Justin Clark-Casey (justincc)
c22a37e7a6
Fix script error messages not showing up in viewer 3 and associated viewers.
...
Viewer 3 will discard such a message if the chat message owner does not match the avatar.
We were filling the ownerID with the primID, so this never matched, hence viewer 3 did not see any script error messages.
This commit fills the ownerID in with the prim ownerID so the script owner will receive script error messages.
This does not affect viewer 1 and associated viewers which continue to process script errors as normal.
2012-11-28 02:54:31 +00:00
Justin Clark-Casey (justincc)
01a8a65d75
Get osNpcCreate() and osNpcLoadAppearance() to generate a script error if appearance notecard does not exist, rather than returning UUID.Zero or silently failing.
2012-11-28 02:54:25 +00:00
Justin Clark-Casey (justincc)
28ced402d8
When scripts generate expected exceptions (e.g. due to checked bad parameter) throw ScriptException instead of just a plain old exception.
...
This is to make it easier to distinguish these exceptions from unexpected OpenSimulator problems internally and in regression tests.
No functional changes.
2012-11-28 02:54:17 +00:00
Justin Clark-Casey (justincc)
95e35fe84a
Make osNpcCreate() return UUID.Zero instead of throwing an exception if notecard name is invalid. Make osNpcLoadAppearance() fail silently in same circumstance rather than throwing exception.
2012-11-28 02:54:05 +00:00
Justin Clark-Casey (justincc)
3692ff2bdb
Add TestOsNpcLoadAppearance()
2012-11-28 02:53:55 +00:00
Justin Clark-Casey (justincc)
7235a5fed4
Move npc creation tests involving appearance from OSSL_ApiAppearanceTest to OSSL_ApiNpcTests
...
This is a more intuitive location.
2012-11-28 02:53:46 +00:00
Justin Clark-Casey (justincc)
614e5b52b8
Allow "show object", "show part", "dump object" and "delete object" to accept a local ID as well as a UUID.
...
This means that the sub-commands are now id rather than uuid, e.g. show object id
2012-11-28 02:53:39 +00:00
Justin Clark-Casey (justincc)
35ab31fb5f
Add "dump object uuid" console command. This allows any object in the scene to be serialized and dumped to XML for debug purposes.
2012-11-28 02:53:15 +00:00
Justin Clark-Casey (justincc)
636994eea6
minor: Move co-ordinate related help to object commands to common ConsoleUtil.CoordHelp
2012-11-28 02:53:06 +00:00
Justin Clark-Casey (justincc)
146ac5ceda
Make it possible to turn the base UDP object packet pools on and off whilst running via the "debug lludp pool <on|off>" console command. For debug purposes.
...
This does not currently apply to the higher LLUDP packetpool.
2012-11-28 02:52:53 +00:00
Justin Clark-Casey (justincc)
5413bfec30
Add object count stats for new IncomingPacket and UDPPacketBuffer pools if they are enabled. Add count stats for existing LLUDP pool.
...
This introduces a pull stat type in addition to the push stat type.
A pull stat takes a method on construction which knows how to update the stat on request.
In this way, special interfaces for pull stat collection are not necessary.
2012-11-28 02:52:46 +00:00
Justin Clark-Casey (justincc)
f39c2cd714
minor: Get content type handler logger to log "unset" for the content type instead of blank if no content type was set.
2012-11-28 02:52:40 +00:00
Justin Clark-Casey (justincc)
e0ef2bdf81
minor: Use LogIncomingToContentTypeHandler() method for incoming HTTP data where this wasn't already used.
...
This allows log level 5 (log sample or large part of incoming post data) to operate and removes copy/paste.
2012-11-28 02:52:29 +00:00
PixelTomsen
efc09e8022
SQLite DB: some values of land data will be not saved / loaded
...
http://opensimulator.org/mantis/view.php?id=6370
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-11-28 02:52:17 +00:00
Justin Clark-Casey (justincc)
1790355f3e
minor: Rename assetCache constructor param in UUIDGatherer to assetService which is what it is.
2012-11-28 02:51:42 +00:00
Justin Clark-Casey (justincc)
d0d004c6ff
Add method doc for IPresenceService
2012-11-28 02:51:36 +00:00
Justin Clark-Casey (justincc)
ee4abb681e
Improve efficiency of friends notification by only make one PresenceService call for all friends rather than one for each friend.
...
However, large groups could still take a very long time since we still need to message each avatar on different simulators.
2012-11-28 02:51:24 +00:00
Justin Clark-Casey (justincc)
9e3605d952
Fix build break from commit e469879
2012-11-28 02:51:11 +00:00
Justin Clark-Casey (justincc)
0df4927710
Add "debug groups verbose <true|false>" region console command
...
This allows one to turn on super-verbose groups debug logging on and off whilst the region is in operation.
2012-11-28 02:51:01 +00:00
Justin Clark-Casey (justincc)
9d4415429d
minor: Increase attachment name field from 36 to 50 chars in "attachments show" report
2012-11-28 02:50:47 +00:00
SignpostMarv
c86ac36876
altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".
2012-11-28 02:50:23 +00:00
SignpostMarv
4a4d800523
ensuring that operand order in llGetLinkName is internally consistent
2012-11-28 02:49:44 +00:00
Justin Clark-Casey (justincc)
01c148bbce
minor: comment out currently unused logger in DynamicTextureModule
2012-11-28 02:49:28 +00:00
Justin Clark-Casey (justincc)
1cbe4363a3
Make "show part" console commands print out information about each item the part contains
2012-11-28 02:49:21 +00:00
Justin Clark-Casey (justincc)
c0254d914f
minor: Convert ad-hoc list building in ObjectCommandsModule to use ConsoleDisplayList
2012-11-28 02:49:10 +00:00
Justin Clark-Casey (justincc)
53112f1e80
Add local and UUID to information output of "show object" and "show part" region console commands
2012-11-28 02:49:02 +00:00
Justin Clark-Casey (justincc)
0f312c58ca
Add --full option to "show object name/uuid/pos" to show info on all parts of an object, not just whole object summary information.
2012-11-28 02:48:54 +00:00
Justin Clark-Casey (justincc)
2ca520c1eb
Add number of inventory items to information displayed via "show part" console command
2012-11-28 02:48:47 +00:00
Justin Clark-Casey (justincc)
c9b7ac2ae5
minor: Remove event method doc from LLClientView that I forgot in the last commit (1de80c)
2012-11-28 02:47:47 +00:00
Justin Clark-Casey (justincc)
6e2ffd7050
minor: move recent OnAgentUpdate/OnPreAgentUpdate event doc up into IClientAPI from LLClientView
2012-11-28 02:47:40 +00:00
Justin Clark-Casey (justincc)
8726748e22
Reuse the same AgentUpdateArgs object for each AgentUpdate UDP packet (of which there are 10 a second) rather than constructing a new one every time.
...
We can do this because AgentUpdate packets are handled synchronously.
2012-11-28 02:47:31 +00:00
Justin Clark-Casey (justincc)
73c2db9e8f
Explicitly return only the incoming AgentUpdate packet as this is the only one we pool atm, rather than attempting to return all incoming packets.
2012-11-28 02:47:24 +00:00
Justin Clark-Casey (justincc)
c1cab3e752
If RecycleBaseUDPPackets = true, also pool IncomingPackets to reduce memory churn
2012-11-28 02:47:15 +00:00
Justin Clark-Casey (justincc)
713fdda7f8
minor: Make BasicCircuitTests.SetUp() call overriden base method instead of ignoring it.
2012-11-28 02:47:08 +00:00
Justin Clark-Casey (justincc)
baa599e5b0
Add LastMemoryChurn stat using existing data so we can more quickly tell how memory churn changes rather than waiting for the average to move.
2012-11-28 02:47:01 +00:00
Justin Clark-Casey (justincc)
014c533ebe
Add optional pool for the UDPPacketBuffer objects that handle all incoming UDP data.
...
Even when an avatar is standing still, it's sending in a constant stream of AgentUpdate packets that the client creates new UDPPacketBuffer objects to handle.
This option pools those objects. This reduces memory churn.
Currently off by default. Works but the scope can be expanded.
2012-11-28 02:46:53 +00:00
Justin Clark-Casey (justincc)
53d87510ce
Make it possible to separate start and stop lludp packet processing from the console for debug processes.
...
This is controlled via the "debug lludp start <in|out|all>" and "debug lludp stop <in|out|all>" region console commands.
The command "debug lludp status" will show current status.
2012-11-28 02:46:46 +00:00
Justin Clark-Casey (justincc)
43aa74d139
minor: Comment out log message on every FRIENDS SIM CONNECTOR request for now.
2012-11-28 02:46:39 +00:00
Justin Clark-Casey (justincc)
ada9238907
minor: Add missing newlines and spacing to help for "debug eq" console command
2012-11-28 02:46:23 +00:00
Justin Clark-Casey (justincc)
4d98cdf829
minor: Add/correct some doc messages associated with entity teleport.
...
I believe UseCircuitCode is sent on EnableSimulator EQ message, rather than EstablishAgentCommunication
At least with LL 3.3.4, EstablishAgentCommunication appears unnecessary in the teleport context -
viewer still requests it though possibly only after TeleportFinish(). However, we will continue to send it.
2012-11-28 02:46:16 +00:00
Justin Clark-Casey (justincc)
547043047e
minor: comment out "Registered seed capability" message for "Received SEED caps request" message for now.
...
I think this is more useful right now since it tells us if the viewer requested a seed caps at all in various scenarios (such as when teleporting to a new region).
2012-11-28 02:46:10 +00:00
Justin Clark-Casey (justincc)
9d3b68411a
minor: Fix and elaborate on log information printed when an unrecognized estate method is received from the client.
2012-11-28 02:45:11 +00:00
Justin Clark-Casey (justincc)
470f8d3c04
Get rid of accidental scene start left in ScenePresenceAutopilotTests
2012-11-28 02:44:53 +00:00
Justin Clark-Casey (justincc)
da00b57d4b
Fix problems with regression tests by allowing invoke of Update() with a finite number of frames even if the scene isn't active.
2012-11-28 02:44:45 +00:00
Justin Clark-Casey (justincc)
caedac67e0
Get Watchdog to log thread removal
2012-11-28 02:44:38 +00:00
Justin Clark-Casey (justincc)
2b5dc4eba4
Add "active true|false" to "debug scene" console command.
...
This allows the scene update and maintenance loops to be started and stopped for debug purposes.
2012-11-28 02:44:30 +00:00
Justin Clark-Casey (justincc)
39b8d01e71
minor: Use && instead of & when deciding whether to print Improve/ObjectUpdate packet out messages when debug is turned on.
...
Practical effect is probably none.
2012-11-28 02:44:23 +00:00
Justin Clark-Casey (justincc)
fca3154982
minor: Fix bug in categorization of blocks reused stat from packetpool
2012-11-28 02:44:17 +00:00
Justin Clark-Casey (justincc)
cef158c42d
Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.
...
Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
2012-11-28 02:44:10 +00:00
Justin Clark-Casey (justincc)
177c3bcfe6
Add AgentUpdate to PacketPool. This is the most common inbound packet from viewers.
2012-11-28 02:44:02 +00:00