outstanding issues ---
* The Solution is assigned a random Guid - will lead to unnecessary reloads and loss of user settings.

--- New features of Prebuild 2.0.4 ---
* (Better) support for Web, WinForms and Database Projects and build actions
* Conditional Framework Version compilation support (1.1, 2.0-3.5)
* ArrayList -> List<>, ICollection -> IList
  (this means Prebuild can generate 1.1 solutions, but can't itself be built under 1.1 - how very meta)
* Added <?include file="sub_prebuild.xml" ?> preprocessor directive.
2009-02-19 12:48:38 +00:00
MW 74e3a85492 reverted last revision, until we decide how to handle capturing IM's 2009-02-19 12:38:17 +00:00
MW 1b65020b41 Added a event to IMessageTransferModule (and MessageTransferModule) so that other modules can capture IM messages and do custom handling of them. As just attaching to Client IM events doesn't really support this, as they would still get routed through the normal process and could give back errors. 2009-02-19 11:54:53 +00:00
Melanie Thielker eb143d556d Force plugin state update when region crossing 2009-02-19 05:31:17 +00:00
Melanie Thielker e7c05744c0 Try this, then :) remove just one line from script serialization,
hunting the bug
2009-02-19 05:24:19 +00:00
Melanie Thielker 4e2dc730fd Refix the fix, adding a forgotten line 2009-02-19 05:18:23 +00:00
Melanie Thielker 2478d38b85 Attempt to fix a Windows only race in thread termination 2009-02-19 05:16:25 +00:00
Melanie Thielker 863556f2cc Thank you, Snowdrop, for a patch that makes the callback ID parameter
usable. Applied with formatting changes, please don't introduce
K&R style indentations into OpenSim
Fixes Mantis #3190
2009-02-19 03:09:56 +00:00
Charles Krinke 7e0e9ef179 Mantis#3188. Thank you kindly, BlueWall, for a patch that:
Adding the ability to set the background color for osSetDynamicTextureData in the extra data: bgcolour:value (see http://msdn.microsoft.com/en-us/library/aa358802.aspx [^] for color names)
2009-02-19 02:51:32 +00:00
Melanie Thielker b51a0e9960 Fix region crossing for unscripted prims, avoid costly SEH 2009-02-19 01:14:26 +00:00
Melanie Thielker 53fc65c907 Make in-code provisions for the tests. Tests would fail because the
required file system objects are not present in the test harness.
This makes the main code ignore the failure, therefore the test succeeds.
Not elegant and maybe a unit test guru has a better way. Marked as a TODO
2009-02-18 23:28:04 +00:00
Melanie Thielker 0b25107c94 Fix standalone / simulator local script crossings. 2009-02-18 22:57:36 +00:00
Melanie Thielker 0086f9bd92 Fix the windows sharing violations on script crossings 2009-02-18 22:32:25 +00:00
diva f1795fd9b0 Stops animations on Teleports, to conform with what the viewer does. 2009-02-18 21:28:54 +00:00
Justin Clarke Casey 89f2589f6c * Change AssetGatherer method access so that only methods which are worth calling from the outside are public 2009-02-18 21:02:43 +00:00
diva 2a13e046db Fixes height on Basic Physics in local teleports. Plus some small refactoring. 2009-02-18 20:10:40 +00:00
Justin Clarke Casey d971b9f06b * minor: comment out a few more [de]serialization sog timing messages 2009-02-18 20:04:14 +00:00
Justin Clarke Casey a7dea4ee12 * Move asset gathering code from oar module to OpenSim.Region.Framework since this is useful in a variety of situations
* Comment out one oar test since I think somehow the two save tests are causing the occasional test failures
2009-02-18 20:00:21 +00:00