UbitUmarov
e58e6daf4a
several changes on BunchOfCaps. Move some mesh cost initialization to its class it, change caps path to be plain random UUID (except SEED)
2016-08-18 07:48:46 +01:00
UbitUmarov
fedc689170
in GetUsersNames(string[] ids) why are empty names in cache? ignore them, cache also information found by GridUserService
2016-08-18 04:16:20 +01:00
Kevin Cozens
df8f189f5c
Fixed typo in two group messages
2016-08-17 22:44:40 -04:00
UbitUmarov
7dbc5803a6
in GetUsersNames(string[] ids) dont loose names HGFriends may have cached
2016-08-18 02:49:46 +01:00
UbitUmarov
7d968213fd
fix region Allow damage and parcel safe flags handling
2016-08-17 23:33:11 +01:00
UbitUmarov
f1495cb237
ubOde reduce collision_start latency in same cases (only one collision happening and more than 50ms since last)
2016-08-17 22:34:21 +01:00
UbitUmarov
bca5fd98dc
remove some dead code
2016-08-17 21:20:20 +01:00
UbitUmarov
e9638ee9e9
increase physics collisions report rate back to 20/s
2016-08-17 20:26:01 +01:00
UbitUmarov
9f88273741
add GetMultiAccounts USER SERVICE HANDLER. UNTESTED !!!
2016-08-17 06:25:20 +01:00
UbitUmarov
04ea34f379
add GetUsersNames(string[] ids) to UserManagement. Make GetDisplayNames cap use it so several IDs are handle on a single call. Since there is no grid side suport, no much gain still
2016-08-17 06:00:42 +01:00
UbitUmarov
72876fc683
drasticly reduce HG inventory caches Expire times, Remove them all onClientClose. This to avoid potencial desyncs with inventory service
2016-08-16 23:11:01 +01:00
UbitUmarov
544b859c00
fix tests acording
2016-08-16 05:20:46 +01:00
UbitUmarov
1c1d40cf6a
libOMV PrimFlags.JointLP2P does not exist. Its bit now means
...
VolumeDetector. VolumeDetectActive is now stored on that flag bit. with
this change it is now sent to viewers that now gray out phantom on object
edit. At same time fixes the fact volumedetector was not been saved on
region db and so was lost on restarts. libOMV needs to be fix on this and other PrimFlags
2016-08-16 05:05:53 +01:00
UbitUmarov
a997ffd497
sync osForceAttachToOtherAvatarFromInventory thread level in code and in osslEnable.ini mantis: 7997
2016-08-16 04:35:49 +01:00
UbitUmarov
41062c1627
fix misspelled message mantis: 7996
2016-08-16 04:21:49 +01:00
UbitUmarov
5dfb706bea
fix llVolumeDetect(FALSE) not working
2016-08-16 01:50:06 +01:00
UbitUmarov
57aac3d77e
remove OptionalModules\ViewerSupport\SimulatorFeaturesHelper ShouldSend() since it cannot be used
2016-08-14 03:56:44 +01:00
UbitUmarov
1337f5f26e
remove a parameter for detection of grid fail to suport getting multiple user accounts per call and handle it where needed.
2016-08-13 23:41:57 +01:00
UbitUmarov
7c1b2a5dde
add some wiring to have GetUserAccounts for multiple IDs on a single request to grid services. Unfinished, untested
2016-08-13 05:22:29 +01:00
UbitUmarov
b64f25e631
add a missing cast to ulong in RegionGridLocToHandle (mantis: 7994)
2016-08-13 00:16:50 +01:00
UbitUmarov
09832edadf
avoid automatic packet spliting in GroupMembersReply
2016-08-12 18:47:01 +01:00
UbitUmarov
9080aaf9eb
only reissue a kill if a update is for a deleted sog root part.
2016-08-12 04:08:19 +01:00
UbitUmarov
c04792142f
partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
2016-08-12 03:58:04 +01:00
UbitUmarov
cfab2675ff
remove code from httptests branch
2016-08-11 08:42:34 +01:00
UbitUmarov
9aa2484f0d
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
2016-08-11 08:38:39 +01:00
UbitUmarov
b16d6c0302
stop renewing xml cache entries expires. Let them expire or grid changes will ignored as long something keeq requesting (like group profiles refreshs). reduce the expire time more ignoring folish config.
2016-08-11 04:52:25 +01:00
UbitUmarov
8fb7a3543f
let physics know about region water level change
2016-08-09 22:29:11 +01:00
UbitUmarov
6f5f6431a4
add a SimpleAngularDistance Updates prioritazition scheme. Results don't look that great so don't use it still.
2016-08-09 21:46:19 +01:00
UbitUmarov
6c00016447
add a simple prim area estimator
2016-08-09 13:18:51 +01:00
UbitUmarov
f387b93859
tell prim name on some more ubMeshmerizer error/warn messages
2016-08-09 11:59:27 +01:00
UbitUmarov
a30f75cfdc
fix entity update flags update
2016-08-07 21:13:58 +01:00
UbitUmarov
c255c23981
move updates from updates queues into udp queues acording to their payload estimated size and udp sending capability on a time slice, instead always moving a arbitrary number of updates.
2016-08-07 21:13:29 +01:00
UbitUmarov
ff0ccf9c67
several changes related to culling option
2016-08-07 21:13:01 +01:00
UbitUmarov
83d6722d31
if a viewer overloads region capability to process RequestMapBlocks, ignore following requests for 300 seconds. This was necessary becaus some viewers like FireStorm are doing it, saturating region and grid services for no usefull reason
2016-08-06 22:12:38 +01:00
UbitUmarov
f7419ad52d
ubOde revert making vehicle hover height disable hover. This at least breaks current scripts. wikis say it should, but makes no sense with vehicle type parameters defaults. Hover it again only disabled with timescale >300; handle llSameGroup on attachments
2016-08-06 05:21:15 +01:00
UbitUmarov
17cc238b44
ubOde a few changes to collisions reporting
2016-08-06 02:05:23 +01:00
UbitUmarov
61ec34b441
fix osGetHealRate thread level
2016-08-06 01:15:26 +01:00
UbitUmarov
20d8177d98
fix incorrect ids in llDetected collision parameters
2016-08-06 00:11:13 +01:00
UbitUmarov
9102f6e5da
fill data for llDetected funtions of collisions closer to the event. (xengine wasn't update with this on merge bc was not used there). fix some parameters
2016-08-05 22:50:15 +01:00
UbitUmarov
60b08b51b6
remove country from avatars DetectParams, since it is only used on a cm function that can get it directly
2016-08-05 17:08:34 +01:00
UbitUmarov
e9660d5d05
fix parcel Avatar Sounds using group membership not active group
2016-08-05 15:57:30 +01:00
UbitUmarov
efb60b5b42
use group provided by viewer on Object rez from inventory
2016-08-05 15:36:50 +01:00
UbitUmarov
23578635df
more changes relative to incorrect use of activegroupid
2016-08-05 15:19:42 +01:00
UbitUmarov
ab7619292f
also use group provided by viewer on ObjectDuplicateOnRay
2016-08-05 01:59:19 +01:00
UbitUmarov
338a4d8d3b
duplicate objects with the group requested by viewers and not internal idea of active one
2016-08-05 01:37:20 +01:00
UbitUmarov
a0cab03caa
rez new objects with the group requested by viewers and not internal idea of active one
2016-08-05 00:52:45 +01:00
UbitUmarov
29dc449cc8
revert a variable rename
2016-08-04 23:00:40 +01:00
UbitUmarov
a90079bc92
cancel sending group powers on crossings, they are no longer needed.
2016-08-04 22:54:29 +01:00
UbitUmarov
e57d3edf6f
make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
2016-08-04 21:36:41 +01:00
UbitUmarov
a66e747c95
add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04 20:57:57 +01:00