Sean Dague
bdb0dddfcf
set CommandTimeout = 0 in the migration commands so that long
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migrations (like converting asset ids) don't run into the
normal 30 second kill switch.
2008-06-16 19:39:08 +00:00
Sean Dague
e1409e0c04
be a bit more verbose about what we are doing on the migration
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side so that people don't think we're hung.
2008-06-16 19:33:08 +00:00
Sean Dague
340ef33e2e
fix nhibernate driver so that it starts (based on the appearance
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changes it wouldn't come up).
include embedded dialect specific sql files for nhibernate migrations
figure out how to get the raw db connection so that migrations can
work with nhibernate.
create initial migration for NHibernate + SQLite + Assets.
2008-06-16 19:22:00 +00:00
Sean Dague
caa6b8467d
futzing around on the NHibernate side again trying to connect
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migrations into it.
2008-06-16 18:53:55 +00:00
Justin Clarke Casey
e31de6707f
* refactor: Fission ArchiveWriteRequest into prepare and execute classes
2008-06-16 17:13:28 +00:00
Sean Dague
94034d665d
change some messages on the migrations front to be
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more clear
2008-06-16 16:03:37 +00:00
Justin Clarke Casey
ba69cc31e5
* Refactor: Break out AssetsRequest to a separate file in the Archiver module
2008-06-16 15:36:01 +00:00
Sean Dague
ec78a2871b
the beginning of the great id format migration. This makes
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asset uuids no longer binary. I've tested this migration a
few times, and it seems working in all the scenarios I've found
but it wouldn't hurt to backup your asset db before running this
as it does touch a very sensitive part of our content system.
2008-06-16 14:10:51 +00:00
Teravus Ovares
11d68ce0f5
* 0001558: [PATCH] Add support for full collision geometry feature set for linear path prims (patch attached) By Dahlia. Thanks Dahlia!
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* This update re-does the cube/cylinder/prism prims to dynamically add faces as twist is used.
2008-06-15 19:34:48 +00:00
Jeff Ames
3d8d713128
Update svn properties.
2008-06-15 12:48:50 +00:00
Charles Krinke
c04e284854
Change VersionInfo string from
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"Opensimulator release (0.5.8)" to
"Opensimulator trunk (post 0.5.8)"
as we move forward with trunk again.
2008-06-15 01:08:55 +00:00
Charles Krinke
b226855d34
Change VersionInfo string from:
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"OpenSimulator trunk (post 0.5.7)" to
"OpenSimulator release 0.5.8" in preparation
for tagging this minor release.
2008-06-14 23:51:35 +00:00
Justin Clarke Casey
c9a983a85e
* minor: A few miscellaneous doc comments before I break and start on something else
2008-06-14 20:52:42 +00:00
Teravus Ovares
5cccd4f6e5
* Vintage 2, a good year.
2008-06-14 20:33:03 +00:00
Teravus Ovares
7ca868dca5
* Fixes: 0001554: r5106 update fails to load on some regions with NullRef error on volume portion of maptile drawing routine.
2008-06-14 20:04:48 +00:00
Justin Clarke Casey
4af6286512
* Start recording asset request failures
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* This includes problems such as connection failures and timeouts. It does not include 'asset not found' replies from the asset service.
2008-06-14 17:47:25 +00:00
Teravus Ovares
6bea792436
* Enables maptile display in grid mode for simulators that are not on the same instance.
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* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Sean Dague
b47dd07932
save_assets_to_file path shouldn't always assume uploaded
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content are images and use .jp2 for the file extension.
2008-06-13 19:41:13 +00:00
Sean Dague
987c7498c3
the first pass at Asset Fridays. Contribution of a handshake
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animation from Mo Hax at IBM. This took us a while to sort out
the conversion path, expection more efficiency in the future.
2008-06-13 19:15:27 +00:00
Sean Dague
cdc4061426
rename to index.xml just to make this more consistant
2008-06-13 18:20:30 +00:00
Justin Clarke Casey
d6519924ba
* refactor: catch asset service request exceptions at the AssetServerBase level rather than in the GridAssetClient
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* this is to enable logging of asset request exceptions soon
2008-06-13 18:04:01 +00:00
Justin Clarke Casey
ea52e71205
* minor: Remove LINK_SET debug Console Writeline
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* only appeared in DotNetEngine's LSL_BuildIn_Commands.cs
* Nice spot Ewe Loon (http://opensimulator.org/mantis/view.php?id=1548 )
2008-06-13 17:11:33 +00:00
Justin Clarke Casey
b799031010
* minor: Print out uptime as well as stats in periodic diagnostics logging, so it's easier to tell which isntances each print out of information is from
2008-06-13 16:58:24 +00:00
Justin Clarke Casey
34746f5485
* Double timeout on region registration XMLRPC call to the grid service
2008-06-13 16:32:32 +00:00
Justin Clarke Casey
520da0d9ff
* minor: comment out confusing DefaultTimeout field in RestClient, which is currently not actually used
2008-06-13 16:23:31 +00:00
Justin Clarke Casey
8f69a0ab3d
* If appropriate, start printing out the inner exception from the grid -> region status check, so we can tell a bit better what the problem was
2008-06-13 16:17:27 +00:00
Sean Dague
6c23acf41b
add indexes for sqlite inventory
2008-06-13 14:27:46 +00:00
Charles Krinke
3b4c2c1ff1
A little minor cleanup and harmonizing between LSL_BuiltIn_Commands.cs
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and its copy LSL_ScriptCommands.cs
2008-06-13 01:54:53 +00:00
Jeff Ames
64f01ade04
Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers.
2008-06-13 00:21:53 +00:00
Sean Dague
1451d6fb9a
look mom, migrations in action. This adds a couple of indexes
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to mysql regions that should help on performance of some of the
selects. We should start capturing more data on performance bits
to figure out where else we are missing indexes and add them via
migrations as well.
2008-06-12 20:48:06 +00:00
Teravus Ovares
5219eb7420
* Split the World Map code into a module.
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* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
Sean Dague
202a4bec13
Fix mysql migrations. This is tested with an existing up to date schema,
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and no schema. It should also work with a non up to date schema as well.
Btw, meetings in which I can get code done are the right kind of meetings.
2008-06-12 18:44:58 +00:00
Justin Clarke Casey
7cdedcaf0e
* minor: Remove and tidy duplicate 'storing object to scene' messages in log
2008-06-12 18:18:59 +00:00
Justin Clarke Casey
8714833986
* refactor: For new objects, move attach to backup to occur when adding to a scene, rather than on creation of the group
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* Adding to a scene is now parameterized such that one can choose not to actually persist that group
* This is to support a use case where a module wants a scene which consists of both objects which are persisted, and ones which are just temporary for the lifetime of that server instance
2008-06-12 17:49:08 +00:00
Justin Clarke Casey
74017a4331
* refactor: rename CreatePrimFromXml to CreatePrimFromXml2
2008-06-12 16:54:04 +00:00
Sean Dague
e1140a4f9b
this, in theory, adds migration support to mysql for all
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data sources besides the grid store. It is only lightly tested
so the less adventurous should wait a couple of checkins before
upgrading.
2008-06-12 15:47:33 +00:00
Sean Dague
cee071ea60
check in region store initial migration definition,
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now on to integrating this approach into the mysql
driver. Beware the next couple of checkins.
2008-06-12 15:21:34 +00:00
Sean Dague
4387744a78
check in migration files for mysql
2008-06-12 14:44:52 +00:00
Teravus Ovares
049cfe80e4
* Insulate maptile volume draw routine against TextureEntry oddities.
2008-06-12 11:06:31 +00:00
Teravus Ovares
2b6487c832
* Added Prim drawing to the mainmap tile generation.. you can see blocks representing the prim now on the mainmap.
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* It isn't perfect since the blocks are square, however it's pretty good.
* Performance is also pretty good, however, if it takes too long for you, you can disable it in the OpenSim.ini
* You can see how long it takes in milliseconds on the console when it finishes.
2008-06-12 01:11:57 +00:00
Sean Dague
6c1fce6147
check in working migration code fore SQLite. This
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is now using migrations instead of the old model to
create tables. Tested for existing old tables,
and for creating new ones.
2008-06-11 21:01:33 +00:00
Sean Dague
68b98aecab
updated resources for current sqlite schema for migrations
2008-06-11 20:04:01 +00:00
Teravus Ovares
2883656bbc
For people receiving: Exception: System.ArgumentException: Value of -2147483648 is not valid for red, I've added the following message;
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[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level
And, I've also kept it from crashing...
2008-06-11 19:45:17 +00:00
mingchen
0896cb53d4
*Parcel Prim Count Maximums moved to their own functions so modules can override the default method of calculating how many prims a parcel can have.
2008-06-11 17:31:43 +00:00
Charles Krinke
7821cca2f5
Mantis#1514. Thank you kindly, Boscata for an InventoryServer patch
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to allow the InventoryServer to work with MSSQL..
2008-06-11 14:02:16 +00:00
Charles Krinke
aba396cb32
Mantis#1528. Thank you kindly, Boscata for:
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MSSQL Avatar appearance solved.
Appearance functions and modified table.
2008-06-11 13:57:32 +00:00
Justin Clarke Casey
f07b761583
* Drop periodic stats logging back down to 60 minutes to reduce console spam.
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* Please feel free to comment if the periodic logging is causing you problems in some way - I'm loathe to add yet another switch to OpenSim.ini but will if it proves necessary
2008-06-11 11:25:29 +00:00
Johan Berntsson
6b77f1141d
Mantis 1370. Thanks lulurun for the patch
2008-06-11 04:19:30 +00:00
Justin Clarke Casey
3356423e50
* Fix the string substitutions in the last commit
2008-06-11 01:33:08 +00:00
Justin Clarke Casey
42e54537aa
* From inspecting OSGrid WP logs, it appears one particular client is failing because they are giving an illegal initial position to ScenePresence.MakeRootAgent()
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* If we detected an illegal position (x, y outside region bounds or z < 0), then print out the illegal position and substitute an emergency <128, 128, 128> instead
2008-06-11 01:31:39 +00:00