Commit Graph

39 Commits (15ce0a7ae1f108e0675df1b2313a117c5c4c6a28)

Author SHA1 Message Date
MW 9ed0a8dbad updated to use lastest version of libsl but is currently broke when using SL viewer 1.15.02, due to big changes in the message templates. 2007-04-25 18:12:06 +00:00
MW f7b51d63a8 Small clean up of files and directories 2007-04-25 13:03:48 +00:00
MW bea8e2b826 Renamed the Servers directory to OpenSim.Servers 2007-04-11 13:40:29 +00:00
MW ffd7a6b8c2 Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
2007-04-11 09:45:48 +00:00
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby fb0dffbf13 **BREAKING CHANGE** Changing the way terrain is stored and used internally. 2007-04-06 18:48:23 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
lbsa71 74484ed2ed * Added Primitive2 to vs2005 solution (again) 2007-04-04 14:56:09 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
lbsa71 f12ceff692 * The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
2007-04-03 20:08:30 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
lbsa71 ad39897144 * Script prototype 2007-04-03 16:50:17 +00:00
MW fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). 2007-04-02 15:48:01 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
MW f48aabd1b1 More refactoring 2007-04-01 20:42:42 +00:00
lbsa71 feaf036aa2 * Moved LoginServer and LocalUserProfileManager to OpenSim.Servers 2007-03-29 19:42:58 +00:00
lbsa71 9ea0e881a4 * Naaw, -realphysx is too much to ask
* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
MW 17b00785ee Added lbsa71's http server changes.
So it now has a single http listener that passes incoming requests to the correct handler.
This means that logins (in sandbox mode) now go through this listener, which for now is listening on the port you set in startup (default 9000). (This needs changing so that the http listener and udp server are not using the same port)
2007-03-29 11:08:42 +00:00
MW 98d81485e7 RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
2007-03-28 13:08:27 +00:00
lbsa71 f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71 7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71 81f01a1296 * vaseline + duct-tape. 2007-03-27 20:19:35 +00:00
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71 b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
MW 39c7fe5ec7 Added REST-handler interface for the http server and changed the Admin Web front end to one. 2007-03-27 09:35:03 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
lbsa71 fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
MW 1022e51341 Fixed VS solution file 2007-03-23 15:10:40 +00:00
lbsa71 b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe 2007-03-22 16:49:18 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00