Commit Graph

2370 Commits (167846311ac3e497eed403a87bc52b96a9da3913)

Author SHA1 Message Date
MW 167846311a updated openjpeg-libsl.dll 2007-12-07 09:47:36 +00:00
Adam Johnson 3d938f76b7 Updates to LibSL revision 1498. Thanks Johan! 2007-12-07 08:54:31 +00:00
Teravus Ovares 57f666497b * Added hacked support for 'anyone can move' and 'anyone can copy'.
* BACKUP YOUR PRIM BEFORE UPDATING TO THIS and then double check the prim permissions after applying it with a different avatar (then the master avatar or the prim owner avatar).
* Also, beware that any objects created under the old permission scheme may react oddly.  They may automatically allow anyone to modify them, (which you'll then have to un-set).  
* It's hacked support because when 'anyone can move is set', any avatar can modify the prim (texture, shape, scale, etc)
2007-12-07 07:42:03 +00:00
Jeff Ames 6abe37e71d added timer_Script to OpenSim.ini.example 2007-12-07 02:14:17 +00:00
Jeff Ames a45118d35e added one more command to the console help. 2007-12-07 02:00:35 +00:00
Sean Dague 9326ee425b added a lock to prevent multiple Timer popping races
on the packet queues.
2007-12-06 21:59:31 +00:00
Sean Dague 1ad83bcf1b reversing the r2599 patch, as this started causing CreateThread errors for
me on Mono 1.2.4, which led to client crashes.  I think the Timer.Stop() 
wasn't doing what was desired on Mono.  The Queue refactoring should address
the readability issues lbsa71 was working on as soon as I get the merge together.
2007-12-06 20:13:02 +00:00
Jeff Ames 73599c0f25 removed obsolete Verbose() function 2007-12-06 18:17:44 +00:00
Jeff Ames a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
lbsa71 395637acdd * now the throttle timer is stopped whilst processing Queue so that it won't fire twice
* started to refactored throttling method
* some code convention refactorings
2007-12-06 14:08:22 +00:00
MW 44caa7ae8e Fixed conversation bug in InventoryConfig 2007-12-06 10:29:53 +00:00
Adam Frisby 9e5f7fb415 * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> 2007-12-06 06:36:49 +00:00
Jeff Ames 1c593d9e19 minor cleanup of Scene.cs (parameter naming, function documentation stubs, duplicated UUID, you know...) 2007-12-06 04:01:56 +00:00
Jeff Ames 579c0ef61e added svn:ignore to stuff in OpenSim.DataStore.MSSQL 2007-12-06 03:02:17 +00:00
Jeff Ames 4bde56457f removed some duplicate hard-coded port numbers. changed ports to uint. 2007-12-06 01:41:41 +00:00
MW d2736437d4 Some refactoring of the RestObjectPoster (and related classes). 2007-12-05 19:02:57 +00:00
Sean Dague 4b77821275 From Justin Casey (IBM)
When using a local inventory service, this patch stops items held in the
root 'my inventory' folder from 'disappearing' on server restart.
They were actually still there, we just weren't retrieving them.
>From looking at the grid inventory server, the bug probably still exists
in there.
But I wanted to get this patch in first and consult with MW about the grid
fix (he may be planning to change the area extensively soon).
2007-12-05 19:00:29 +00:00
Sean Dague c5c0df74e6 Do not create a new asset on item metadata change
From Justin Casey (IBM)
2007-12-05 18:58:55 +00:00
Sean Dague 9c81b8a430 From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:

        load-xml <filespec> -newUI 3 1 2

Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
Teravus Ovares 71fd737a66 * Applied MSSQL Patch from akokko, Thanks! akokko
* This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite
2007-12-05 15:53:58 +00:00
MW be93de1257 made one or two more methods in Scene virtual to allow overriding in sub classes. 2007-12-05 13:23:12 +00:00
Teravus Ovares bb824eadee * Refactored Permissions into ScenePresence as requested by MW
* Un-hackerized generating the client_flags 
* Now handling the ObjectPermissions Update packet 
* Warning: Backup your prim before updating.  If you fail to do so and something goes wrong then, All Yr prim are belong to us!
2007-12-05 06:44:32 +00:00
Jeff Ames a24b6fe924 fixed a few compiler warnings under mono (committed from a train, with adjohn and afrisby, enroute to a wine cave with the worst wine in the world) 2007-12-05 04:16:20 +00:00
Teravus Ovares 77dd997ef1 *disabled some confusing code regarding permissions 2007-12-04 23:58:44 +00:00
Jeff Ames f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
Jeff Ames 54c070608e made log messages for known unhandled packet types shorter and yellower. added handler stubs. 2007-12-04 21:44:10 +00:00
Sean Dague 2adcdd3d15 minor refactor so that I can now grok what happens for outgoing packets 2007-12-04 20:20:15 +00:00
lbsa71 c1fdba8a6f * Some more ApplyPhysics voodoo 2007-12-04 16:41:20 +00:00
Teravus Ovares a553e6f67c * Avatar picker works in grid mode now.
* To test, click the communicate button, then click the 'add' button and type a name.  You will get a list of closely matching avatar names.
* Before this'll work on your sim in grid mode, the UGA needs to be updated.  If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'.
2007-12-04 16:07:59 +00:00
lbsa71 bf8239c7fa * ApplyPhysics now creates the PhysActor as well. 2007-12-04 13:46:18 +00:00
lbsa71 90611ebf8d * took a stab at #54 2007-12-04 13:43:11 +00:00
lbsa71 e01c128c8f * Added ApplyPhysics helper on group. 2007-12-04 11:11:13 +00:00
Adam Frisby 01db4cd71d * More console message fixes
* Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead.
2007-12-04 10:22:09 +00:00
Adam Frisby 91c1e8a734 * Fixed a whole bunch of console messages. 2007-12-04 10:13:13 +00:00
Jeff Ames 3ff3e9ea28 removed old svn eol-style property 2007-12-04 10:04:01 +00:00
Jeff Ames 398ee5f229 fixed exception and login failure in SimpleApp. (still doesn't work like it used to, though) 2007-12-04 09:57:45 +00:00
Adam Frisby be7ae3dd3e * Removed 12 compiler warnings. 2007-12-04 08:18:09 +00:00
Adam Frisby e820159fb5 * Fixed compile issue. 2007-12-04 07:56:23 +00:00
Adam Frisby 7d5f032203 * Added SSL Support to HttpListener
* Added SSL Option to User Server to allow logins to be done via SSL.
* Added sane handling for when Remote Admin Plugin configuration is not found
* Added some performance boosts to an area of libTerrain which was highlighted in profiling.
2007-12-04 05:47:51 +00:00
Teravus Ovares 90b66f8509 * Flying with ODE and got that sinking feeling? This should help 2007-12-04 05:31:47 +00:00
Jeff Ames 21c35d5703 set svn:eol-style 2007-12-04 04:59:27 +00:00
Teravus Ovares 4f05347246 * Split out the ODEPlugin Nested classes. 2007-12-04 02:51:09 +00:00
Sean Dague 14d0a2ac74 further encapsulation of function in PacketQueue and PacketThrottle 2007-12-03 21:47:28 +00:00
Sean Dague 8f58a9a107 From Justin Casey (IBM)
While exploring what it would take to get the 'new script' button working,
I encountered the fact, some way down in the rabbit hole, that if a user
renamed an item in their inventory and logged out (without a restart of
the simulator), on log in the new name was not preserved.

As far as I can see, this was because any updates which didn't occur
inside a transaction were ignored by opensim.  This patch pays attention
to those changes.  It generates a new asset when an item is updated and
changes the user's inventory properties appropriately.  I believe this
behaviour is in line with the copy-on-write semantics used in the Second
Life protocol - perhaps it could be optimized if we knew for sure that the
only copy of the object was in the user's inventory.

This also means that if you rename an item (e.g. a script) before you drag
it into an object's inventory, the inventory will receive the item's most
recent name and description.
2007-12-03 20:06:01 +00:00
Teravus Ovares 5061808afc * Now using interpolation to expand the 256x256 heightfield data to 512x512 before it's passed to ODE. 2007-12-03 19:21:26 +00:00
Sean Dague c29105aa3e This is a simple patch which just renames an IClientAPI method to
SendInventoryItemCreateUpdate() in order to reflect the actual packet it
sends (UpdateCreateInventoryItem).

From Justin Casey (IBM)
2007-12-03 17:24:27 +00:00
MW 690e517240 Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". 
If you don't add the "-newUID", then the uuids in the xml file will be kept.
2007-12-03 14:57:39 +00:00
MW 4eba3373dc Fixed bug in Appearance update in AvatarFactoryModule. 2007-12-03 14:37:20 +00:00
Teravus Ovares 0ec208a200 * Resize terrain heightmap info going to ODE to double the resolution.
* Using the nearest neighbor method, interpolation coming soon.
2007-12-03 13:11:15 +00:00
MW 285fa3fe9e Some refactoring 2007-12-03 10:36:32 +00:00