Commit Graph

4228 Commits (1130c3067cb1d54c5a96ace2bc3f2519cf3916c1)

Author SHA1 Message Date
Sean Dague fbc6c16fd7 starting to stub out NHibernate data source. This isn't in
prebuild yet so it's currently dead code in tree, and shouldn't
bother anyone.  Once this does *something* I'll add it into the 
main build.  However it seemed like a good idea to commit work 
as I go for people interested in it.
2008-04-02 18:12:33 +00:00
Justin Clarke Casey 272fbef65f Minor: just some method comments 2008-04-02 17:34:53 +00:00
Justin Clarke Casey f27f861072 * Attempt to resolve mantis 873 by placing caps removal operations in a critical section 2008-04-02 16:46:58 +00:00
Sean Dague 30ea28c3b1 fix ups to include OpenSim.Framework explicit includes (they
were implicitly included before).  Everything builds again.
Now off to testing.
2008-04-02 16:00:40 +00:00
Sean Dague 849592391a move signing file 2008-04-02 15:41:30 +00:00
Sean Dague 26293d6d9e change references to OpenSim.Data 2008-04-02 15:40:00 +00:00
Sean Dague 86cf07f1c4 changing more references to OpenSim.Data 2008-04-02 15:38:44 +00:00
Sean Dague f52c8f3970 attempt to fix up all refernces to new directory structure 2008-04-02 15:36:01 +00:00
Sean Dague 244d09b895 first pass at fixing up prebuild.xml after the
Framework.Data -> Data migration
2008-04-02 15:28:31 +00:00
Sean Dague c52c68f314 whole lot more moving 2008-04-02 15:24:31 +00:00
Sean Dague 35420b21a3 reorganizing namespaces to put all the Data stuff into it's own namespace
/ dir structure.  This is coming in over a few changesets so consider trunk
broken for the next 30 minutes as these get pulled together.
2008-04-02 15:22:39 +00:00
Justin Clarke Casey 1038c244cf * Add some temporary task inventory item inflation debug messages to investigate mantis 854 2008-04-02 15:16:32 +00:00
Sean Dague b28ef3ca14 refactor, make the file name the class name 2008-04-02 14:49:35 +00:00
lbsa71 f210cf0195 * Added AvatarAppearance.sql for MSSQL 2008-04-02 13:06:52 +00:00
lbsa71 667ebc8ea2 * Reworked Data Framework so that MSSQL works
* Introduced uint as field type
* Removed what should be superfluous Guid handling
* Introduced stub MySQLDataReader if we need to fix the Guid handling anyway
2008-04-02 13:06:18 +00:00
MW 0e789a9a01 Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting. 2008-04-02 11:03:44 +00:00
MW 60c2ded8bc changes back the output path for simple module to its own bin folder. [if you still have a simplemodule.dll in your bin folder, then delete it.
So puts the bots back in their cave for another yet.
2008-04-02 08:41:25 +00:00
Teravus Ovares b790a16e98 * Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey 7ec3bb71e6 * Remove the quit command from the inventory console which was actually adding a new inventory instead 2008-04-01 17:11:00 +00:00
Justin Clarke Casey 96ecb62197 * Fix for mantis #678
* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW cdf27ece5f few more minor changes, needs prebuild to be ran. 2008-04-01 13:34:33 +00:00
MW f43e077150 a few small changes 2008-04-01 13:09:29 +00:00
Sean Dague 731dcbad5b sadly, had to modify line by Ter because it caused mono cil compiler
to spin off into a seemingly infinite loop.
2008-04-01 13:04:29 +00:00
Teravus Ovares a0a0229fdf * Set Svn Properties eol-style: |337 2008-03-31 23:54:49 +00:00
Adam Frisby 15a1565bf8 * Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845) 2008-03-31 21:05:22 +00:00
Justin Clarke Casey 44a5f6647d * Make it a little clearer that the voice config options won't actually do anything yet 2008-03-31 18:52:49 +00:00
Justin Clarke Casey 106fd2f616 * From: Dr Scofield <hud@zurich.ibm.com>
* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey 93303072dd * Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey 48fc4ee059 * Log exceptions which make it up to the top of the http request frame, rather than having them disappear off into the ether 2008-03-31 17:34:32 +00:00
Justin Clarke Casey af3118eccd * Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before 2008-03-31 17:08:58 +00:00
Justin Clarke Casey 5f04cebb25 * Fix for mantis 131, 796
* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00
Jeff Ames e18d046d76 Fixed typo in AvatarFactoryModule.cs 2008-03-31 16:06:12 +00:00
Justin Clarke Casey d53dd8a7cc * Minor change on region grid asset client to change two store log messages to one 2008-03-31 14:19:40 +00:00
Jeff Ames 2d7e0a4d4a Modify NAnt target in Prebuild to copy .mdb files to bin in debug configuration. (bug #55)
Use 'mono --debug OpenSim.exe' to get line number output on stack traces.
2008-03-31 06:45:54 +00:00
Jeff Ames 8a77f23b94 svn:ignore monodevelop files 2008-03-31 06:10:06 +00:00
Jeff Ames 8af0c9a1af Update svn properties. 2008-03-31 03:29:34 +00:00
lbsa71 f52886f8f5 * Added competely untested MSSQLMapper
* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares 8aa4308097 * Minor cleanup 2008-03-30 19:58:14 +00:00
Adam Frisby c502416548 * Quick fix. Re-enabled some code which registers the Terrain Module's Commander with the scene (whoops). 2008-03-30 09:07:57 +00:00
Adam Frisby fadd19f314 **Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Teravus Ovares fd2caf5f16 This update has good news and bad news, first the bad.
* This update breaks inter-region communications, sorry.
* You will need to run prebuild.
Next, the good;
* This update solves the unexpected binary element when Linux simulators inform windows simulators and vice versa.  So Linux Simulators and Windows simulators are 100% compatible again.
* This update introduces an Integer in the prim crossing method to tell the receiving simulator which XML method to use to load the prim that crossed the border.   If the receiving prim doesn't support the method, the prim crossing fails and no prims are lost.
That being said, it's best to update all your simulators to this revision at once.
2008-03-30 08:01:47 +00:00
Justin Clarke Casey 2fddd775f4 * Stop the grid inventory service sending all folder and item details twice
* This change will have no functional impact - we were already filtering out the dupes on the other end.
2008-03-30 00:45:04 +00:00
Justin Clarke Casey a6999f8a5d * Refactor: Remove unused inventory methods, some of which weren't properly implemented anyway. 2008-03-29 23:07:48 +00:00
Justin Clarke Casey 7722a87b69 * Tidy up 'show users' display 2008-03-29 22:57:09 +00:00
Justin Clarke Casey a90fbb308d * Minor log message fix per mantis 829 2008-03-29 22:44:14 +00:00
Justin Clarke Casey 9acec3506f * CODE: Add phat warning to RootFolders http request since it no longer does what it used to do (not that the name was actually accurate in the first place) 2008-03-29 22:27:55 +00:00
Justin Clarke Casey 875211b262 * Various 1.19.0.5 grid inventory request fixes. These will only take affect once the region and the grid servers have upgraded to this revision
* You may also need to clear your cache before seeing any effect.
* These fixes may or may not affect inventory on the RC client.
* These fixes should make non-root folders work better, stop inventory failure on first login, allow trash to be emptied and make texture picker in object edit view work properly
* Fixes are 1) make initial root folder request wait for async inventory delivery, 2) deliver all folders in the initial login skeleton, not just the root child ones and 3) deal 
with situations where we receive child folders from the inventory service before their parent is received.
2008-03-29 22:18:44 +00:00
Teravus Ovares 0a9782494c * Updating ODE Libraries to release / dNODEBUG
* If you compile your own libraries, be sure to follow the updated directions on http://opensimulator.org/wiki/PhysicsEngines
* The previous libs are now -debug for people who wish to work on the ODELibrary and want the feedback.
2008-03-29 21:31:03 +00:00
alondria 0e0445573e Patches llAvatarOnSitTarget to return NULL_KEY opposed to a blank string. Should fix Mantis 838 2008-03-29 19:49:07 +00:00
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00