4153cfbf14 
								
							
								 
							
						 
						
							
							
								
								Change recent MSSQL migrations to drop COLUMN from ALTER TABLE which is either not syntactical or unnecessary.  
							
							... 
							
							
							
							May fix http://opensimulator.org/mantis/view.php?id=6593  
							
						 
						
							2013-04-02 00:45:29 +01:00  
				
					
						
							
							
								 
						
							
							
								84eb25da23 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop an avatar from moving if standing on a stationary  
							
							... 
							
							
							
							object. This will stop avatars from sliding down steep terrains
or objects while still allowing an avatar to be moved if standing
on a moving object. 
							
						 
						
							2013-03-31 22:19:44 -07:00  
				
					
						
							
							
								 
						
							
							
								933ac60746 
								
							
								 
							
						 
						
							
							
								
								BulletSim: not quite functional axis lock code.  
							
							
							
						 
						
							2013-03-31 22:19:43 -07:00  
				
					
						
							
							
								 
						
							
							
								7d50015a74 
								
							
								 
							
						 
						
							
							
								
								BulletSim: start the renaming of local variables to m_ form to match the OpenSim coding conventions.  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								75b8cf428e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings in BSActor*  
							
							
							
						 
						
							2013-03-31 22:19:42 -07:00  
				
					
						
							
							
								 
						
							
							
								747ece59d2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: convert BSDynamic to a BSActor and change BSPrim to set  
							
							... 
							
							
							
							up the vehicle actor. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								2c581cae2a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add physical 'actors' that operate on the physical object.  
							
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							Add first 'actor' for locked axis. 
							
						 
						
							2013-03-31 22:19:41 -07:00  
				
					
						
							
							
								 
						
							
							
								9b83e53b28 
								
							
								 
							
						 
						
							
							
								
								Export permission, part two. Setting export perms for textures and clothing works. Setting perms for prims also works but they don't propagate correctly yet.  
							
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							NOT FOR PRODUCTIN USE. Your database will need to be updated before you can use this! 
							
						 
						
							2013-03-31 21:59:44 +01:00  
				
					
						
							
							
								 
						
							
							
								9fee431cc8 
								
							
								 
							
						 
						
							
							
								
								In the flotasm asset cache, if we get a request for a file that we're actively writing, simply return null instead of first logging an exception.  
							
							
							
						 
						
							2013-03-30 01:21:16 +00:00  
				
					
						
							
							
								 
						
							
							
								f8785b5f47 
								
							
								 
							
						 
						
							
							
								
								refactor: rename ETM.InformClientToInitateTeleportToLocationDelegate to InformClientToInitiateTeleportToLocationDelegate to correct spelling and bring into line with other ETM Initiate methods  
							
							
							
						 
						
							2013-03-30 00:29:52 +00:00  
				
					
						
							
							
								 
						
							
							
								76629289f0 
								
							
								 
							
						 
						
							
							
								
								refactor: move the append magic number processing for attachments back up into RezSingleAttachmentFromInventory from RezSingleAttachmentFromInventoryInternal() done in commit  023faa2 
							
							
							
						 
						
							2013-03-29 23:59:21 +00:00  
				
					
						
							
							
								 
						
							
							
								cbc9ae898c 
								
							
								 
							
						 
						
							
							
								
								Added missing functionality (mainly custom headers) to llHTTPRequest.  
							
							
							
						 
						
							2013-03-29 23:32:11 +00:00  
				
					
						
							
							
								 
						
							
							
								023faa227e 
								
							
								 
							
						 
						
							
							
								
								Check viewer 2/3 attachment calls against avatar appearance attachment data rather than actually attached objects  
							
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							By checking against the grid's Avatar data, we can ignore viewer side attachments but still initiate these calls simulator-side.
Initiating simulator-side is always necessary for version 1 viewers.
This is a further commit to resolve http://opensimulator.org/mantis/view.php?id=6581  
							
						 
						
							2013-03-29 23:10:28 +00:00  
				
					
						
							
							
								 
						
							
							
								23ae4c0a4d 
								
							
								 
							
						 
						
							
							
								
								Fix bug where CHANGED_REGION and/or CHANGED_TELEPORT weren't firing for scripts in attachments.  
							
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							This was because the script resumption in AttachmentsModule was firing the attach event instead.
Had to reinstate the code in 285bd3ahttp://opensimulator.org/mantis/view.php?id=6578  
							
						 
						
							2013-03-29 02:21:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e89bcf4f77 
								
							
								 
							
						 
						
							
							
								
								Revert "Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way."  
							
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							Unfortunately fails on Nebadon's system right now.  Needs investigation.  May put in a temproary option for experimentation soon.
This reverts commit d87ddf50fc 
							
						 
						
							2013-03-29 01:34:31 +00:00  
				
					
						
							
							
								 
						
							
							
								4dfffa1df3 
								
							
								 
							
						 
						
							
							
								
								Add Location (relative), Rotation (Relative) and Rotation (World) to "show part" and other related console commands  
							
							
							
						 
						
							2013-03-29 01:31:37 +00:00  
				
					
						
							
							
								 
						
							
							
								d87ddf50fc 
								
							
								 
							
						 
						
							
							
								
								Try eliminating the pause before auto-reteleporting for a megaregion now that we're telepoting in a different way.  
							
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							On my own system, I can now eliminate the pause entirely and the reteleport happens whilst the teleport screen is still up.
Trying this change to see if this is true for other people. 
							
						 
						
							2013-03-29 01:16:29 +00:00  
				
					
						
							
							
								 
						
							
							
								285bd3abc8 
								
							
								 
							
						 
						
							
							
								
								Eliminate code which tries to restart attachment scripts in ScenePresence.MakeRootAgent(), since this is already done in AttachmentsModule  
							
							
							
						 
						
							2013-03-29 00:49:55 +00:00  
				
					
						
							
							
								 
						
							
							
								c92654fb43 
								
							
								 
							
						 
						
							
							
								
								Stop attempts to update/add existing attachments in user inventory when teleporting between regions.  
							
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							This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory. 
							
						 
						
							2013-03-28 23:57:35 +00:00  
				
					
						
							
							
								 
						
							
							
								2b142f2f9e 
								
							
								 
							
						 
						
							
							
								
								Add "debug attachments" console command to allow highly verbose attachment logging to be switched on and off.  
							
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							Default is off. 
							
						 
						
							2013-03-28 23:09:35 +00:00  
				
					
						
							
							
								 
						
							
							
								feffc8081d 
								
							
								 
							
						 
						
							
							
								
								minor: remove some mono compiler warnings from EntityTransferModule  
							
							
							
						 
						
							2013-03-28 22:56:30 +00:00  
				
					
						
							
							
								 
						
							
							
								03e421bf3d 
								
							
								 
							
						 
						
							
							
								
								minor: comment out unused Scene.AgentCrossing() to reduce code complexity  
							
							
							
						 
						
							2013-03-28 22:55:13 +00:00  
				
					
						
							
							
								 
						
							
							
								4ad9b27530 
								
							
								 
							
						 
						
							
							
								
								If the viewer has already rezzed any attachments itself, then ignore the simulator-side rez attachments call.  
							
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							This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder. 
							
						 
						
							2013-03-28 22:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								3b377f16b2 
								
							
								 
							
						 
						
							
							
								
								Fix regression tests by making a new NPC always trigger simulator side attachment code when created.  
							
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							Regression from previous commit c2093ccc 
							
						 
						
							2013-03-28 22:44:59 +00:00  
				
					
						
							
							
								 
						
							
							
								e97567e227 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-28 22:35:24 +00:00  
				
					
						
							
							
								 
						
							
							
								c2093ccce1 
								
							
								 
							
						 
						
							
							
								
								Move the simulator-side RezAttachments call on login to SP.MakeRootAgent with the other attachments code, using TeleportFlags.ViaLogin check to fire if necessary.  
							
							... 
							
							
							
							This is to simplify the code (no tricky 'wasChild' signalling required)
and to reduce the risk of a thread clash between simulator-side attaching (necessary for v1 viewers)
and the viewer-side attaching the v3 viewers perform. 
							
						 
						
							2013-03-28 22:07:58 +00:00  
				
					
						
							
							
								 
						
							
							
								6a9630d2bd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix race condition when creating very large mega-regions.  
							
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							The symptom was exceptions while creating physical terrain.
Reduce default terrain mesh magnification to 2 from 3 because the
higher resolution uses a lot of memory and doesn't solve the terrain
smoothness for vehicles.
Added comments here and there and improved some debugging log messages. 
							
						 
						
							2013-03-28 10:59:18 -07:00  
				
					
						
							
							
								 
						
							
							
								3f9b274180 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweaks to terrain boundry computation. No functional changes.  
							
							
							
						 
						
							2013-03-28 10:59:16 -07:00  
				
					
						
							
							
								 
						
							
							
								9ca54d00d8 
								
							
								 
							
						 
						
							
							
								
								Add back a log message when we attempt a megaregion auto-reteleport  
							
							
							
						 
						
							2013-03-28 02:29:34 +00:00  
				
					
						
							
							
								 
						
							
							
								afd0d6af07 
								
							
								 
							
						 
						
							
							
								
								minor: Only try to deregister stats in EntityTransferModule.RemoveRegion() if module was enabled.  
							
							
							
						 
						
							2013-03-28 02:23:09 +00:00  
				
					
						
							
							
								 
						
							
							
								d9c049fd9f 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in HGEntityTransferModule to call base.RemoveRegion() when a region is removed rather than base.AddRegion()  
							
							
							
						 
						
							2013-03-28 02:20:43 +00:00  
				
					
						
							
							
								 
						
							
							
								b05ed4ffa6 
								
							
								 
							
						 
						
							
							
								
								Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.  
							
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							This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening. 
							
						 
						
							2013-03-28 02:17:32 +00:00  
				
					
						
							
							
								 
						
							
							
								506d5e41bf 
								
							
								 
							
						 
						
							
							
								
								On the North and East sides of a megaregion, only consider regions within 256m to be neighbours rather than regions up to 512 distant.  
							
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							This looks like an off-by-one bug since the view distance was already only 256 on the west and south sides.
This reduces the number of child agents being logged into regions neighbouring a megaregion. 
							
						 
						
							2013-03-28 01:54:11 +00:00  
				
					
						
							
							
								 
						
							
							
								617637c788 
								
							
								 
							
						 
						
							
							
								
								minor: Fix usage error message for "debug eq" console command  
							
							
							
						 
						
							2013-03-28 01:41:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b5b01e5bb5 
								
							
								 
							
						 
						
							
							
								
								Make HGLureModule track god like lures as well as normal lures, to see if this fixes issues where second megaregion auto-teleport hangs on black teleport screen when HG is active.  
							
							
							
						 
						
							2013-03-28 01:37:52 +00:00  
				
					
						
							
							
								 
						
							
							
								876d0d310f 
								
							
								 
							
						 
						
							
							
								
								Add "show eq" console command to show numbers of messages in agent event queues.  
							
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							For debugging purposes. 
							
						 
						
							2013-03-28 01:36:34 +00:00  
				
					
						
							
							
								 
						
							
							
								f32027f3b5 
								
							
								 
							
						 
						
							
							
								
								Remove some Console.WriteLines accidentally left in last commit  cfb20f09 
							
							
							
						 
						
							2013-03-28 01:08:47 +00:00  
				
					
						
							
							
								 
						
							
							
								cfb20f09a9 
								
							
								 
							
						 
						
							
							
								
								refactor: combine the checks for megaregion view range into a single place.  
							
							
							
						 
						
							2013-03-28 00:57:43 +00:00  
				
					
						
							
							
								 
						
							
							
								dd7d7683c9 
								
							
								 
							
						 
						
							
							
								
								Fix problem with megaregions where teleporting into a different region which already had a child agent would stop the eq working for the agent in the new region.  
							
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							This was because the calculation as to whether a new agent was needed in the receiving region did not take megaregions into account,
unlike the original calculation when the user first teleported into the region.
This meant that on teleport, entity transfer would create a new CAP but this would be ignored by the viewer and receiving region, meaning that the EQ could no longer be used.
This would prevent subsequent teleport, amongst other things.
Currently, regions up to 512m from a megaregion are considered neighbours. 
							
						 
						
							2013-03-28 00:12:48 +00:00  
				
					
						
							
							
								 
						
							
							
								da5dbaf1d0 
								
							
								 
							
						 
						
							
							
								
								Add admin_get_agents xmlrpc method.  
							
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							This allows one to retrieve information about agents from a particular region (name, id, position, etc.)
Similar to output from "show users"
See http://opensimulator.org/wiki/Remoteadmin:admin_get_agents  for more details 
							
						 
						
							2013-03-26 23:02:13 +00:00  
				
					
						
							
							
								 
						
							
							
								3072f257f5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 23:00:51 +00:00  
				
					
						
							
							
								 
						
							
							
								abde0d4efb 
								
							
								 
							
						 
						
							
							
								
								BulletSim: prevent asset fetching loop when the fetched asset fails to mesh.  
							
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							Check for the case where the fetched mesh asset fails meshing (degenerate
triangles or no physical mesh). In this case, the asset is marked 'failed'
and BulletSim doesn't keep trying to fetch over-and-over trying to get a
good asset. 
							
						 
						
							2013-03-26 15:02:10 -07:00  
				
					
						
							
							
								 
						
							
							
								13170ca627 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-03-26 20:32:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3f0f313a76 
								
							
								 
							
						 
						
							
							
								
								Make llGetLinkPrimitiveParams() and llGetPrimitiveParams() work for avatars in a linkset.  
							
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							llGetPrimitiveParams() works through PRIM_LINK_TARGET
Setting via llSetLinkPrimitiveParams(), etc. not yet implemented 
							
						 
						
							2013-03-26 20:25:58 +00:00  
				
					
						
							
							
								 
						
							
							
								e82fab34d7 
								
							
								 
							
						 
						
							
							
								
								Implement a pref to turn on the simulator ExportSupported feature entry.  
							
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							This tells the viewer to enable the UI for export permissions.
WARNING: If your inventory store contains invalid flags data, this will result
in items becoming exportable! Don't turn this on in production until it's complete! 
							
						 
						
							2013-03-26 19:00:30 +00:00  
				
					
						
							
							
								 
						
							
							
								5f4c4df227 
								
							
								 
							
						 
						
							
							
								
								Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask  
							
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							with our own and add export permissions as well as a new definition for "All" as meaning "all conventional permissions" rather than "all possible permissions" 
							
						 
						
							2013-03-26 03:40:06 +00:00  
				
					
						
							
							
								 
						
							
							
								285dc554ec 
								
							
								 
							
						 
						
							
							
								
								BulletSim: new algorithm for vertical attraction which uses quaternion  
							
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							arithmetic to compute the shortest path between the current tilt
and vertical. 
							
						 
						
							2013-03-25 15:40:46 -07:00  
				
					
						
							
							
								 
						
							
							
								c96a6f1de6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: small tweaks and formatting in the parameter fetching code.  
							
							
							
						 
						
							2013-03-25 15:40:44 -07:00  
				
					
						
							
							
								 
						
							
							
								953090fd62 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix possible race condition where an prim's asset can be requested quicker than the asset fetcher returns and thus falsely reporting that an asset was not fetched and defaulting the assset to a bounding box.  
							
							
							
						 
						
							2013-03-25 15:40:43 -07:00  
				
					
						
							
							
								 
						
							
							
								f783b9169f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize C# HACD hull creation. Add feature of reducing max hull count for simple (non-cut prims) meshes.  
							
							
							
						 
						
							2013-03-25 15:40:41 -07:00