Robert Adams
16aa0f73e5
Upgrade to 64 bit version of BulletSim
2011-06-08 09:45:42 -07:00
Huaiyu (Kitty) Liu
7c542be833
When TaskInventory value is synced across, each receiver will also call
...
Inventory.ForceInventoryPersistence, so that PSA will see HasInventoryChanged
set to true and do proper persistence backup.
Also, added ScheduleSyncUpdate in UpdateInventoryItem, so that the new
TaskInventory item will be propagated to all actors.
2011-06-06 15:22:23 -07:00
Huaiyu (Kitty) Liu
d28c857232
Added code to also propagate ScriptColliding and ScriptCollidingEnd events.
2011-06-06 11:39:22 -07:00
Huaiyu (Kitty) Liu
90abbe26d3
Added code in SyncDebug to debug the save-and-refire of collision_start event.
2011-06-05 11:18:35 -07:00
Huaiyu (Kitty) Liu
fb716dbd68
Added code to save and refire collision_start event if the colliders are not found in
...
local scene yet.
2011-06-04 23:17:56 -07:00
Dan Lake
71d991fe8a
Added a cache to message transfer module for UUID->GridRegion data
2011-06-04 19:56:36 -07:00
Huaiyu (Kitty) Liu
0319807820
Only ScriptCollidingStart is propogated from PE now. Code added to sync that event.
2011-06-04 15:09:41 -07:00
Huaiyu (Kitty) Liu
a48511ee30
Merge branch 'dev' of ssh://sceneapi@island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-06-03 13:35:19 -07:00
Huaiyu (Kitty) Liu
7b8db83bd3
Edited a few debug messages.
2011-06-03 13:34:18 -07:00
Huaiyu (Kitty) Liu
22f5f7962c
Added code so that collision events are only forwarded from PSA to script engines.
2011-06-03 13:17:44 -07:00
Dan Lake
3eb13b6664
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-06-03 13:13:23 -07:00
Dan Lake
6b31808f49
Added back the 32bit ODE dll as ode.32bit.dll in case someone wants to use it
2011-06-03 13:12:59 -07:00
Dan Lake
ef8b2f4711
Replaced ode.dll with 64 bit version
2011-06-03 13:10:00 -07:00
Huaiyu (Kitty) Liu
8ab8969d82
Fixed the problem of non-recoganized localID in PhysicsCollision -- if it is 0,
...
it means it's land collision, not errors.
2011-06-03 12:06:58 -07:00
Huaiyu (Kitty) Liu
06d002cc3b
On handling UpdatePrimProperties, if the properties updated are all in the terse-update
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list, only trigger SOP.ScheduleTerseUpdate; otherwise, trigger ScheduleFullUpdate.
This is to prevent client managers to send big updates to clients, especially when a link-set
object moves around.
2011-06-03 11:35:37 -07:00
Huaiyu (Kitty) Liu
fa892e4afb
Fixed bug(s) in CompareAndUpdateSOPGroupPosition and CompareAndUpdateSOPPosition
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that may cause script engine to crash.
2011-06-02 16:37:01 -07:00
Huaiyu (Kitty) Liu
fdb4e92dc3
Added/edited a few debug messeges to provide more info for debugging.
2011-06-02 13:35:20 -07:00
Huaiyu (Kitty) Liu
fd99eea0af
Added lock(m_syncRoot) in handling NewAvatar messages, so that adding/removing
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from RemoveAvatars list are serialized.
2011-06-02 12:00:03 -07:00
Huaiyu (Kitty) Liu
ee7b965bf9
Commented out debug messages for VolumnDetect sync and collisions.
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Took out the warning message when reported collided SOP/SP is no
longer is local Scene.
2011-06-02 10:58:39 -07:00
Huaiyu (Kitty) Liu
b03ecf24c4
Added catching exceptions other than WebException in doIMSending, so that
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it won't crash script engine and will report what exception it is.
2011-06-01 15:37:14 -07:00
Huaiyu (Kitty) Liu
1cbbb010b0
Edited a warning message in collision event sync, to be more informational.
2011-06-01 14:19:27 -07:00
Huaiyu (Kitty) Liu
e2b6c5d199
Added a new RegionSyncMessage, AvatarTeleportSameRegion, for PSA to inform PE to
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update avatar positon after teleporting within the same region, and the logic
to send/receive the message. Teleporting within the same region seems working now
with remote PE.
2011-06-01 11:34:42 -07:00
Huaiyu (Kitty) Liu
3c58a1c244
Merge branch 'dev' into dev_demo_debug
2011-06-01 10:06:42 -07:00
Huaiyu (Kitty) Liu
8dc3b85828
Marked ChangingActorID in PECharacter constructor, so that PEScene.Simulate()
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will catch the update (pos, etc) and trigger RouteUpdate.
2011-06-01 10:02:50 -07:00
Dan Lake
3a582a4cec
TEMP: commented out agent limits in scene as a workaround for DSG demos
2011-06-01 10:01:04 -07:00
Robert Adams
b3efab2bbd
Add ChangingActorID setting for value changes from physics engine. Works much better distributed
2011-05-31 17:48:37 -07:00
Robert Adams
bfb1068eca
Fix for avatar jiggling in place and scooting after stop
2011-05-31 17:14:24 -07:00
Huaiyu (Kitty) Liu
a17f0a0ea1
Fixed the problem that notecard updating was not propagated -- now syned
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across actors, bit viewers may not always get the correct update.
2011-05-31 16:23:06 -07:00
Huaiyu (Kitty) Liu
0be7f9d804
Fixed bug in GridDialogModule that sends infinite Dialog messages.
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Added ScheduleFullUpdate to llSetObjectName, so that the property change is captured by sync module.
2011-05-31 12:54:22 -07:00
Huaiyu (Kitty) Liu
dc572c770c
Added files GridDialogModule.cs and IGridDialogModule.cs to git repository.
2011-05-27 15:07:02 -07:00
Huaiyu (Kitty) Liu
83e3a6a59a
Added display of script compilation errors on ScriptEngine's concole (log),
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as temp solution for getting the errors.
2011-05-27 14:43:04 -07:00
Huaiyu (Kitty) Liu
d375491142
Fixed bugs in GridDialogModule.cs, llDialog now works in DSG mode in preliminary tests.
2011-05-27 14:10:36 -07:00
Huaiyu (Kitty) Liu
40809775dd
Added IGridDialogModule and GridDialogModule to support dialog in DSG mode.
2011-05-27 10:54:31 -07:00
Huaiyu (Kitty) Liu
67eaa574a3
started to add functions to support llDialog in DSG mode.
2011-05-27 09:56:41 -07:00
Huaiyu (Kitty) Liu
1cca4a978d
In propagating PhysicsCollision event across actors, sending the list of UUIDs
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of collision objects, instead of localIDs.
llVolumeDetect() now seems working, at least with integrated physics.
2011-05-26 14:54:03 -07:00
Huaiyu (Kitty) Liu
c3c566cd24
Added synchronization of SOP property VolumnDetectActive, and proper actions following
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its setting to true.
2011-05-26 14:15:23 -07:00
Huaiyu (Kitty) Liu
486497331c
When Flags is updated on a prim, call UpdatePrimFlagsBySync to trigger appropriate
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actions when flags are changed.
2011-05-26 12:17:17 -07:00
Huaiyu (Kitty) Liu
d79a37e0ca
Added reporting of LocalFlags property update in a few more spaces.
2011-05-25 16:27:32 -07:00
Huaiyu (Kitty) Liu
8fa03afb5c
Added forwarding of teleport request, if the teleport is within the same region,
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from CM to PSA. Both the hosting CM and PSA will trigger the same region
teleport code, PSA will then sync the new position to other CMs.
2011-05-25 15:47:00 -07:00
Huaiyu (Kitty) Liu
384e39f225
Merge branch 'dev_IM' into dev
2011-05-25 13:16:26 -07:00
Huaiyu (Kitty) Liu
4a68faf243
Some line ending inconsistency caused this commit in RegionSyncAvatar.cs
2011-05-25 13:15:51 -07:00
Huaiyu (Kitty) Liu
a664835b03
Added implementation of SendInstantMessage() in RegionSyncAvatar, and
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SendGridInstantMessageViaXMLRPC to IMessageTransferModule to enable
proper forwarding of instance messages.
2011-05-25 13:11:55 -07:00
Robert Adams
53fa87ad76
new BulletSPlugin and version of BulletSim.dll
2011-05-24 17:09:45 -07:00
Dan Lake
080db3019e
Merge branch 'dev' of ssh://island.sciencesim.com/home/sceneapi/sceneapi into dev
2011-05-20 17:13:18 -07:00
Dan Lake
17cc7563ad
Fix setting of ChangingActorID when physics is changing attributes.
2011-05-20 17:12:51 -07:00
Huaiyu (Kitty) Liu
41317dda8e
Added AttachObjectBySync and calling it from AddNewSceneObjectBySync to
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link avatar and attachments, and to update viewers properly.
2011-05-20 16:30:19 -07:00
Huaiyu (Kitty) Liu
f1800824eb
Set ScenePresence.IsSyncedAvatar to true in right places, so that only the client manager
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that has the client connection will trigger agent crossing.
2011-05-19 16:31:02 -07:00
Huaiyu (Kitty) Liu
ef4caa2c75
Merge branch 'dev' into dev_attachment
2011-05-19 13:46:35 -07:00
Huaiyu (Kitty) Liu
ab0630ed81
Fixed code in handling setting attachedAvatar when its UUID.Zero.
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Removed some obselete and debug code.
2011-05-19 13:44:15 -07:00
Robert Adams
95ce0caa76
Add ConvexDecompositionDotNet
2011-05-19 13:36:01 -07:00