Commit Graph

11303 Commits (05e8b4e72c440e19c54fbcb17e2120834a27c3ab)

Author SHA1 Message Date
Adam Frisby b516fe67a0 * Implements SQL Rollback support to Inventory Service for quicker backup restoration.
* Can optionally replace the OpenGridMode committed earlier.
* Will create a series of incrementing restore SQL files, one per user, in folders listed per-day.
* For MySql Section of InventoryService INI:
rollback = "true"
rollbackdir = "/absolute/path/to/rollback/storage/dir"
2009-11-23 17:20:03 +11:00
Teravus Ovares (Dan Olivares) 383511bb70 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-23 01:13:06 -05:00
Teravus Ovares (Dan Olivares) 976728029b * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch. 2009-11-23 01:12:46 -05:00
Adam Frisby 4973c057eb * Adds a modicum of additional checking to the Inventory Service (MySQL only)
* Enable "opengridmode=true" in your Inventory Connector (where the mysql connection strings are) to enable if you are running a 'wide-open-grid'.
* More comprehensive rollback support being implemented, should be available later today.
2009-11-23 16:08:06 +11:00
Teravus Ovares (Dan Olivares) 7ecd43864f * Request from Adam to add InfoFormat logging to the InventoryService for when deleting folders by folderID occurs 2009-11-22 22:17:22 -05:00
Teravus Ovares (Dan Olivares) 94cb4b486a Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-22 22:05:26 -05:00
Teravus Ovares (Dan Olivares) 21f80b6507 * Adds a test for if the collision is at the bottom of the capsule on avatar. This prevents the 'double jump' capability that's been occurring for ages when avatar collide with prim on the side. 2009-11-22 22:04:52 -05:00
Jeff Ames 9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares) 9ba10af6b2 * Added missing lock to m_forcelist when AddForce is called. When a user dragged a prim, in some cases, it would corrupt the datatype in memory and throw spurious IndexOutOfRangeExceptions.
* Physics a situation that causes physics to spew redline messages to the console forever.
2009-11-22 21:08:54 -05:00
Teravus Ovares (Dan Olivares) 0ff3c28f90 * This doesn't fix mantis 3522, but it should mitigate it.
* If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary.  If the start position is not outside of the region on the X or Y, then don't check the Z.
2009-11-22 20:21:33 -05:00
Teravus Ovares (Dan Olivares) c155099faf * The client prevents the avatar from landing if the avatar is going above an unknown certain speed, so, add a speed check on the server.
* This addresses the 'hump the prim' animation playing while you're moving forward full speed and pressing page down over a prim to land.
2009-11-22 19:26:00 -05:00
Teravus Ovares (Dan Olivares) 8db97f7dab * Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate 2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares) 968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Teravus Ovares (Dan Olivares) 2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares) 079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares) f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
Teravus Ovares (Dan Olivares) 247fc00ce7 * Hack to get avatar to land on prim. This is a big nasty hack that tricks the client into thinking you're landing on the terrain. There are some visual artifacts when you land. It's only temporary until we figure out how this broke. 2009-11-21 06:39:28 -05:00
Teravus Ovares (Dan Olivares) 7760da1a4c * Fixes the second of two terse update issues. Physical objects should react normally again. 2009-11-21 04:39:41 -05:00
Teravus Ovares (Dan Olivares) 0ffda7128e * Fixes one of two terse update issues. There's still one left, but this one fixes the situation where the object on the server is moving but no updates are being sent. 2009-11-21 04:33:34 -05:00
Justin Clark-Casey (justincc) 8f0db68424 Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for statements cause script compile failures
This fixes a problem in OpenSim where statements of the form

for ((i = 0); (i < 10); (++i)) { ... }

do not compile even though they are valid lsl.
2009-11-20 18:39:39 +00:00
dahlia 0561cf7d93 Merge branch 'master' of ssh://dahlia@myConnection01/var/git/opensim 2009-11-20 03:12:36 -08:00
dahlia 54b5677f23 remove early return from PrimitiveBaseShape.ToOmvPrimitive() when prim is a sculpty 2009-11-20 03:12:07 -08:00
Justin Clark-Casey (justincc) 622003ab09 minor: tweak log message to say which region is being enabled for logins 2009-11-18 20:27:37 +00:00
Justin Clark-Casey (justincc) e31e141629 minor: Correct some inventory corrector log messages and add more identifying detail 2009-11-18 18:57:15 +00:00
Justin Clark-Casey (justincc) 7166f3748a minor: correct error messages when queryfolder fails 2009-11-18 18:44:47 +00:00
Justin Clark-Casey (justincc) 47e482217e minor: remove duplicate copyright notice in PollServiceWorkerThread 2009-11-18 16:28:00 +00:00
Melanie 23438e66e7 Implement generic delete method 2009-11-18 08:53:07 +00:00
Melanie 06ecdf1967 Tweak presence handling and whip up a database connector and handler
for testign the new generic table handling
2009-11-18 08:21:28 +00:00
dahlia 1afd347615 Correct formatting of Primitive.Textures in PrimitiveBaseShape.ToOmvPrimitive method 2009-11-17 23:17:50 -08:00
Melanie 0cd3bf074a Change PresenceData to PresenceInfo to remove a naming conflict in the
OpenSim.Data namespace
2009-11-18 06:19:39 +00:00
Justin Clark-Casey (justincc) e0389f64b0 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-17 18:45:47 +00:00
Justin Clark-Casey (justincc) 4baac71a5e refactor: Eliminate redundant CreateSceneViewer call on ScenePresence constructors since this is also done on other called constructors 2009-11-17 18:44:57 +00:00
Justin Clark-Casey (justincc) 710a2afd12 Add scene animator set up to apparantly uncalled no-arg ScenePresence constructor 2009-11-17 16:40:59 +00:00
Justin Clark-Casey (justincc) da255be05a refactor: move AvatarAnimations, BinBVHAnimation 2009-11-17 16:25:52 +00:00
Justin Clark-Casey (justincc) de054bc583 minor: remove mono compiler warning due to unreachable code in GroupsModule 2009-11-17 15:21:29 +00:00
Justin Clark-Casey (justincc) 61c76d1810 refactor: move AnimationSet 2009-11-17 15:20:02 +00:00
Justin Clark-Casey (justincc) 1324082b90 refactor: move most animation methods from ScenePresence into a new ScenePresenceAnimator class 2009-11-17 15:05:40 +00:00
Melanie 02680cda42 Add the presence server connector 2009-11-17 02:22:15 +00:00
Justin Clark-Casey (justincc) 2606bf4a53 minor: very minor formatting change 2009-11-16 19:16:24 +00:00
Justin Clark-Casey (justincc) b130b36403 minor: add forgotton copyright header 2009-11-16 16:05:15 +00:00
Melanie 9997790211 Committing the incomplete table handler to get it into the tree. No user
functionality yet
2009-11-15 20:19:19 +00:00
KittoFlora ba77f0c2ac Merge branch 'master' into vehicles 2009-11-15 22:20:51 +01:00
Diva Canto d5c18f6149 Make GroupRootUpdate be a terse update. This method is not used by opensim (it should), but it's used by external modules. 2009-11-14 14:14:08 -08:00
dahlia 2e24415077 undo previous changes
add a GetGroupByPrim() method to Scene.cs
delete a redundant method
2009-11-13 22:13:40 -08:00
dahlia e7d0aa75ba expose SceneGraph.GetGroupByPrim(UUID) 2009-11-13 20:52:03 -08:00
Justin Clark-Casey (justincc) 96be5e5a88 minor: A further minor tweak to reduce iar load logging verbosity 2009-11-13 20:24:45 +00:00
Justin Clark-Casey (justincc) 69fba2647d minor: remove mono compiler warning 2009-11-13 20:16:49 +00:00
Justin Clark-Casey (justincc) 0712196c26 make logging less verbose when loading iars 2009-11-13 18:56:23 +00:00
Justin Clark-Casey (justincc) 8333b2a138 minor: amend readme - nant 0.86 beta 1 is required for .NET building, but 0.85 still works for mono
various distros (including ubuntu 9.10) still ship 0.85
2009-11-13 15:49:59 +00:00
dahlia 89a63c9a8b Some corrections to PrimitiveBaseShape.ToOmvPrimitive() 2009-11-13 01:18:52 -08:00