Melanie
63cbdb9b2a
Merge commit 'f2132329a358db2c66c29501d35ef54eae8d6eed' into bigmerge
2011-10-25 01:52:19 +01:00
Melanie
3eb51e9a79
Merge commit 'bea65b06a445c267ecb77be08452146cb7fee1ce' into bigmerge
2011-10-25 01:52:12 +01:00
Melanie
2d4ba1a871
Merge commit '03102864f0d9851b6937ca5472f48f10ec861a26' into bigmerge
2011-10-25 01:52:00 +01:00
Melanie
f4e4026a7a
Merge commit '4bfc2f5cdea4b739110cae3b37945d88ad527334' into bigmerge
2011-10-25 01:51:49 +01:00
Melanie
fe014a05ac
Merge commit '83c7b9b609d3c78d099a0bf18de8685676184f94' into bigmerge
2011-10-25 01:51:37 +01:00
Melanie
2895789bd0
Merge commit 'aa19ccf65c9cd235e0ba941e9832c5240df4412c' into bigmerge
2011-10-25 01:51:24 +01:00
Melanie
24e260744a
Merge commit '77c65951e06c1d309f2bc8f6d2451b2b9a82c9df' into bigmerge
2011-10-25 01:51:06 +01:00
Melanie
69b480770a
Merge commit 'ee84c0589ccca1e7f3216ca1395c3002b773f30f' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:50:55 +01:00
Melanie
b4395143e7
Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:50:07 +01:00
Melanie
0a65e7cadc
Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge
2011-10-25 01:47:38 +01:00
Melanie
be3939358b
Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2011-10-25 01:47:35 +01:00
Melanie
506769c6a2
Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge
2011-10-25 01:43:27 +01:00
Melanie
53caaa8236
Merge commit 'ceb326284e49f0817fa0f848136ff60e6f66568f' into bigmerge
2011-10-25 01:43:12 +01:00
Melanie
747786aac0
Merge commit '20da04fd0c909a00c0cdc2585f242e95c868801a' into bigmerge
2011-10-25 01:43:05 +01:00
Melanie
d68b73bfba
Merge commit '227db07f2ff8a1ba840a0d3018bb242a34d6038f' into bigmerge
2011-10-25 01:42:56 +01:00
Melanie
a8cc81a37e
Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 01:42:52 +01:00
Melanie
9ceb98344a
Merge commit '631d5e16ef8c5340b6283b1a9ed9cc95aea3e3a1' into bigmerge
2011-10-25 01:37:11 +01:00
Melanie
13d635d1d7
Merge commit 'f5f7ca47ea7a27fb7f82367cc7a4e04e11cb5155' into bigmerge
2011-10-25 01:37:01 +01:00
Melanie
8e69dde397
Merge commit 'ea7366ddc6f0e13519589fcaa3729fd36b5eef79' into bigmerge
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Conflicts:
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2011-10-25 01:36:39 +01:00
Melanie
0b833c458a
Merge commit 'c5826d589ab2f33a71105bc2d3015ffbb7dd2973' into bigmerge
2011-10-25 01:35:51 +01:00
Melanie
b8352c153b
Merge commit '36e73dbc9b7fb46885865f5537c43a29239fd559' into bigmerge
2011-10-25 01:35:38 +01:00
Melanie
080a41e9f9
Merge commit 'f9ffd2538f3bf300e8f751258a6129fb780b5b0a' into bigmerge
2011-10-25 01:35:30 +01:00
Melanie
5f025d20fe
Fix ground sit autopilot
2011-10-25 00:53:39 +02:00
Justin Clark-Casey (justincc)
e14cb45b9b
Drop some unnecessary ContainsKey() checking before Remove() in BaseHttpServer()
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Remove() presumably does this check anyway since it just returns false if the key is not in the collection.
2011-10-24 23:26:41 +01:00
Justin Clark-Casey (justincc)
9ec672c70b
Fix bugs in EventQueueGetModule.ClientClosed() and BaseHttpServer.RemovePollServerHTTPHandler() that stopped existing code in ClientClosed() from actually tearing down the poll handler
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Actually doing the tear down appear to have no ill effects with region crossing and teleport.
2011-10-24 23:16:03 +01:00
Justin Clark-Casey (justincc)
79d5bc9beb
separate out future common setup code from EventQueueTests.AddForClient()
2011-10-24 22:29:13 +01:00
Justin Clark-Casey (justincc)
48295793b0
re-enable running linden udp tests in local.include, though no tests are currently active there
2011-10-24 22:25:38 +01:00
Justin Clark-Casey (justincc)
e28e2d24c7
Add new EventQueueTests with basic test to check that adding a client registers an http poll
2011-10-24 22:23:41 +01:00
Justin Clark-Casey (justincc)
4c9400e646
Add optional getauthinfo and setauthinfo authentication service calls.
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These are disabled by default, as before. Please only turn these on in secure grids, since they allow the same facilities as the existing SetPassword call (also disabled by default)
These facilities can be helpful when integrating external systems, in addition to the existing option of adapting an IAuthenticationService or using WebLoginKey
2011-10-24 21:40:36 +01:00
Melanie
4a6160e7ad
Fake an AgentCircuitData if none is available rather than crashing out
2011-10-24 18:22:36 +02:00
Justin Clark-Casey (justincc)
b868328d51
Comment out the uuid gatherer lines that I accidentally left in.
2011-10-23 03:14:32 +01:00
Pixel Tomsen
c2272a755f
Fix missing Busy-Mode Response
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http://opensimulator.org/mantis/view.php?id=5748
2011-10-22 13:17:07 -04:00
BlueWall
3fc47275cf
Add case to Lightshare/Windlight
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Thanks thomax for a patch to add handling for Sun/Moon pos.
2011-10-22 13:06:34 -04:00
Justin Clark-Casey (justincc)
655aee44c4
Rename some of the example commented out server names to mygridserver.com like all the others.
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This is to make it easier to change all these names at once, where all grids services are running from the same location.
Also rearranges some lines in [Modules] so that StandaloneCommon.ini.example and GridCommon.ini.exmaple are consistent.
2011-10-22 02:51:41 +01:00
Justin Clark-Casey (justincc)
229ca09b79
Make config comments about choosing assetcache modules clearer.
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OpenSim needs an asset cache. Running without one will cause problems.
Thanks to Ai Austin for the suggestions in http://opensimulator.org/mantis/view.php?id=4850
2011-10-22 02:47:53 +01:00
Justin Clark-Casey (justincc)
ffdf59a57c
Get UUIDGatherer to scan notecards in the graph for asset uuids.
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This is to support npc baked texture saving in oars and iars.
May address http://opensimulator.org/mantis/view.php?id=5743
2011-10-22 02:16:46 +01:00
Justin Clark-Casey (justincc)
30320505fa
redirect UserInventoryHelpers to use a different CreateNotecardAsset() so we can comment out some inconsistency
2011-10-22 00:58:56 +01:00
Justin Clark-Casey (justincc)
bc2da4eaad
correct misleading method doc on CreateNotecardAsset()
2011-10-22 00:55:50 +01:00
Justin Clark-Casey (justincc)
c4f8da7359
in AssetHelpers, store the actual text passed in to the method, not the string "data"
2011-10-22 00:45:47 +01:00
Justin Clark-Casey (justincc)
5d7eaedbeb
encode notecard assets in proper format for tests, rather than just using whatever string is given
2011-10-22 00:21:45 +01:00
Justin Clark-Casey (justincc)
9b3bbedeea
refactor: rename some AssetHelpers.CreateAsset() methods to CreateNotecardAsset()
2011-10-22 00:13:46 +01:00
Michelle Argus
a1f05a289d
RemoteAdmin - Added optional terrain loading on region create using parameter heightmap_file to specify the terrain file to be loaded
2011-10-21 23:12:01 +01:00
Melanie
8cca9fe23c
Allow updating the movement animation while flying. This fixes falling,
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splatting and ground sit. Walking to a ground sit still doesn't work.
2011-10-21 03:15:56 +02:00
Justin Clark-Casey (justincc)
4241ee5dfa
very minor removal of old commented out line of code in OdeScene
2011-10-21 00:04:36 +01:00
Melanie
fd0e65b0b1
Fix up the animator and ScenePresence to like each other again
2011-10-20 23:11:53 +02:00
Justin Clark-Casey (justincc)
30fe66d3ab
remove unnecessary null check on _collisionEventPrim
2011-10-20 20:58:29 +01:00
Justin Clark-Casey (justincc)
9c43020876
Get OdeScene to use passed in time step rather than hard-coded 0.089
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However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference
2011-10-20 20:48:51 +01:00
Justin Clark-Casey (justincc)
6837e44d07
Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime)
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SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame.
This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog.
This doesn't appear to play much practical role right now.
ODE was actually ignoring it entirely. Bullet might be helped slightly by receiving a non-varying value.
2011-10-20 19:44:59 +01:00
Justin Clark-Casey (justincc)
b63ec987b0
For now, stop passing timeStep into methods where it's not actually used.
2011-10-20 17:54:32 +01:00
Justin Clark-Casey (justincc)
f16d125027
Change wording on asset requests.
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Not all 'notified missing' assets are a problem. Some are invalid references which happen to be buried in other text.
2011-10-19 23:56:17 +01:00