Commit Graph

44 Commits (1747d49d71b73fb9457dac46f64bfd3163076a7a)

Author SHA1 Message Date
lbsa71 1747d49d71 * built binaries, pdb's and user files should not be under version control.
* updated vs2005 and nant targets
* added some build files
* ignored some binaries, pdb's and user files
2007-04-11 07:33:14 +00:00
Adam Frisby 44989288d6 Well, it *appears* to compile. Initial SQLite Local Storage module (supports saving, deletion and update of prims, but does not yet load them.) 2007-04-11 06:42:07 +00:00
Adam Frisby df4df07c39 And now for some solution files... 2007-04-06 18:09:03 +00:00
MW d3766d0aef Deleted OpenSim.Config/SimConfigDb4o, as it hasn't been used for a while now.
Split World class into two partial classes
2007-04-04 18:26:33 +00:00
MW 76df9e626d Split Avatar class into three partial classes (hopefully will make it easier to work on) 2007-04-04 16:31:35 +00:00
lbsa71 85385c958a * Added Primitive2 to vs2005 solution
* Apparently, Prebuild thinks DEBUG should be in there.
2007-04-04 13:27:13 +00:00
MW a70ef1c2cb Started to clean up/ rewrite Primitive class , currently the new version is called Primitive2 and not used, but once it is complete then it will replace the old version. 2007-04-04 11:06:39 +00:00
lbsa71 c43d6cf0e5 * lovely. svn doesn't delete the files from disk on svn delete, so they show up in prebuilt projs and build files. 2007-04-03 20:34:12 +00:00
lbsa71 d9ca661416 * Fixad namespace clash 2007-04-03 20:31:46 +00:00
lbsa71 7169acc47e * Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
2007-04-03 19:12:07 +00:00
lbsa71 ad39897144 * Script prototype 2007-04-03 16:50:17 +00:00
MW fdc9ed89b4 OpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.GenericConfig.Xml (or a class implementing IGenericConfig). 2007-04-02 15:48:01 +00:00
MW 23ecc07caa Added OpenSim.GenericConfig.Xml project, so we can swap to a more generic configuration method, so that it is easier to load configuration data from a ogs server 2007-04-02 12:56:35 +00:00
MW 1ea4ba3a18 Moved database storage of the world map to the Db4LocalStorage so its in the same database as in world prims are stored. 2007-04-02 10:46:59 +00:00
gareth 489ab5a0d2 Added OpenUser.Config project 2007-04-02 10:14:36 +00:00
MW a4fd8dd543 2007-04-02 09:13:01 +00:00
MW aa708d59f5 Fixed VS2005 solution/project files 2007-04-02 09:09:00 +00:00
gareth 843f547684 Moved grid configuration to Db4o database 2007-04-02 02:11:51 +00:00
gareth e985e05a5a Added new REST protocol (partially complete)
Made sim profiles load from DB
Updated build files for grid server
Added sim login
2007-04-02 00:48:25 +00:00
lbsa71 020fe9a214 * cleared some unused code away 2007-03-31 06:34:41 +00:00
lbsa71 bd61b3abed * updated build files 2007-03-30 19:14:19 +00:00
MW d14a24d5ca Started to add a few features to the web front end that should be useful during debugging.
First such feature is that you can see a list of any connected clients inventory.
2007-03-30 10:14:15 +00:00
lbsa71 761db20c5f * Tried to make the sandbox/useraccount sim setup a bit simpler
* Removed some comments
2007-03-29 18:21:04 +00:00
lbsa71 9ea0e881a4 * Naaw, -realphysx is too much to ask
* Genning proj Guids from name hash, for great justice
2007-03-29 17:29:52 +00:00
lbsa71 d66ef8f428 * worked a little bit more on straigthening the startup procedure out 2007-03-28 05:27:20 +00:00
lbsa71 f42d1fc825 * revert the revert - begin the beguine 2007-03-27 21:42:14 +00:00
lbsa71 7adbe756fb * Reverting todays work. It was worth a try. 2007-03-27 20:45:04 +00:00
lbsa71 64aa87765b * Config should be loaded before login server startup... 2007-03-27 20:33:02 +00:00
lbsa71 81f01a1296 * vaseline + duct-tape. 2007-03-27 20:19:35 +00:00
lbsa71 893a1824d0 * Introduced BaseHttpServer (doing nothing at the moment)
* Removed OpenSimRoot dependencies from SimClient and AgentAssetUpload. 2 down, 7 left to go.
2007-03-27 18:27:11 +00:00
lbsa71 f405d0fada * Prebuild breaks nant build if project is empty. Quick fix : add dummy file 2007-03-27 10:51:41 +00:00
lbsa71 b9c73c4859 * Enabled the OpenSim.Servers project 2007-03-27 10:40:25 +00:00
lbsa71 a4fc6b5fbb * Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
2007-03-27 08:10:15 +00:00
lbsa71 67ed203685 * Deleted unused OGS directory 2007-03-26 14:10:54 +00:00
lbsa71 52655cc407 * fixed buildfiles 2007-03-26 13:56:38 +00:00
lbsa71 fb9562e419 * Hopefully it builds again... 2007-03-25 18:40:36 +00:00
MW a3ed563023 2007-03-25 18:05:58 +00:00
MW 40af8c2561 You want large textures, you shall have! - Xfer system now working for large asset uploads
Fixed the VS solution file.
Now forwars ViewerEffect messages onto the other clients
Renamed OpenSim.Framework/Inventory.cs to OpenSim.Framework/AgentInventory.cs
2007-03-25 17:34:58 +00:00
lbsa71 50f5686d91 * Added separate exe project
* Prebuild exe is now built in /bin dir
2007-03-24 08:06:41 +00:00
lbsa71 574797015d * whoops - missing project... 2007-03-23 15:25:06 +00:00
MW 1022e51341 Fixed VS solution file 2007-03-23 15:10:40 +00:00
lbsa71 96a6da15f6 * Hopefully got vs2005 target to gen refs correctly 2007-03-23 13:57:34 +00:00
lbsa71 b459f2cd0f * Fixed so vs solution builds REgionServer as OpenSim.exe 2007-03-22 16:49:18 +00:00
gareth 7daa3955bc brought zircon branch into trunk 2007-03-22 10:11:15 +00:00